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An idea for dragon fights

FinneganFroth
FinneganFroth
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I think most of us can agree that the new dragon fights are a lot of fun and provide great opportunities for some massive fights. However, one thing I've noticed is that it takes so many people to take down a dragon, that rarely would there ever (at least for now) be a complete wipe in which the dragon resets to full health. This leaves little incentive for engaging with some of the mechanics that are really fun to adjust to during a fight (i.e., your death is really meaningless). I know the cost of death in this game has been discussed many times, at that's a tangent I really won't go down. But something simple like increasing the likelihood of better drops (i.e., recipe satchels [whatever they are called, I can't remember right now]) if you avoid dying during the dragon fight would add a great element which may increase the intensity of said fights. No clue if this is even possible, but it would be interesting to see something like that.

Just a random thought.
  • tinythinker
    tinythinker
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    I think most of us can agree that the new dragon fights are a lot of fun and provide great opportunities for some massive fights. However, one thing I've noticed is that it takes so many people to take down a dragon, that rarely would there ever (at least for now) be a complete wipe in which the dragon resets to full health. This leaves little incentive for engaging with some of the mechanics that are really fun to adjust to during a fight (i.e., your death is really meaningless). I know the cost of death in this game has been discussed many times, at that's a tangent I really won't go down. But something simple like increasing the likelihood of better drops (i.e., recipe satchels [whatever they are called, I can't remember right now]) if you avoid dying during the dragon fight would add a great element which may increase the intensity of said fights. No clue if this is even possible, but it would be interesting to see something like that.

    Just a random thought.

    Sounds good. And an achievement, too. But only if you contribute enough damage as some people could run in at the last second and tag the boss. So, damage done or maybe going through at least certain mechanics or a cycle of mechanics once?

    Also, some dragons are dying pretty fast. Maybe speed up a couple of the mechanics a little?

    Edited by tinythinker on May 22, 2019 10:35PM
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  • idk
    idk
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    Personally I prefer not to die and that is incentive enough. But about the idea in a more serious manner, it asks the server to do even more and that just leads to greater chances of lag. So I do not think it is something Zos would want to approach as they are trying to reduce server load.
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