How would it change things in gameplay for healers.
Would classes still heal fine?
Would it make healing more challenging?
What_In_Tarnation wrote: »I think if we're going to make healers more challenging in dungeons
It would limit what classes can heal. DKs would be in an even worse spot.
dang i didn't know the elitists were already on the "springs is a crutch" train. I suppose the next step is "healing is a crutch" which i've already seen but... dang.
It would limit what classes can heal. DKs would be in an even worse spot.
That's also another reason I mentioned it. The fact that this is true is issue. Some of classes lack healing playstle that isn't reliant on resto skill line. For dk for example a lot of healing skills are impractical in pve.
It would limit what classes can heal. DKs would be in an even worse spot.
That's also another reason I mentioned it. The fact that this is true is issue. Some of classes lack healing playstle that isn't reliant on resto skill line. For dk for example a lot of healing skills are impractical in pve.
Since they have healing springs it is not an issue. Zos clearly designed the classes so they would not be the same and that clear difference shows with how the Templar was the only class at launch with a healing skill line.
Zos has also specifically stated just over 2 years ago that they intend for some classes to better at some roles than others. That was during the introduction of Morrowind and the Warden.
It would take a complete redesign of all three of the other classes to put them on par with the Templar, Warden and possibly the Necro since it would require a skill line with a healing focus. That would change the dynamics of those classes in every way. I do not see this happening for a multitude of reasons. Heck, this update would have been the update to do it.
It would limit what classes can heal. DKs would be in an even worse spot.
That's also another reason I mentioned it. The fact that this is true is issue. Some of classes lack healing playstle that isn't reliant on resto skill line. For dk for example a lot of healing skills are impractical in pve.
Since they have healing springs it is not an issue. Zos clearly designed the classes so they would not be the same and that clear difference shows with how the Templar was the only class at launch with a healing skill line.
Zos has also specifically stated just over 2 years ago that they intend for some classes to better at some roles than others. That was during the introduction of Morrowind and the Warden.
It would take a complete redesign of all three of the other classes to put them on par with the Templar, Warden and possibly the Necro since it would require a skill line with a healing focus. That would change the dynamics of those classes in every way. I do not see this happening for a multitude of reasons. Heck, this update would have been the update to do it.
😛 Nightblade is fine they always had a healing skill line. Dk just needs adjustments for them to be usable in pve. Sorc ...why do I main this? Easy fix they just add utility on to unused skills in dark magicka skill line. My point is healing springs hides these flaws.
My other point there really is issue of how springs goes with mechics. I wondered if though springs part of issue of healing always being delclared easiest role. At last, I simply curious on what if.
It would limit what classes can heal. DKs would be in an even worse spot.
That's also another reason I mentioned it. The fact that this is true is issue. Some of classes lack healing playstle that isn't reliant on resto skill line. For dk for example a lot of healing skills are impractical in pve.
Since they have healing springs it is not an issue. Zos clearly designed the classes so they would not be the same and that clear difference shows with how the Templar was the only class at launch with a healing skill line.
Zos has also specifically stated just over 2 years ago that they intend for some classes to better at some roles than others. That was during the introduction of Morrowind and the Warden.
It would take a complete redesign of all three of the other classes to put them on par with the Templar, Warden and possibly the Necro since it would require a skill line with a healing focus. That would change the dynamics of those classes in every way. I do not see this happening for a multitude of reasons. Heck, this update would have been the update to do it.
😛 Nightblade is fine they always had a healing skill line. Dk just needs adjustments for them to be usable in pve. Sorc ...why do I main this? Easy fix they just add utility on to unused skills in dark magicka skill line. My point is healing springs hides these flaws.
My other point there really is issue of how springs goes with mechics. I wondered if though springs part of issue of healing always being delclared easiest role. At last, I simply curious on what if.
NBs would struggle without HS. In reality, all classes would struggle without HS. The being able to stack a hot that heals the 6 that need it most with every tick is pretty strong. One can even start healing an area just before the damage hits if they know the fight or see damage about to hit.
This is why HS has been such a popular heal for all classes in both PvP and PvE since day one.