MakeMeUhSamich wrote: »Either can help you hit 50k+ DPS. Flame is BIS, though. Depending on your goals, you should use what you prefer.
MakeMeUhSamich wrote: »Either can help you hit 50k+ DPS. Flame is BIS, though. Depending on your goals, you should use what you prefer.
Could you please explain why inferno is BIS? (remember, I'm looking at this from the perspective of a magsorc)
Don't worry about DPS, worry about how fast things die. Test both setups and see.
The Ancient Knowledge passive says "Equipping a Flame Staff increases your damage done with single target abilities by 8%" - and (a bit weirdly) that includes Light and Heavy Attacks. Boosting your light attacks by 8% (boosted even further by the Maelstrom staff) is very helpful.Passives from the destro skill line, Inferno has an 8% amp on single target damage, shock has 8% on aoe damage.
It seems that VMA inferno staff is the meta for PvE (on every class). And yet, I wonder if the Lightning VMA staff might perform better on a Magicka Sorc? Apart from the minor vulnerability applied by concussed, sorcerers get a 5% extra damage on lightning damage. What am I not seeing?
I'd presume that in an optimal group support roles would be supplying the minor vulnerability, and due to the destro passives that give single target increase of 8% (think that's right), and is there also a possibility of burning (I'm sort of working this out as I type) .. flame usually seems to edge out lightning on boss fights.
However, as said above both can work and situationally, so I'd guess either might have advantages in certain fights.
Hopefully someone can confirm all that, or tell you the real reasons
Don't worry about DPS, worry about how fast things die. Test both setups and see.
Don't worry about DPS, worry about how fast things die. Test both setups and see.
It seems that VMA inferno staff is the meta for PvE (on every class). And yet, I wonder if the Lightning VMA staff might perform better on a Magicka Sorc? Apart from the minor vulnerability applied by concussed, sorcerers get a 5% extra damage on lightning damage. What am I not seeing?
Okay, plain and simple here you are getting a lot of stupid answers that aren't answering your question.
Why is vMA Infused Inferno Staff the meta --- Because it is your backbar, and as such means you are getting a high spell damage value and uptime (infused) AND the light attack bonus damage AND a high uptime on the burning status effect, which a lightning staff can't proc.
So what is the major difference here?
1) Status Effect: Burning overall does more consistent and parsed damage than Concussed. True, the minor vulnerability MAY cause more overall damage, but liquid lightning and other players shock blockade should already have you at/near max uptime for that anyway.
2) The 5% bonus to shock damage doesn't really compare to the damage differential on burning itself; at best, it MAY be able to put the lightning staff on par or only slightly below, but when you are discussing BiS items, even 1 point of damage more disqualifies the other. That doesn't mean it's not viable, it's just not BEST.
3) The obvious, if you are using ilambris as your monster set, Flame Blockade+Liquid Lightning will give you the most consistent uptime of both effects, whereas with a lightning vMA backbar, you are going to be forced into an inferno front, with flame damage enchant most likely, and depending on your built that may make no difference (force pulse spam) OR your spell damage (2%).
TL;DR version - Infused Inferno vMA Staff is Best-in-slot due entirely to the damage variance between Burning and Concussion on a direct parse, because the 4s minor vulnerability is harder to qualify and is likely going to come from other sources (Liquid Lightning, Charge Lightning on healer backbar, set procs).
Shock walls only benefit stamina dps as magicka dps are not speccing 75 points into the ritual for the exploiter passive.
Not sure if I'm right, but my understanding is that it depends on the build. Because the top tier meta builds use significant amounts of single target dps, inferno is considered BiS. But if you did a more AOE focused build (magplar jabs as the spammable comes to my mind) I would think that could change.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
I'm with @siddique on this. Sorc sustain is notoriously bad (possibly the only class identity left).
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?
I'm with @siddique on this. Sorc sustain is notoriously bad (possibly the only class identity left).
Here is the thing though, you can parse a 50k on a 3 mil dummy with either of those vma staves on the back bar.
MagSorcerers have a huge sustain problem too, which is why a vma lightning staff helps as heavy attacking while off balance gets you twice the resources back.
I have a mag sorc I've been playing on lately, cp 250, and is having no real sustain issues using dual inferno --- maybe one heavy attack every 5th or 6th rotation, longer if getting fed resources.
On a 3 mil or 6 mil dummy? And what dps?