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This game needs a way to change classes

  • Banana
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    Account wide everything. Then we dont need.
  • Jeremy
    Jeremy
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    Banana wrote: »
    Account wide everything. Then we dont need.

    That works for me too.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.
    Edited by Jeremy on May 21, 2019 12:03PM
  • kathandira
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    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    We often get free XP scrolls for daily log in rewards. If you have eso plus, you get an xp bonus, and in a group, you get more xp bonus. You can also craft training gear which is even more. Also, during events we often get huge xp bonuses.

    If through all of that, you can’t hit 50 within a few days of casual play, or just feel that is too long of a task, I don’t know what to tell you. Leveling to 50 after the first character is super easy and really fast.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server
    Edited by p_tsakirisb16_ESO on May 21, 2019 12:05PM
  • Runkorko
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    Uryel wrote: »
    Nope.
    Stupid idea.

    Actually, the idea itself isn't bad. I mean, we can change race, appearance, gender, name... So why not ?

    The reason behind it, basically "whine whine I don't want to level all over again", is... Err... Not the most enlightened one.

    But maybe an altoholic like myself isn't the best person to say something about the matter. I do enjoy leveling new characters.

    Why do you think there is no mmo with class changinc option so far?
    Idea is more than bad. On to of that as you say- you can hit lvl 50 for HOURS in eso.
    I`m altoholic too. Ieveled tousands of characters/ never missed class change token.
    The idea is not just stupid, is idiotic. Like the reasons behind her....
    Sorry, tried to skip this.
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Edited by Jeremy on May 21, 2019 12:14PM
  • jbjondeaueb17_ESO
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    To be honest, achievements is the main and only reason I'd like a class change token.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • Jeremy
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    To be honest, achievements is the main and only reason I'd like a class change token.
    kathandira wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    We often get free XP scrolls for daily log in rewards. If you have eso plus, you get an xp bonus, and in a group, you get more xp bonus. You can also craft training gear which is even more. Also, during events we often get huge xp bonuses.

    If through all of that, you can’t hit 50 within a few days of casual play, or just feel that is too long of a task, I don’t know what to tell you. Leveling to 50 after the first character is super easy and really fast.

    As I've already said a few times in this thread - leveling my character to 50 isn't the issue. I wouldn't even mind it if the class change token I am asking for reduced my character back to level 1 to compensate.

    It's having to do all my quests, guilds, and achievements all over again. That's my issue.
    Edited by Jeremy on May 21, 2019 12:20PM
  • Runkorko
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Easier? You are aware that ppl level from 1-50 for like 3-4 hours right?
    How more easier you want it ?...
    I can understand if you wanted acound shared progress/ like achievments and such.
    But what you want is silly. Tell me ONE game with such option. Then tell me why EsO need to be the 1st one ?
    Edited by Runkorko on May 21, 2019 12:26PM
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Easier? You are aware that ppl level from 1-50 for like 3-4 hours right?
    How more easier you want it ?...

    Instead of repeating it again I"ll just refer you to my above post. I address your comment there.
    Edited by Jeremy on May 21, 2019 12:28PM
  • Runkorko
    Runkorko
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Easier? You are aware that ppl level from 1-50 for like 3-4 hours right?
    How more easier you want it ?...

    Instead of repeating it again I"ll just refer you to my above post. I address your comment there.

    Stil not answer my question why EsO need to be the first game ofering such option?
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Easier? You are aware that ppl level from 1-50 for like 3-4 hours right?
    How more easier you want it ?...

    Instead of repeating it again I"ll just refer you to my above post. I address your comment there.

    Stil not answer my question why EsO need to be the first game ofering such option?

    ESO would not be the first game to let people change classes.
  • bmnoble
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    Not gonna happen its an MMO they want you to take a long time to level the new character to keep you playing longer and hopefully subscribing longer.

    They brought out the Skyshard unlocks on the guild store if your desperate for skill points and have money to waste go for that.


    You chose a class and were motivated to level and flesh out the character, you must have enjoyed doing that or you would not have bothered putting in the time or effort.

    Don't see a reason to abandon a class just because they bring out a new one, if your race is no longer suitable for the role buy a race change token.
  • Jeremy
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    bmnoble wrote: »
    Not gonna happen its an MMO they want you to take a long time to level the new character to keep you playing longer and hopefully subscribing longer.

    They brought out the Skyshard unlocks on the guild store if your desperate for skill points and have money to waste go for that.


    You chose a class and were motivated to level and flesh out the character, you must have enjoyed doing that or you would not have bothered putting in the time or effort.

    Don't see a reason to abandon a class just because they bring out a new one, if your race is no longer suitable for the role buy a race change token.

    I didn't mind doing all my quests, guilds and achievements once. But that doesn't mean I'm going to enjoy doing them all over again and again and again.


    Edited by Jeremy on May 21, 2019 12:51PM
  • Sixsixsix161
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    ZOS thinks that the game will die if they introduced class change tokens because people won't have a reason to play the game anymore.

    But FFXIV lets you change you class as much as you want, and it's likely even more popular than ESO. There is obviouisly no correlation between the ability to change class and a game's overall health. It's an unwarranted fear.

    I downloaded that game a few days ago. I discovered you can be everything (roles and professions) on one character.

    Depending on the weapon you carry, you can be a mage, archer, melee, etc. Swap out on the go.

    By the time I discovered this, I already made 4 characters (3 different mages and one archer build) - old habits are hard to break. I don't want one character to be everything. Making alts, for me, is an important part of the game, deciding what role and what profession to be, and be able to provide support for the other characters.

    There are several other issues about that game I don't like, but I can understand how a lot of players like the way the game is setup. It's just not for me.

  • Runkorko
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    You do understand that this wouldn't work because you DO have to level all your skill lines to 50 from scratch and morphs 4?
    Which is actually as much time it takes to level a new character? Or even harder if these are the 4th and 5th skill morphs you need take longer than leveling a new character.

    I would be fine if using the class token reduced your character back to level 1. I just don't want to have to do all those quests lines and achievements again. It's taken me years to get all that done. Leveling up skill lines isn't that big a deal.

    Nobody forces you to do the achievements, not on all your alts but even on the main.
    Yet I can see pushing for XYZ achievement giving a dye or some motif (caldwel silver good example) or a pet etc, but all these are account wide benefits afterwards and only need to be done once.

    Clearly you do have the issue here, not the game.

    I never said anyone forced me to the achievements.

    So you're arguing a non issue and a point that was never in contention. The whole point of this thread is that I'm not going to do everything over again. Which is why I believe there needs to be an easier way to try out or play new classes.

    But yeah, clearly I do have the issue here, which is why I made this thread. That is the purpose of a forum - to discuss your issues with the game. And this is one of my issues with it.

    Nothing stopping to you roll an alt. NOTHING. Not the achievement neither anything else. Maybe ofc you need to have Elswyer expansion for Necromancer, there are no blocks not to roll a necromancer.

    And also there is also the PTS server

    Yes there is. I do not enjoy doing the same thing over and over and over again. That is stopping me from rolling an alt.

    So if this game wants me to try out different classes and build new characters they either need to make it easier by making more of my character's progress account wide or give us the option to change classes. Either of those approaches would work for me.

    Easier? You are aware that ppl level from 1-50 for like 3-4 hours right?
    How more easier you want it ?...

    Instead of repeating it again I"ll just refer you to my above post. I address your comment there.

    Stil not answer my question why EsO need to be the first game ofering such option?

    ESO would not be the first game to let people change classes.

    IKR
  • Jeremy
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    ZOS thinks that the game will die if they introduced class change tokens because people won't have a reason to play the game anymore.

    But FFXIV lets you change you class as much as you want, and it's likely even more popular than ESO. There is obviouisly no correlation between the ability to change class and a game's overall health. It's an unwarranted fear.

    I downloaded that game a few days ago. I discovered you can be everything (roles and professions) on one character.

    Depending on the weapon you carry, you can be a mage, archer, melee, etc. Swap out on the go.

    By the time I discovered this, I already made 4 characters (3 different mages and one archer build) - old habits are hard to break. I don't want one character to be everything. Making alts, for me, is an important part of the game, deciding what role and what profession to be, and be able to provide support for the other characters.

    There are several other issues about that game I don't like, but I can understand how a lot of players like the way the game is setup. It's just not for me.

    Then a compromise.

    Allow for the progress of the player to be shared across his or her entire account regardless of the character they are using. That would actually encourage people to make more alts and level new characters because then they would not feel a need to have to redo the same content over and over again and could instead concentrate on just leveling new classes and characters.
    Edited by Jeremy on May 21, 2019 1:07PM
  • DeadlyRecluse
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    I would be surprised if it ever class change ever came to ESO, and if it did I would expect it to be insanely expensive--

    ZOS has started the "buy character work" progression by having skyshards in the crown store. I kind of anticipate them slowly adding "buy undaunted/FG/Mages/Psijic" levels, via the same method (as a character upgrade, only unlocked if you have the relevant achievement on another character).

    That seems to be the direction they might be looking, and it runs a little counter to the idea of class changes (as class changes lets you avoid purchasing all those progression shortcuts).

    But we'll see! I don't mind leveling alts the old-fashioned way, but I also wouldn't be bothered if other folks could class change at will.
    Thrice Empress, Forever Scrub
  • Nilarynpaw
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    I don't think we need class change tokens.
    It would be a better idea to put some level 50 boost tokens in the crown store, and those who don't want to spare time to level up a character could be happy.

    ESO is already alt-friendly enough in my opinion.
    The only thing which consumes more time is the crafting research times and the main storylines for each faction, but it's not required to do with all of your characters at all.

    Farming skill lines aren't difficult either, especially with all those guides on various websites or addons.
    PC EU: 810+ CP
    "Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
  • Dark_Lord_Kuro
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    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    No it doent having 18 character is fun
  • Jeremy
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    Jeremy wrote: »
    As the title suggests. It's unreasonable to expect players to start over from scratch on a massive game like this. A lot of us would like to try out the Necromancer (and many other classes for that matter) yet don't because the task of starting over is too prohibiting. The game already has race change tokens, name change tokens... why not class change tokens? It makes no sense to me why it doesn't. It would make ZoS more money, make their players happy - not to mention it's only fair considering how often they make (often dramatic) changes to their classes, many of which do not sit well with the people who play them. So it's a win win.

    No it doent having 18 character is fun

    Giving players the opportunity to change their class would not prevent you from having 18 characters if you find that fun.
  • ghastley
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    Jeremy wrote: »
    It's having to do all my quests, guilds, and achievements all over again. That's my issue.
    Guilds is just another instance of levelling, so I understand the issue with that. If you want the guild skills for a second character, then you need to re-level them. The same is true for weapon skills, which you curiously don't mention. Perhaps because you'd use a different weapon for a different class?

    Skill points may make you want to repeat quests, same as re-finding (or buying) skyshards.

    But achievements are meaningless for game progression. They're just a log of what you did, and most effects are account-wide (like dyes). Why do you need those again?

  • Andre_Noir
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    Arunei wrote: »
    i read on a interview with Matt Firor, i think its on french magazine or something, that said they working on something like that, exactly a class change system or something similar we don't know yet

    but currently theres no more news regarding that
    Rich Lambert mentioned in one of the Elsweyr live streams that class change tokens are actually something they aren't interested in doing, partly because it would be difficult to implement.
    Read as: It would be way too cheap comapred to sky shards+char slots etc for every alt

  • Katahdin
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    Class change = roll an alt

    I have alts that have not maxed undaunted, fighters and mages guilds yet and they do fine in most content. They have done all dungeons and the Craglorn trials on normal, all Craglorn content and every world boss and dolmen (I use bosses and do dolmens to level). They all have their alliance skills unlocked and have done the IC story. They do fine in group PvP as well.

    They also don't have a lot of the skill points either, just enough to do the stuff I want them to do for now.

    Edited by Katahdin on May 21, 2019 5:15PM
    Beta tester November 2013
  • Ohtimbar
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    Class change needs to happen. It's both sad and funny that people actually think they have any say in how others play a game. They can stuff it. Don't like a certain option, don't use it.
    Edited by Ohtimbar on May 21, 2019 5:18PM
    forever stuck in combat
  • Ruze
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    I am not sure if race change tokens are the best solution, but I get where you are coming from. I made a necro last night and ported over to Daggerfall to get something out of the bank, and was confronted with several glowing new quest markers on my compass and an NPC that kept popping up and running after me to give me the DC story quest. I then thought about doing Caldwell's silver and gold, and all the DLC, a second time and just felt a bit overwhelmed and reluctant to ever seriously play my new necro.

    I get that plenty of MMOs require you to start over with an alt, and at least ESO gives you some things like shared CP, but the idea of going through all the content that I have been making my way through over the course of the last few years on one character a second time is difficult for me to motivate myself to do. The best option for me will be to get enough skill points on the necro so that I can have at least a full build or two and just have fun with the class every now and then, even if I will never get attached to the character since it lacks all the progress made on my main. Nothing wrong with that really, I suppose.
  • Runkorko
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    Level boost is aceptable. I dont say i lile it but is ok.
    With this i can agree. With shared achievments too. And i dont mean psijic or undaunted skill line progres
    I can even acept it if ZoS add it to the store.or mpre like i dont care.
    I play all my alts and unlock manualy what i need. How other ppl do it is not my busines, as long as they dont slow my progress.
    So better ask for level boost and skill lines unlocking from store. There you may have more luck.
    But be sure ZoS wont be the first company alowing class change in mmo.
    Edited by Runkorko on May 21, 2019 7:00PM
  • Spawn186
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    Hello
    Sorry for my bad English

    This thread is interresting. I play many time time on TESO, with reflection for create my charactere ( class, race, etc … ). I love play with my main. And i see Zenimax release a new chapter and new class. Possibility to changed class it's cool.

    Necromancer release much later when ppl create first character

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