"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
If you look at the current meta builds, anything that's using all weapon/guild skills and none of the class ones will work just the same if it's a necro. Then for the others, you only need to consider if the necro class skills could replace, or better, the ones used. There's no suggestion that WW or vamp has any special affinity for necro class, so the considerations there won't change.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
If you look at the current meta builds, anything that's using all weapon/guild skills and none of the class ones will work just the same if it's a necro. Then for the others, you only need to consider if the necro class skills could replace, or better, the ones used. There's no suggestion that WW or vamp has any special affinity for necro class, so the considerations there won't change.
Thanks for the inputs! And what about the ideal races?
Taleof2Cities wrote: »If you look at the current meta builds, anything that's using all weapon/guild skills and none of the class ones will work just the same if it's a necro. Then for the others, you only need to consider if the necro class skills could replace, or better, the ones used. There's no suggestion that WW or vamp has any special affinity for necro class, so the considerations there won't change.
Thanks for the inputs! And what about the ideal races?
As @ghastley mentioned, the considerations won’t change.
Once you decide on a role (tank, DPS, heals, support, etc.) and content type (PvE, PvP, overland/dungeons, battlegrounds, trials, etc.) ... then the race choice gets in better focus.
If you came to the forums thinking there’s a Necromancer race that was universally better for all content types and roles, well sorry to burst your bubble ... that doesn’t exist.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Taleof2Cities wrote: »That’s a lot more specific, @EölMPK, thanks.
I only tested Stamina Necromancer on PTS, unfortunately.
However, for Cyrodiil solo or small group, you’d want a magicka character that’s also nimble and mobile. So, you’re right, that narrows it down to Khajiit or Dunmer.
There have been rumblings in the forums about the Khajiit passive for crit being nerfed to crit damage only (versus crit chance).
Before that sways you, consider whether your playstyle merits a high crit build centered around a 5-piece Mother’s Sorrow (or similar set). High crit builds can be lethal in PvP ... as long as you also build for some sustain. Very difficult, however, for no-CP due to the lack of sustain.
If the above idea isn’t appealing, maybe you go Dunmer then. Either would work though ... you can always change race with a crown store token.
There’s still a week of PTS for you to test your ideas ... if you’re on PC. Just select a max CP template character and head to Cyrodiil.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Taleof2Cities wrote: »There have been rumblings in the forums about the Khajiit passive for crit being nerfed to crit damage only (versus crit chance).
Khajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Khajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.
Very nice inputs guys!
Khajit is a very interesting option!
What do you think, if I chose to go vampire with my necro, is khajit still a better options, or dark elves became a better option for the fire resist?
Khajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.
Very nice inputs guys!
Khajit is a very interesting option!
What do you think, if I chose to go vampire with my necro, is khajit still a better options, or dark elves became a better option for the fire resist?
The fire damage resist of vampire is 4% less fire damage, which is not really significant and the burning immunity only applies to damage type sources, not skill sources like Elemental or proc sources like Asylum destro. You can also get the same flame resistance with higher values and immunity to burning proc from a jewelry enchant.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
its more up to that you like I think, Khajiit and Dunmer has the benefit of working well on stamina and magic making it very nerf resistant in an way Altmer and Orcs are notKhajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.
Very nice inputs guys!
Khajit is a very interesting option!
What do you think, if I chose to go vampire with my necro, is khajit still a better options, or dark elves became a better option for the fire resist?
The fire damage resist of vampire is 4% less fire damage, which is not really significant and the burning immunity only applies to damage type sources, not skill sources like Elemental or proc sources like Asylum destro. You can also get the same flame resistance with higher values and immunity to burning proc from a jewelry enchant.
Understood, so khajit is still a better option right?
its more up to that you like I think, Khajiit and Dunmer has the benefit of working well on stamina and magic making it very nerf resistant in an way Altmer and Orcs are notKhajiit is IMO BiS for most types of Necromancer. The crit execute passive gives upto 100% crit chance in the execute ranges, meaning Khajiit Crit boost significantly effective.
There is a misconception that Orcs/Altmer crit harder than Khajiit but it is quite wrong in most regular scenarios. Beyond a low threshold of 6.5k effective weapon/spell damage(Weapon/Spell Damage+Max Resource/10) for Crit Dmg Mod of 1.8, Khajiit is always better for it. The lower your current Crit Dmg Mod, the better it gets. In PvP, the Crit Dmg Mod is decreased rapidly in Impen on opponents, giving Khajiits the edge in average damage of all races as long as your build has at least 40% Crit Chance. From my testing, Khajiit Stamcro is equaling Orc Stamcro in PvE parses with a slight more room for error due to added sustain.
Necromancer has tons of Crit Chance and even their Crit Chance healing passives of upto 20% Crit Chance to heal, which further multiplies with the Khajiit Crit Healing passive for higher heals, in fact more than any other races like Altmer or Argonian, as apart from CP, no other passive in the game, effect crit healing.
Very nice inputs guys!
Khajit is a very interesting option!
What do you think, if I chose to go vampire with my necro, is khajit still a better options, or dark elves became a better option for the fire resist?
The fire damage resist of vampire is 4% less fire damage, which is not really significant and the burning immunity only applies to damage type sources, not skill sources like Elemental or proc sources like Asylum destro. You can also get the same flame resistance with higher values and immunity to burning proc from a jewelry enchant.
Understood, so khajit is still a better option right?
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."