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Is this a game breaker? It might be for me.

BlackFlame
First let me say I love this game already with starting out with one character I was having a blast. So I decided to start another and found out that the bank accounts are shared which was a huge let down for me there is no way in hell that 5 or so characters are going share one bank space. And for me bank and bag space is one of the most frustrating things in a game. Trying to manage space becomes a nightmare and not having a separate storage for materials if you like to craft between 5 or so characters its going to be totally insane. I don't mind paying for more space but I think each character should have their own bank space as well as a separate space for materials for crafting. And I am still out an undecided about not having an AH but that might be a good thing for more involvement with the community.
  • Deadarth
    Deadarth
    It's one of the two things that annoyed me while leveling... going to town to empty my bag and every time I had new material I had to buy bank upgrades to be able to store them, the other annoying thing was bugged quests but those should be resolved after a little while.
  • MysticAura
    MysticAura
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    I wouldn't consider it a game breaker. However it would be very very helpful for each character to have their own bank, as well as having the account shared one.
  • Yasha
    Yasha
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    Shared banks are a really awesome feature, but they have to be big (around 200 slots would be good).
  • Biding_My_Time
    It's the combination of a lack of bag/bank space coupled with no AH in which to sell valuable finds in that I find frustrating. I've put money into carrying capacity and a couple of bank expansions, and just as I'm starting to feel pretty good about having some breathing room I hit a new area that has new materials in it and I'm immediately back to having no inventory/bank space. Maybe I got a little spoiled by GW2 in the brief time I played it before ESO was released, but having separate bank space for crafting materials that was shared across characters was a god send, and I miss it dearly.
  • Cloakofwinter
    I don't consider it a game breaker, but it is a huge drain on in-game cash to have to keep upgrading backpacks and bank space, especially when an upgrade for a backpack only works on a single character. I'm having to go back to using mule characters just to keep up with crafting and whatnot - bags or boxes that go into the bank space would be great.
  • thismudtasteslikechocolaterwb17_ESO
    Yasha wrote: »
    Shared banks are a really awesome feature, but they have to be big (around 200 slots would be good).
    As it happens, 200 slots is the maximum size you can expand your bank to.

    Edited by thismudtasteslikechocolaterwb17_ESO on April 11, 2014 1:12PM
  • shampshire
    That is what storage twinks are for . . . Or you can mail stuff between characters and use in-game mail as storage. Granted, I would prefer bottomless bags, etc., but there is always a work-around.
  • LadyInTheWater
    LadyInTheWater
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    The shared bank is brilliant.

    If you need more space, then you're probably the type of person who hoards stuff anyway. Or you're the type who farms non-stop, plays the Guild Store like a game, and ruins the economy.

    I have multiple alts, just for fun, and I haven't had any issues with the shared bank at all. I'm addicted to crafting, but I've found that if I'm actually using the materials I farm, instead of just sitting on them, that I don't run out of room at all.

    In contrast, if they didn't have a shared bank, there'd probably be a couple threads asking for one. They can't please everyone.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • flameweaver
    flameweaver
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    shampshire wrote: »
    That is what storage twinks are for . . . Or you can mail stuff between characters and use in-game mail as storage. Granted, I would prefer bottomless bags, etc., but there is always a work-around.
    You can't (or at least couldn't) mail to an alt on the same account. You get an error message saying you can't mail to yourself. Granted I haven't tried this since EA, so it may have changed, but as far as I am aware the only way to transfer stuff is via the shared bank.
    [EDIT, now the server is back I've just tried to mail an alt, definitely not a method for transferring stuff between Alts on the same account - errors with "you can't mail yourself"].

    I also agree that banks space is limiting. I'd rather have a smaller shared bank, and some private (per character) bank space. Something along the lines of 40 shared slots, 50 private slots, all increasable at the cost of gold to a reasonable limit.

    Also please increase the stack size, Needing to use 2 bank slots to store 200 iron ingots is a PITA. I'm playing the game to adventure, loot, scour dungeons and complete quests, not micro manage my inventory.


    Edited by flameweaver on April 11, 2014 2:21PM
  • merwanoreb17_ESO
    An initial increase in Bank size is one of my biggest wishes for this game, it is just frustrating and I can't see myself playing alternate characters much because of it.

    I would suggest an 200 initial bank space size, and upgrades grant 25 or 50 more. I can't count how many times I have cursed the current lack of bank space, and that is by only playing one character. Can't even imagine how annoying it would be to play more at the moment.
  • Jeremy
    Jeremy
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    I don't mind the limited backpack space. It did force me to make priorities and focus on certain crafts. And that's ok, and was probably what the developers had in mind.

    That was probably why they decided to make the bank storage account wide as well. That way players could not easily just create multiple characters to get all of their crafts up. The problem with this though is it doesn't solve the issue - because players can still just create extra characters and use their backpack as storage. So it ends up just being a nuisance and solves nothing.

    This is a common problem in all MMORPGs. It damaged LOTR's economy in its early days for example. Players just started making alts to get all of their crafts up rather than accepting the choice of just 3. This made everyone self-sufficient and limited the need to trade. So it's a real problem for MMORPG economies.

    What I would do is just limit the amount of crafts available per account. This seems the only real way to combat this, instead of throwing up annoying roadblocks to try and fail to get the same result. Because I imagine the amount of people willing to purchase multiple accounts just to obtain new crafting possessions would be minimal.
    Edited by Jeremy on April 11, 2014 2:38PM
  • BlackFlame
    I don't know about anyone else and their playing style but I don't like to restrict all my crafting to one character so I pick one or 2 per character but I like all my characters to be able to collect all crafting items so for me there has always been hoarding as the Lady put it. If I cant mail items between toons then I think we need shared also as well as separate per toon. Right now I am at 6300 or 6900 to raise to next bank level. That's a big LoL for me.
  • Brennan
    Brennan
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    *snip*
    Also please increase the stack size, Needing to use 2 bank slots to store 200 iron ingots is a PITA. I'm playing the game to adventure, loot, scour dungeons and complete quests, not micro manage my inventory.

    Why do you need multiple stacks of iron ingots? You do know that crafting resources respawn yea? You could sell them or craft them into armor and/or weapons.

    Bitching about inventory space because you want to see how many iron ingots you can get for the sake of having as many iron ingots as you can is just silly.

    And before you say anything about how you want to hold on to those iron ingots for reason X, Y, or Z; your choice to hold on to those iron ingots is your choice. Making demands on developers to facilitate your choices is amateur. Why don't you make different choices?

  • Khandi
    Khandi
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    Crafting Materials Bank Page

    I would be happier if I had this page in my bank because right now my bank is STUFFED to bursting with crafting materials between a couple of alts.

    Cost of 10 storage slots at the second level is 2k, I call BS on that, but it's just my opinion.

    That said, storage is always an issue.

    This is another issue on my deal breaker list.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • metaliquidorwb17_ESO
    metaliquidorwb17_ESO
    Soul Shriven
    Yes, even if i manage my space well, it becomes an issue at some point and it all comes to pay more and pay with your time which is what you finally end up investing, also because the price not doubles after each upgrade but it triples and that SUCKS! and add it to make this game crap and a potential game breaker issue.
  • Sorpaijen_ESO
    Sorpaijen_ESO
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    All it takes is one trip to any bank to see how many people are clustered around the banker (usually so bad you can barely see the banker --- thank goodness you can interact with the banker even if you cannot see him!).

    Whether it would be better to have separate crafting-inventory distinct from regular inventory, or have individual bank space instead of shared bank space, or whatever.... SOMETHING needs to be done.

    As it is, when I take Character A to the bank, I end up dumping stuff into the bank until it fills, then I log on Character B and withdraw all the provisioning stuff, then I log on Character C and withdraw all the enchanting stuff (easily 30 stacks of distinct runes --- and not enough of all three types to MAKE anything yet).... then I log on Character D and withdraw the items that I need to hold for Research or Deconstruction...

    THEN I can log back on Character A and probably run through another gamut of character-swapping to move the Alchemy ingredients to my Alchemy-Alt and so on and so on. I easily spend thirty minutes just character-swapping and inventory managing whenever I return to the bank with laden packs (which is also far too frequent). SOME inventory management is fine, but this feels like way too much micro-managing.

    I don't think I "hoard" things, but there are simply so many crafting ingredients that maybe you cannot use right now, but they're so rare you don't want to destroy them... and of course there's the vanity pets and the maps and the various trinkets... should we just destroy these things? Why bother putting them in the game if we cannot actually USE them for more than an hour or so before we have to destroy them to free up precious space?

    EDIT: It also occurred to me... 100 iron ingots in one stack may sound like a lot, but even at level 14 or so you're burning like 9 - 11 ingots for one item to be created... so that stack gets you ten items (which of course don't stack, so you have ten inventory slots filled until an alt can take out those items)... so if we're only ever expected to have 100 ingots in a stack, that's saying that we have to stop what we're doing to craft ~ten~ items... and then we can go back to adventuring until we get 100 more ingots and have to stop to craft ten more items... tedious.
    Edited by Sorpaijen_ESO on April 11, 2014 2:57PM
  • buzyb77
    buzyb77
    the game breaker for me might be the fact that game destroys items in your bank. 1st few times I wondered where my items were.
  • flameweaver
    flameweaver
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    Brennan wrote: »
    *snip*
    Also please increase the stack size, Needing to use 2 bank slots to store 200 iron ingots is a PITA. I'm playing the game to adventure, loot, scour dungeons and complete quests, not micro manage my inventory.

    Bitching about inventory space because you want to see how many iron ingots you can get for the sake of having as many iron ingots as you can is just silly.

    Who's bitching ? It was a request, that's why I said please. And, whilst you might not want to see or understand the reason this is why.

    It also occurred to me... 100 iron ingots in one stack may sound like a lot, but even at level 14 or so you're burning like 9 - 11 ingots for one item to be created... so that stack gets you ten items (which of course don't stack, so you have ten inventory slots filled until an alt can take out those items)... so if we're only ever expected to have 100 ingots in a stack, that's saying that we have to stop what we're doing to craft ~ten~ items... and then we can go back to adventuring until we get 100 more ingots and have to stop to craft ten more items... tedious.

    Like I said in my earlier post , I've no wish to micro manage my inventory, and yes it's my choice and it's also my right to ask/suggest the devs consider some alternatives.

    What's so wrong with that ?

  • WhiteQueen
    WhiteQueen
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    Just chiming in to say, although wood, metal and cloth stack to a hundred runes only stack to twenty. Twenty.
  • Beryl
    Beryl
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    The inventory space itself is not a game breaker for me. However the lack of a private bank (not shared between characters), an AH, a possibility to mail items to my alts (and a separate mail history for my alts) - all that together is a game breaker for me. It just kills my personal enjoyment from playing the game, and that is exactly why we all play something - to have fun. Of course I can spend unlimited time in game to sort my inventory, redirect items, make spreadsheets with what is needed for what toon so that it has to stay and can't be deconstructed... I can and I do so now, but I don't find that fun at all.
  • Brennan
    Brennan
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    Brennan wrote: »
    *snip*
    Also please increase the stack size, Needing to use 2 bank slots to store 200 iron ingots is a PITA. I'm playing the game to adventure, loot, scour dungeons and complete quests, not micro manage my inventory.

    Bitching about inventory space because you want to see how many iron ingots you can get for the sake of having as many iron ingots as you can is just silly.

    Who's bitching ? It was a request, that's why I said please. And, whilst you might not want to see or understand the reason this is why.

    It also occurred to me... 100 iron ingots in one stack may sound like a lot, but even at level 14 or so you're burning like 9 - 11 ingots for one item to be created... so that stack gets you ten items (which of course don't stack, so you have ten inventory slots filled until an alt can take out those items)... so if we're only ever expected to have 100 ingots in a stack, that's saying that we have to stop what we're doing to craft ~ten~ items... and then we can go back to adventuring until we get 100 more ingots and have to stop to craft ten more items... tedious.

    Like I said in my earlier post , I've no wish to micro manage my inventory, and yes it's my choice and it's also my right to ask/suggest the devs consider some alternatives.

    What's so wrong with that ?

    What's wrong with it is that it will never be enough. The devs have already increased the inventory sizes from Beta, and yet people want more. So let's say the devs honor your "request" and add more. Is that enough? When is it enough? At what point is everyone happy with the inventory system?

    Hint: Never.

    Rather than never be happy with the inventory try exercising a little discipline, find workarounds, use mules, stop hoarding stuff. It's a level playing field. No one is advantaged or disadvantaged here, except those of us that have been hit by the bug that deletes any bank upgrades we've already purchased, taking us back to 60, and dumping all 5 pre-order items back in our mailboxes. It happened to me and I am still managing my inventory just fine by being disciplined about what I hold onto, selling what I don't need, and crafting, refining, muling, deconstructiong, or researching the stuff I do.

    It seems to me that there are two huge complaints about the game (which incidentally is still in it's infancy). One is the inventory thing. The other is the guild stores. People complaining that there is nothing in the guild stores. There's nothing in the guild stores because people are stuffing their banks and inventory to the gills with crap they aren't using like multiple stacks of iron ingots.
  • ToneFish
    ToneFish
    I am ok with a shared bank but have to admit that I spend as much time managing the inventory and bank to try to juggle all the items as I do playing the rest of the game. I love the game so I would be able to play that more and do less administration.

    I believe that significantly more bank space would be needed to be balanced against the large number of crafting components as well as gear you want to save for researching traits.
    Edited by ToneFish on April 11, 2014 3:23PM
  • tbake4nub18_ESO
    Limit storage = limited supplies = an actual and hopefully thriving economy where ppl are exchanging items/cash frequently. To me that is more fun than stockpiling supplies. I think the game is set up beautifully for ppl to specialize in 2 crafts. Being a jack of all trades may not work here.

    I recognize the issue with Enchanting though...maybe I am missing something but Enchanting is one area that i have dedicated some time to and lags way behind in level to everything else. Potency and Essence rules aplenty...Aspect...not so much. I can't even find people to buy them from. Again, maybe I am missing something.
  • SDZald
    SDZald
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    An initial increase in Bank size is one of my biggest wishes for this game, it is just frustrating and I can't see myself playing alternate characters much because of it.

    I would suggest an 200 initial bank space size, and upgrades grant 25 or 50 more. I can't count how many times I have cursed the current lack of bank space, and that is by only playing one character. Can't even imagine how annoying it would be to play more at the moment.

    Yea but then what do they do about the people who have already spent a lot of money to upgrade bank space? They would have to refund that money. This is the kind of thing that should have been fleshed out in beta.

  • liquid_wolf
    liquid_wolf
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    200 spaces is something I think is needed for banks.

    It is what we can currently upgrade to.

    I would like to see bank space upgradable to 300-400, but don't believe it needs to be right away. Items stack at least to 100, so even with one of every material type I should have enough room once I get the 200 max in my bank.

    Still... more space is always a plus... one day I'd like to see more upgrades.
  • Sorpaijen_ESO
    Sorpaijen_ESO
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    I think one of the things some people do not understand is that crafters don't want larger inventory just to have larger inventory, but SOLELY for crafting ingredients. If you never craft, then the default banking and personal storage limits are more than fine -- you could easily store all the maps, vanity pets, trinkets, costumes, specialized sets of armor... and still have room to spare.

    But crafting... crafting just takes SO much inventory space. I still don't understand the objection some have to the Guild Wars 2 system of keeping Crafting items in a separate inventory system. Would solve all problems, looks like.

    EDIT: Forgot to add... the whole guild-stores thing is a horrible idea in my opinion, and I, for one (and apparently I'm not the only one) am not interested in joining a guild JUST to sell my crafted items to those in that guild. Whatever it's potential problems, it looks like a more open auction house format could be made to work, even if they had to put severe restrictions on it somehow. The guild stores thing just doesn't work, IMO.
    Edited by Sorpaijen_ESO on April 11, 2014 4:02PM
  • Salsadoom
    Salsadoom
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    The Shared Bank is a great idea if you want to share with other characters. If you don't, it's very annoying and fills up quick with different skilled crafting characters. Split the initial bank into shared and private, and give seperate bank upgrades for each. I don't find the current system a game breaker, I do find it making it so I won't have more than 1 character at a time though.

    I do however think that space should be something you should have to manage and plan for.
  • t0mmeh
    t0mmeh
    Inventory space could be changed/improved in several ways...
    1. Adding an encumbrance system, with a soft cap instead of an absolute maximum on the amount of items you hold. But obviously this wouldn't address bank problems.
    2. Banks need an option for smaller incremental upgrades. I can't necessarily afford the 3k to get 10 more spaces in my bank, but maybe I could afford 500g to get 5 so I don't have to delete this batch of ingredients
    3. A Wow-esque bag system seems like a great way to manage this. It adds another item that can be crafted and creates immersion in the process.
    4. Also, horse inventory bags. Horse leveling could increase the amount of bags they can carry.

    The inventory system as a whole could be a lot more realistic and practical, to be honest. I get why they would want to limit inventory size to discourage people pursuing every crafting profession at once...but the implementation seems a bit ham-fisted for an otherwise fun & polished game.
  • Cascade_V
    Cascade_V
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    Yeah this is getting old...

    I'm leveling an enchantment spec, just mats at level 1 there are 23 different runes.

    I'd like to keep those mats for ease in crafting options for my enchanter because all but 4 are used throughout to level 50, but almost half my bag space is taken just for that 1 profession !
  • brn0906b14a_ESO
    Find a friend you trust, mail him stuff you don't need right now with the subject line being something like "RETURN - SWORD TRAITS" or "RETURN - MATS" or something. Fairly easy to organize. Worst part about it is having to take all the attachments at once...even if you only want one thing from that piece of mail.
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