Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
Live fight, not dummy tested, CMX parse around 16-18k in Vet2 Dungeons currently (single target, last fight was on Valkyn Skoria/CoA2) but also still working on it's gear; it's a pet project account, so no helping it from other account/new player experience --- so it's in research stages on gear, managed to luckily get it's illambris, no gold gear, alter, using blue food and shadow mundus. Gear "Sets" at the moment are illambris and destruction mastery, no second set yet (working on getting enough up for julianos or farming a set). Enchants are currently 1 spell damage, 2 recovery (neither legendary yet), weapon not gold. Mages guild only rank 6 at the moment, so no extra recovery from any of the skills there, though that will be nice and may let me drop 1 of the recoveries.
There's a cute little trick you can use here, in Dark Conversion --- hit Surge>Conversion>Wall>Liquid; by time you bar switch you're back to full magicka, so you are starting your front bar rotation on a full bar. Re-apply every 2nd rotation with Surge>Dark>Wall>Liquid, and pot as it's up. Works very well to keep the sustain up for the slight delay.
Waiting eagerly for more CP and golded weapons to see it perform even better, but sustain is not an issue at all with that backbar rotation, you lose 1 LA on while on backbar (Wall>Liquid) every 2nd rotation.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
Live fight, not dummy tested, CMX parse around 16-18k in Vet2 Dungeons currently (single target, last fight was on Valkyn Skoria/CoA2) but also still working on it's gear; it's a pet project account, so no helping it from other account/new player experience --- so it's in research stages on gear, managed to luckily get it's illambris, no gold gear, alter, using blue food and shadow mundus. Gear "Sets" at the moment are illambris and destruction mastery, no second set yet (working on getting enough up for julianos or farming a set). Enchants are currently 1 spell damage, 2 recovery (neither legendary yet), weapon not gold. Mages guild only rank 6 at the moment, so no extra recovery from any of the skills there, though that will be nice and may let me drop 1 of the recoveries.
There's a cute little trick you can use here, in Dark Conversion --- hit Surge>Conversion>Wall>Liquid; by time you bar switch you're back to full magicka, so you are starting your front bar rotation on a full bar. Re-apply every 2nd rotation with Surge>Dark>Wall>Liquid, and pot as it's up. Works very well to keep the sustain up for the slight delay.
Waiting eagerly for more CP and golded weapons to see it perform even better, but sustain is not an issue at all with that backbar rotation, you lose 1 LA on while on backbar (Wall>Liquid) every 2nd rotation.
More cp and gilded weapons won't help much extra damage with rotation, or that 'trick' gimping it.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
Live fight, not dummy tested, CMX parse around 16-18k in Vet2 Dungeons currently (single target, last fight was on Valkyn Skoria/CoA2) but also still working on it's gear; it's a pet project account, so no helping it from other account/new player experience --- so it's in research stages on gear, managed to luckily get it's illambris, no gold gear, alter, using blue food and shadow mundus. Gear "Sets" at the moment are illambris and destruction mastery, no second set yet (working on getting enough up for julianos or farming a set). Enchants are currently 1 spell damage, 2 recovery (neither legendary yet), weapon not gold. Mages guild only rank 6 at the moment, so no extra recovery from any of the skills there, though that will be nice and may let me drop 1 of the recoveries.
There's a cute little trick you can use here, in Dark Conversion --- hit Surge>Conversion>Wall>Liquid; by time you bar switch you're back to full magicka, so you are starting your front bar rotation on a full bar. Re-apply every 2nd rotation with Surge>Dark>Wall>Liquid, and pot as it's up. Works very well to keep the sustain up for the slight delay.
Waiting eagerly for more CP and golded weapons to see it perform even better, but sustain is not an issue at all with that backbar rotation, you lose 1 LA on while on backbar (Wall>Liquid) every 2nd rotation.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
Live fight, not dummy tested, CMX parse around 16-18k in Vet2 Dungeons currently (single target, last fight was on Valkyn Skoria/CoA2) but also still working on it's gear; it's a pet project account, so no helping it from other account/new player experience --- so it's in research stages on gear, managed to luckily get it's illambris, no gold gear, alter, using blue food and shadow mundus. Gear "Sets" at the moment are illambris and destruction mastery, no second set yet (working on getting enough up for julianos or farming a set). Enchants are currently 1 spell damage, 2 recovery (neither legendary yet), weapon not gold. Mages guild only rank 6 at the moment, so no extra recovery from any of the skills there, though that will be nice and may let me drop 1 of the recoveries.
There's a cute little trick you can use here, in Dark Conversion --- hit Surge>Conversion>Wall>Liquid; by time you bar switch you're back to full magicka, so you are starting your front bar rotation on a full bar. Re-apply every 2nd rotation with Surge>Dark>Wall>Liquid, and pot as it's up. Works very well to keep the sustain up for the slight delay.
Waiting eagerly for more CP and golded weapons to see it perform even better, but sustain is not an issue at all with that backbar rotation, you lose 1 LA on while on backbar (Wall>Liquid) every 2nd rotation.
Ah, you'll see sustain becomes a big problem once you are trying to push beyond 45k on a 3 or a 6 million dummy.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
Live fight, not dummy tested, CMX parse around 16-18k in Vet2 Dungeons currently (single target, last fight was on Valkyn Skoria/CoA2) but also still working on it's gear; it's a pet project account, so no helping it from other account/new player experience --- so it's in research stages on gear, managed to luckily get it's illambris, no gold gear, alter, using blue food and shadow mundus. Gear "Sets" at the moment are illambris and destruction mastery, no second set yet (working on getting enough up for julianos or farming a set). Enchants are currently 1 spell damage, 2 recovery (neither legendary yet), weapon not gold. Mages guild only rank 6 at the moment, so no extra recovery from any of the skills there, though that will be nice and may let me drop 1 of the recoveries.
There's a cute little trick you can use here, in Dark Conversion --- hit Surge>Conversion>Wall>Liquid; by time you bar switch you're back to full magicka, so you are starting your front bar rotation on a full bar. Re-apply every 2nd rotation with Surge>Dark>Wall>Liquid, and pot as it's up. Works very well to keep the sustain up for the slight delay.
Waiting eagerly for more CP and golded weapons to see it perform even better, but sustain is not an issue at all with that backbar rotation, you lose 1 LA on while on backbar (Wall>Liquid) every 2nd rotation.
Ah, you'll see sustain becomes a big problem once you are trying to push beyond 45k on a 3 or a 6 million dummy.
It hasn't been a problem on my over 810cp account on a 6M dummy, I don't see why it would suddenly become a problem on the second account as I approach -- the overall difference being my main is all bretons (even before the racial updates). The second account, as noted, is an altmer, so we'll see when it gets there.