HealsBadMan wrote: »DisgracefulMind wrote: »in PvE or PvP?
PvE
It will always hit lower. Your target has some resistences that will reduce your damage.
Alpha-Lupi wrote: »It is clear that there wasn’t enough penetration.
Outside Group Dungeons & Trials: enemies have at least 9100 resistances. (9125 counting selective resistances)
Within Group Dungeons and trials: enemies (bosses too) have about 18200 resistances. (18500 when taking selective resistances into the equation.)
Relatively, while actual damage may be stated in tooltips, unless you have some form of penetration (through certain passive skills, Armor sets, Cp’s and Debuffs) you may not be able to deal the full damage in that abilities tooltip. This is especially important when doing Group Dungeons and trials.
None of that explains why the Blastbones is dealing less damage than Ricochet Skull vs the exact same enemies, despite having higher tooltip damage.Alpha-Lupi wrote: »It is clear that there wasn’t enough penetration.
Outside Group Dungeons & Trials: enemies have at least 9100 resistances. (9125 counting selective resistances)
Within Group Dungeons and trials: enemies (bosses too) have about 18200 resistances. (18500 when taking selective resistances into the equation.)
Relatively, while actual damage may be stated in tooltips, unless you have some form of penetration (through certain passive skills, Armor sets, Cp’s and Debuffs) you may not be able to deal the full damage in that abilities tooltip. This is especially important when doing Group Dungeons and trials.
John_Falstaff wrote: »Might it happen, then, that it's the skill that is bugged instead? Because, provided that the testing is accurate (no special buffs only applied in combat but not while reading the tooltip), and all other bonuses (CP and all) are already factored into the tooltip, then skull shouldn't non-critically hit a target with resistances for higher damage than its tooltip value.
John_Falstaff wrote: »Might it happen, then, that it's the skill that is bugged instead? Because, provided that the testing is accurate (no special buffs only applied in combat but not while reading the tooltip), and all other bonuses (CP and all) are already factored into the tooltip, then skull shouldn't non-critically hit a target with resistances for higher damage than its tooltip value.
John_Falstaff wrote: »Might it happen, then, that it's the skill that is bugged instead? Because, provided that the testing is accurate (no special buffs only applied in combat but not while reading the tooltip), and all other bonuses (CP and all) are already factored into the tooltip, then skull shouldn't non-critically hit a target with resistances for higher damage than its tooltip value.
LiquidPony wrote: »Besides the obviously bugged damage, I'm also seeing that my Blighted Blastbones (and the unmorphed version) are not reporting damage numbers via the in-game UI.
Blighted Blastbones has lower damage than Venom Skull despite a higher tooltip:
Blight Blastbones is not reporting damage done via the in-game damage reporting UI:
https://youtu.be/uHs4x3P24Xk
@ZOS_GinaBruno @ZOS_Gilliam
LiquidPony wrote: »Besides the obviously bugged damage, I'm also seeing that my Blighted Blastbones (and the unmorphed version) are not reporting damage numbers via the in-game UI.
Blighted Blastbones has lower damage than Venom Skull despite a higher tooltip:
Blight Blastbones is not reporting damage done via the in-game damage reporting UI:
https://youtu.be/uHs4x3P24Xk
@ZOS_GinaBruno @ZOS_Gilliam
Ahlteffour wrote: »LiquidPony wrote: »Besides the obviously bugged damage, I'm also seeing that my Blighted Blastbones (and the unmorphed version) are not reporting damage numbers via the in-game UI.
Blighted Blastbones has lower damage than Venom Skull despite a higher tooltip:
Blight Blastbones is not reporting damage done via the in-game damage reporting UI:
https://youtu.be/uHs4x3P24Xk
@ZOS_GinaBruno @ZOS_Gilliam
The damage for blastbones seems to report just fine for me. Might need to enable pet damage. However, the damage I can also confirm is much less than it should be.
Also to add a side note. If you summon a blastbones and your enemy dies before it explodes, the thing just stands there. If you attack something else, it should also figure out "hey, i should run over there".