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Will we be able to beam directly to Imperial City after the next update?

  • Jeremy
    Jeremy
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    therift wrote: »
    Jeremy wrote: »
    I predict it will be like Christmas for gankers for a few days after this change. Then it will go back to being empty.

    The enthusiasm among my small-scale friends is very high. They're already mentally spending the Tel Var and AP.

    I would caution your friends to curb their enthusiasm then. Because the reason Imperial City isn't popular isn't because it's difficult to get to. It's because people don't enjoy having their stones stolen from them after a cheap kill. So until they change that - they can make a blinking entrance to Imperial City right in the middle of every capital city in Tamriel complete with neon lights saying the fun starts here in bright flashing colors. I doubt it's going to make much difference.

    Newer players unfamiliar with the zone may dip their feet in the water. But I predict they will quickly come to the same conclusion most others have - which is that place is a frustrating waste of time where you go to be troll food and nothing else. But who knows, maybe I'm wrong and this change will revitalize the zone and your friends will get plenty of action. I've been wrong before, though I suspect this is not one of those times. ^^
  • bongtokin420insd16
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    I agree. It will be fun for like a minute. then it will go back to farmers fighting for even less campaigns resulting in casual farmers dropping out and hardcore ones complaining its too crowded when there is 4 people lol.

    Kinda like how it is now in the campaigns cause people are trying to farm before the lose the chance. Now its too crowded most the time to even make it worth it. RIP Tel var :)
    Kaz_Wastelander PS4NA
  • Imza
    Imza
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    Kel wrote: »
    Ohtimbar wrote: »
    I want to see pve cyro and ic just because it makes people irrationally and hilariously angry. Make it so.

    Then, by that logic, you'd like to see PvP be allowed in the rest of the content.

    The reaction is exactly the same.
    As far as I am aware - there is no place in ESO where you can't "pvp"
  • IzzyStardust
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    Kel wrote: »
    max_only wrote: »
    I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.

    I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xD
    They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.

    Not really.

    Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.

    It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.

    If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.

    Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.

    Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.

    So, no, not a good idea.

    Ew PVE IC better NEVER happen!

    Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!

    That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.

    I mean, that's like, 20 minutes of content...

    All good if that's what you want to do, I'm just amazed at all the people who think there's some vast exploration or meaningful content in Cyrodiil or IC. The Drake of Blades story is good, but you'd be just fine missing it, too.

    This isn't me telling anyone where to go or what to play, either, before anyone hops on that particular train. Just amazed so many people want this content...until you blaze through it in 20 minutes and say to yourself "Oh, that was much ado about nothing".

    The quests, especially in Cyrodiil, are truly nothing special. Yet, some people want to tear down what Cyrodiil/IC is supposed to be just to run a quick fetch quest, I guess....

    So weird to me. But then again, I don't have to understand everything.

    having done the quest in a big guild zerg whilst farming bosses and anyone who happened by; I agree. Not much to it.
  • starkerealm
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    Kel wrote: »
    max_only wrote: »
    I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.

    I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xD
    They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.

    Not really.

    Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.

    It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.

    If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.

    Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.

    Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.

    So, no, not a good idea.

    Ew PVE IC better NEVER happen!

    Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!

    That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.

    I mean, that's like, 20 minutes of content...

    All good if that's what you want to do, I'm just amazed at all the people who think there's some vast exploration or meaningful content in Cyrodiil or IC. The Drake of Blades story is good, but you'd be just fine missing it, too.

    This isn't me telling anyone where to go or what to play, either, before anyone hops on that particular train. Just amazed so many people want this content...until you blaze through it in 20 minutes and say to yourself "Oh, that was much ado about nothing".

    The quests, especially in Cyrodiil, are truly nothing special. Yet, some people want to tear down what Cyrodiil/IC is supposed to be just to run a quick fetch quest, I guess....

    So weird to me. But then again, I don't have to understand everything.

    having done the quest in a big guild zerg whilst farming bosses and anyone who happened by; I agree. Not much to it.

    This is kinda true of all the PvE content in PvP zones. Cyrodiil and the IC's PvE content is fueled by the risk of dealing with other players. That's what makes them unique and interesting experiences (and, no, I'm not being sarcastic here.) Take that away and you get some very brief nibbles of content, without much to them. I mean, Cyrodiil is literally a collection of perfunctory fedex quests, and kill ten rats. Which is fine when you have to worry about getting jumped by another player at every turn, but when you're alone it's just tedious. (Full disclosure: I ground these on a buff server back in the day, it's not interesting.)
  • starkerealm
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    IC will be like a 24/7 Battleground Deathmatch. While before it was more like a post-apocalyptic "Am I the only one left?" experience.

    Yeah, there is something to be said for the post-apocalyptic feel of the IC. How it'll feel after the community settles down in the next couple months remains to be seen.
  • icecb16_ESO
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    They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.

    It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.

    You make good points in your post about flippin the PvP / PvE flag.

    What about locking the flag when a player enters the map? So when beaming in to PvP zones the flag switch is only on the menu people use to get in. Then they can't switch it back once they are in. They would have to leave the map, flip the switch back to PvP then come back in. Would that solve the potential switch flipping issue?
  • bongtokin420insd16
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    The bottom line hard truth single fact only thing the matters point is..... lol, just kidding.

    Seriously though, if you make these achievements easier to get by creating a pve zone or what have you, you devalue the work others put in to get the achievements already. That is always a bad thing to do.
    Kaz_Wastelander PS4NA
  • Kalgert
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    Ohtimbar wrote: »
    I want to see pve cyro and ic just because it makes people irrationally and hilariously angry. Make it so.
    I second this. It's like a dog whistle for these folks, a dog whistle that makes no sense but still.
  • starkerealm
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    They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.

    It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.

    You make good points in your post about flippin the PvP / PvE flag.

    What about locking the flag when a player enters the map? So when beaming in to PvP zones the flag switch is only on the menu people use to get in. Then they can't switch it back once they are in. They would have to leave the map, flip the switch back to PvP then come back in. Would that solve the potential switch flipping issue?

    Not completely. As mentioned, there's still the visual noise, which would make it harder to assess potential threats. When you encounter another player, you need to determine if they're hostile. Right now, that requires checking if they're your alliance or not. This would create a situation where you'd need to determine if they were from a hostile alliance AND if they were flagged for PvP, which will take considerably more time. (In fairness, we are talking about less than a second, but with player damage output, this is a non-trivial delay.) It would heavily favor gankers, as they have time to fully assess the situation, while players who were ambushed would suffer a significant disadvantage, based on defensive response times.

    Segregating PvPvE and PvE into different campaigns would functionally negate the risk associated with collecting Tel Var and even if you penalized the TV drop rate, players would still, preferentially, grind in PvE without fear of being ambushed. Which would take us right back to where we are now, with a mostly empty PvPvE IC, while the PvE version would be overrun with farmers.
  • Blinkin8r
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    You'll be able to queue for IC just like you will for Cyrodiil and yes it will put you directly in your home base for IC. As far as the beam goes I have no idea.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Tonturri
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    Maybe we'd have more consistent numbers in IC if if TV gain/loss on kill/death wasn't so skewed in favor of the attacker.
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