brn0906b14a_ESO wrote: »...
Worst part about it is having to take all the attachments at once...even if you only want one thing from that piece of mail.
flameweaver wrote: »flameweaver wrote: »*snip*
Also please increase the stack size, Needing to use 2 bank slots to store 200 iron ingots is a PITA. I'm playing the game to adventure, loot, scour dungeons and complete quests, not micro manage my inventory.
Bitching about inventory space because you want to see how many iron ingots you can get for the sake of having as many iron ingots as you can is just silly.
Who's bitching ? It was a request, that's why I said please. And, whilst you might not want to see or understand the reason this is why.Sorpaijen_ESO wrote: »
It also occurred to me... 100 iron ingots in one stack may sound like a lot, but even at level 14 or so you're burning like 9 - 11 ingots for one item to be created... so that stack gets you ten items (which of course don't stack, so you have ten inventory slots filled until an alt can take out those items)... so if we're only ever expected to have 100 ingots in a stack, that's saying that we have to stop what we're doing to craft ~ten~ items... and then we can go back to adventuring until we get 100 more ingots and have to stop to craft ten more items... tedious.
Like I said in my earlier post , I've no wish to micro manage my inventory, and yes it's my choice and it's also my right to ask/suggest the devs consider some alternatives.
What's so wrong with that ?
What's wrong with it is that it will never be enough. The devs have already increased the inventory sizes from Beta, and yet people want more. So let's say the devs honor your "request" and add more. Is that enough? When is it enough? At what point is everyone happy with the inventory system?
Hint: Never.
Rather than never be happy with the inventory try exercising a little discipline, find workarounds, use mules, stop hoarding stuff. It's a level playing field. No one is advantaged or disadvantaged here, except those of us that have been hit by the bug that deletes any bank upgrades we've already purchased, taking us back to 60, and dumping all 5 pre-order items back in our mailboxes. It happened to me and I am still managing my inventory just fine by being disciplined about what I hold onto, selling what I don't need, and crafting, refining, muling, deconstructiong, or researching the stuff I do.
It seems to me that there are two huge complaints about the game (which incidentally is still in it's infancy). One is the inventory thing. The other is the guild stores. People complaining that there is nothing in the guild stores. There's nothing in the guild stores because people are stuffing their banks and inventory to the gills with crap they aren't using like multiple stacks of iron ingots.
What I would do is just limit the amount of crafts available per account. This seems the only real way to combat this, instead of throwing up annoying roadblocks to try and fail to get the same result. Because I imagine the amount of people willing to purchase multiple accounts just to obtain new crafting possessions would be minimal.