TheRealPotoroo wrote: »IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.
I mean, that's like, 20 minutes of content...
All good if that's what you want to do, I'm just amazed at all the people who think there's some vast exploration or meaningful content in Cyrodiil or IC. The Drake of Blades story is good, but you'd be just fine missing it, too.
This isn't me telling anyone where to go or what to play, either, before anyone hops on that particular train. Just amazed so many people want this content...until you blaze through it in 20 minutes and say to yourself "Oh, that was much ado about nothing".
The quests, especially in Cyrodiil, are truly nothing special. Yet, some people want to tear down what Cyrodiil/IC is supposed to be just to run a quick fetch quest, I guess....
So weird to me. But then again, I don't have to understand everything.
IzzyStardust wrote: »TheRealPotoroo wrote: »IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.
I mean, that's like, 20 minutes of content...
All good if that's what you want to do, I'm just amazed at all the people who think there's some vast exploration or meaningful content in Cyrodiil or IC. The Drake of Blades story is good, but you'd be just fine missing it, too.
This isn't me telling anyone where to go or what to play, either, before anyone hops on that particular train. Just amazed so many people want this content...until you blaze through it in 20 minutes and say to yourself "Oh, that was much ado about nothing".
The quests, especially in Cyrodiil, are truly nothing special. Yet, some people want to tear down what Cyrodiil/IC is supposed to be just to run a quick fetch quest, I guess....
So weird to me. But then again, I don't have to understand everything.
having done the quest in a big guild zerg whilst farming bosses and anyone who happened by; I agree. Not much to it.
vesselwiththepestle wrote: »IC will be like a 24/7 Battleground Deathmatch. While before it was more like a post-apocalyptic "Am I the only one left?" experience.
starkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
icecb16_ESO wrote: »starkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
You make good points in your post about flippin the PvP / PvE flag.
What about locking the flag when a player enters the map? So when beaming in to PvP zones the flag switch is only on the menu people use to get in. Then they can't switch it back once they are in. They would have to leave the map, flip the switch back to PvP then come back in. Would that solve the potential switch flipping issue?