xpixelatedtkox wrote: »I forgot to check while in-game yesterday. From my understanding, they've decreased the max stats portion of Dubious and increased stamina recovery? Is that correct?
If it did only decrease health, I suppose modifying a piece for health could suffice. I have a Khajiit Stamblade, and when I saw that Dubious was nerfed, it was disheartening.
What_In_Tarnation wrote: »Imo double bloody mara should get same treatment like spring-load infusion due to the same reason they're both drink and they can be used with bone pirate and bright-throat sets.
I know the "But it's gold drink, it should be stronger than purple/blue" argument will be here soon, but look at the crafting cost, the reason why Clockwork Citrus and Artaeum takeaway Broth are getting more regen buffed is because their crafting cost is way more expensive than usual.
Look at the double bloody mara recipe, it only require nirnroot + tomato + frost mirriam and daedra heart. Now look at my eyes and tell me all of 4 ingredients are hard to obtained in game than mother's pearl and perfect roe without lying. To be fair, this drink should classified as purple or even blue quality drink and its value should be equal or slightly lower than normal blue food ones.
What_In_Tarnation wrote: »Imo double bloody mara should get same treatment like spring-load infusion due to the same reason they're both drink and they can be used with bone pirate and bright-throat sets.
I know the "But it's gold drink, it should be stronger than purple/blue" argument will be here soon, but look at the crafting cost, the reason why Clockwork Citrus and Artaeum takeaway Broth are getting more regen buffed is because their crafting cost is way more expensive than usual.
Look at the double bloody mara recipe, it only require nirnroot + tomato + frost mirriam and daedra heart. Now look at my eyes and tell me all of 4 ingredients are hard to obtained in game than mother's pearl and perfect roe without lying. To be fair, this drink should classified as purple or even blue quality drink and its value should be equal or slightly lower than normal blue food ones.
Technically if the trend continues the cost will rise as frost mirriam is only obtainable rarely from hireling.
What_In_Tarnation wrote: »Imo double bloody mara should get same treatment like spring-load infusion due to the same reason they're both drink and they can be used with bone pirate and bright-throat sets.
I know the "But it's gold drink, it should be stronger than purple/blue" argument will be here soon, but look at the crafting cost, the reason why Clockwork Citrus and Artaeum takeaway Broth are getting more regen buffed is because their crafting cost is way more expensive than usual.
Look at the double bloody mara recipe, it only require nirnroot + tomato + frost mirriam and daedra heart. Now look at my eyes and tell me all of 4 ingredients are hard to obtained in game than mother's pearl and perfect roe without lying. To be fair, this drink should classified as purple or even blue quality drink and its value should be equal or slightly lower than normal blue food ones.
Technically if the trend continues the cost will rise as frost mirriam is only obtainable rarely from hireling.
John_Falstaff wrote: »I'm actually curious what stamina khajiits are supposed to do. Stamina doesn't have gold bi-stat food that would be the counterpart of Bloody Mara. The meager sustain is by far not enough to drop regen food in favor of bi-stat, so if a spec didn't have sustain issues before the food change, then it's a plain nerf, because there's no way for khajiits to convert the class regen passive into better stats. Health bonus is also not high enough to run Dubious now and stay above 16k, so at least a small piece should be health-enchanted (and I don't think one big piece in health would be enough to run Lava) - so again, plain nerf for the race.
On magicka, again, it will likely push Breton even further ahead (like the race needed any buffs), because Breton can run bi-stat and will simply benefit from Bloody Mara even more, while all races without regen will have to make further sacrifices.
As always, ZOS demonstrates the lack of any idea of how to balance the game. And worse yet, this time reps support that change.
Think it was meant as a nerf to bright throat and bone pirate? I’m not sure, but in pvp the loss of health is noticeable if you try to run Witchmother’s.
Personally I find the nerf to food annoying and totally unnecessary (if anything, they should be buffed). I mean, now you've taken your nerf-happy knife to food?!?
Here's the dev's comment:
"Previously, these food buffs were a bit too stat dense in the areas that certain builds needed to focus on, which greatly reduced consumable options when comparing effectiveness."
Whatever....