(1) We really need true guildhall functionality.
(2) Why was the limit on collectibles in notable homes able to be raised while the regular item slot limit wasn't? Is there something different in the way collectible furnishings are handled that allowed this?
Pretty sure this is part of what Zos spoke to recently and was pretty firm that they will not be increasing caps with housing. Sorry to give bad news, but this was part of a recent ESO Live.
If you go to their twitch home (Bethesda I believe) and find the video you will see the comments about 16-17 minutes into the broadcast.
Pretty sure this is part of what Zos spoke to recently and was pretty firm that they will not be increasing caps with housing. Sorry to give bad news, but this was part of a recent ESO Live.
If you go to their twitch home (Bethesda I believe) and find the video you will see the comments about 16-17 minutes into the broadcast.
You have missed the point. We are asking why collectible item limits have been raised when ZOS are discounting raising the limits of normal items. Also the fact that making collectibles usable as normal furnishing items would alleviate the problem without actually raising slots. And no, this was not addressed on ESO live.
Someone has never been to Cyro? PvP campaigns should definitely have more computing power allocated to them than housing instances but even they struggle with 40 players in one place.
Some members of housing community have been making a lot of noise about lack of communication from ZOS (they really ignore all communities equally, don't flatter yourself) but how do you guys expect them to communicate with you if you will dismiss everything that does not fit you narrative? Some of the technical limitations might not be as arbitrary as you would like to think.
Imperial_Voice wrote: »Someone has never been to Cyro? PvP campaigns should definitely have more computing power allocated to them than housing instances but even they struggle with 40 players in one place.
Some members of housing community have been making a lot of noise about lack of communication from ZOS (they really ignore all communities equally, don't flatter yourself) but how do you guys expect them to communicate with you if you will dismiss everything that does not fit you narrative? Some of the technical limitations might not be as arbitrary as you would like to think.
Its demonstratably true that housing is ignored more than any other major subforum. And its apparently demonstratably true that the limitations are in fact arbitrary. Neither of those things are here nor there though as they arent the topic of discussion.
The issue here is that housing, despite selling us large manors meant for guildhalls, have very limited guild functionality due to the severely low guest limit.
Imperial_Voice wrote: »Someone has never been to Cyro? PvP campaigns should definitely have more computing power allocated to them than housing instances but even they struggle with 40 players in one place.
Some members of housing community have been making a lot of noise about lack of communication from ZOS (they really ignore all communities equally, don't flatter yourself) but how do you guys expect them to communicate with you if you will dismiss everything that does not fit you narrative? Some of the technical limitations might not be as arbitrary as you would like to think.
Its demonstratably true that housing is ignored more than any other major subforum. And its apparently demonstratably true that the limitations are in fact arbitrary. Neither of those things are here nor there though as they arent the topic of discussion.
The issue here is that housing, despite selling us large manors meant for guildhalls, have very limited guild functionality due to the severely low guest limit.
Your own assumption that those manors meant to be guildhalls is your own responsibility. And once again you are trying to dismiss everything that does not fit you dream of " Make Housing Great Again". I can definitely see why ZOS pays so little attention to the forums.
[Quoted post has been removed.]
@Imperial_Voice I too would very much like to know why visitors are so restricted. In other MMO's I have played there were no such limits, and so there were no problems with holding Guild events such as meetings (no point in only being able to accommodate 24 guild members, that is the fastest way to discourage people from belonging to a guild in an active fashion).
As the Guild Leader of a very small and relatively inactive guild this does not practically concern us, but I really feel for larger guilds who struggle to maintain proper facilities for their members.
I'm astounded that ZOS appear not to take this seriously, and even more that they have time to 'moderate' threads like this (like the above post), but clearly do not consider it worth their time to actually talk to us, and let us know why (if there is a valid reason) visitors are so draconianly restricted in a major AAA game like ESO.
Imperial_Voice wrote: »so will you please communicate with us on what you plan to do about them?
@ZOS_GinaBruno @ZOS_JessicaFolsom @zos_literallyanyone
Ajaxandriel wrote: »Imperial_Voice wrote: »so will you please communicate with us on what you plan to do about them?
@ZOS_GinaBruno @ZOS_JessicaFolsom @zos_literallyanyone
I just saw the topic being marked with the ZOS icon so I thought "at last! they replied!"
Then I saw it was a moderation post.