Darkstorne wrote: »CP isn’t the main cause of power creep. It’s a contributor, but there are much bigger factors. Gear colours provide much bigger steps in power - upgrading your weapon from blue to purple, or purple to gold, for example, makes a colossal difference. Two full 5 piece sets and a 2 piece monster or weapon set, compared to an equal level player equipping whatever gear they find naturally, is another huge difference in power. CP is fairly balanced in comparison, but when you add all those systems together it leads to a huge difference.
Personally, I’d like to see gear colours make a smaller difference, and leave CP and set bonuses as they are. But the rebalancing required to make that work will be tricky. Especially in harder dungeons like Fang Lair / Scalecaller.
Fundamentally disagree there. Yes, gear level is important, but even gold gear is scaled to 160. Gold gear doesn't get more powerful with every DLC. That's not to say that reducing the differences between gear colours, as you suggest, might be a good idea. But the primary issue with power creep is the CP cap level increases.
CP is far from the main culprit for power creep. From a PvE perspective, all CP added over a year of updates will cause a DPS increase of maybe 7-10% at best. You tell me where the rest of the "powercreep" comes from.......
People highly overestimate CP when it comes to powercreep and fail to realise that the majority of powercreep comes from the changes ZOS does to other combat related mechanics. An example of this is how ZOS buffed light attacks in summerset or made enchants more potent with Murkmire so they could proc more reliable, or when they did a major overhaul to how off-balance works with wrathstone. These 3 changes alone have had more impact on powercreep than CP will ever have.
barney2525 wrote: »I'd be happy for them to remove 160 CP points. In fact, it might even be required in order to remove the CP system if that is their intention.
Items are Level 50, CP 160. If they were to double the level to 100, and remove CP they would be able to successfully depeg items from the CP system.
It should have no consequence on a fully leveled character with CP160 gear, and no actual consequence (other than a bit of confusion) on a sub 50 character.
How it works is, everyones base level doubles, as does their item level. Level 30? You are now level 60. Level 50? Now level 100.
160 CP points could be deducted from every bodies account at that point. MAX CP is now 650.
Going forward, characters have to level to 100 rather than 50. It would take a bit longer to level alts. They could even have 100 attribute points (same output as what 64 presently gives).
For CP to be removed cleanly, CP needs to be depegged from items without significant consequence to players.
It would also make the 10 tiers of mats relevant again. Although I think they should be trimmed to 5 tiers in 20 level increments rather than 10 in 10 level. Eg. Iron 1-20, Steel 21-40, Orc 41-60, Dwarf 61-80, Ebony 81-100, scrap the rest.
As people lose CP but gain base level they may not feel robbed and be fine with it. However, if ZOS wanted to ease the subtraction of 160 points, they could roll some perks together, ie Mooncalf / Arcanist benefit are put under one perk. Full stam builds won't benefit greatly, nor will mag builds benefit. Hybrid builds will get a little bump though. Light / Med / Heavy can be rolled into one too, as people cant wear 5 piece of each type at any given time.
End result. CP cap lowered, Items depegged from CP, CP system shrunk down a bit. Progression of players has not been attacked or robbed in any significant way. The game is now ready for a controlled demolition and replacement of the CP system.
Congratulations.
You just skrugeed every new player and drove them away from the game.
"Here ya go" "All you gotta do is reach level 100 - That's One Hundred - and then you can start gaining champion points.
I really do like the way you glossed over the "It would take a BIT longer to level Alts". Yeah, like MONTHS and YEARS to do one, since every level is going to require more XP than the previous one. And exactly Where is all this XP coming from? IMHO it would be extremely difficult to reach 100 levels doing Every quest in Every region in the game.
ESO would definitely NOT be a game played by the Casual player anymore.
I think there is a circular file where we can place this plan.
SydneyGrey wrote: »How about we just leave things alone
SydneyGrey wrote: »How about we just leave things alone
MLGProPlayer wrote: »I'm on board with them getting rid of CP and replacing it with a different system.
CP was too strong. The bonuses gained from whatever progression system they go with need to be minor, preferably related to utility and not damage/damage mitigation.
There is no cost benefit to CP, just benefit, and that's no fun. It was just free power and damage mitigation every patch. You didn't need to think about how you allocate points since you could max everything out.
barney2525 wrote: »I'd be happy for them to remove 160 CP points. In fact, it might even be required in order to remove the CP system if that is their intention.
Items are Level 50, CP 160. If they were to double the level to 100, and remove CP they would be able to successfully depeg items from the CP system.
It should have no consequence on a fully leveled character with CP160 gear, and no actual consequence (other than a bit of confusion) on a sub 50 character.
How it works is, everyones base level doubles, as does their item level. Level 30? You are now level 60. Level 50? Now level 100.
160 CP points could be deducted from every bodies account at that point. MAX CP is now 650.
Going forward, characters have to level to 100 rather than 50. It would take a bit longer to level alts. They could even have 100 attribute points (same output as what 64 presently gives).
For CP to be removed cleanly, CP needs to be depegged from items without significant consequence to players.
It would also make the 10 tiers of mats relevant again. Although I think they should be trimmed to 5 tiers in 20 level increments rather than 10 in 10 level. Eg. Iron 1-20, Steel 21-40, Orc 41-60, Dwarf 61-80, Ebony 81-100, scrap the rest.
As people lose CP but gain base level they may not feel robbed and be fine with it. However, if ZOS wanted to ease the subtraction of 160 points, they could roll some perks together, ie Mooncalf / Arcanist benefit are put under one perk. Full stam builds won't benefit greatly, nor will mag builds benefit. Hybrid builds will get a little bump though. Light / Med / Heavy can be rolled into one too, as people cant wear 5 piece of each type at any given time.
End result. CP cap lowered, Items depegged from CP, CP system shrunk down a bit. Progression of players has not been attacked or robbed in any significant way. The game is now ready for a controlled demolition and replacement of the CP system.
Congratulations.
You just skrugeed every new player and drove them away from the game.
"Here ya go" "All you gotta do is reach level 100 - That's One Hundred - and then you can start gaining champion points.
I really do like the way you glossed over the "It would take a BIT longer to level Alts". Yeah, like MONTHS and YEARS to do one, since every level is going to require more XP than the previous one. And exactly Where is all this XP coming from? IMHO it would be extremely difficult to reach 100 levels doing Every quest in Every region in the game.
ESO would definitely NOT be a game played by the Casual player anymore.
I think there is a circular file where we can place this plan.
I like the way you just invented my position on the fly.
Leveling to 50 doesn't take long. I said, leveling to 100 shouldn't take much longer.
You could either invent nonsense like you did, or;
You could take it as, when I said 'leveling to 100 shouldn't take much longer', what I actually mean is, 'leveling to 100 shouldn't take much longer'. Duh.
This could mean, the XP required between levels is shorter? Or you could interpret it in a manner that seems to have grossly upset you.
If getting to level 50 takes a relatively dedicated, but casual player 1 week, I have no objection to it being 1-2 weeks to get to 100.
Edit: I think you'll find by extending base levels, that gives many that want vet levels back a bit of something to chew on, whilst keeping an account wide CP level system. No way how you look at this situation, ZOS has made it clear they are re-evaluating CP. This could mean they give it a paint job, this could mean they remove it, overhaul it, replace it with something entirely new. ZOS needs to do something about the items in the game if they plan on removing it given items are bound to CP.
barney2525 wrote: »First off, you are not explaining why you say "leveling to 50 doesn't take long". You just running Dolmens? Just running dungeons? You are certainly Not following the questlines and playing the majority of the game, because the simple fact of Time it takes to move from point A to point B, stop and deal with things like Inventory and making new gear when needed,, pick up mats from nodes, mage books, etc, precludes getting to 50 in a "short amount of time". I know it may come as a surprise, but there are a number of players who want to actually Enjoy the game while leveling.
barney2525 wrote: »Now you want to jump it up to 100 levels. Every single level will require more XP than the previous level. Total XP for level 50 is 2.8 Million required. 49 to 50 requires 187, 494, about 9000 more than 48 to 49. So going to 51 will take about 197000 more, as we keep adding on based on the previous level and the additional interest, so to speak.
barney2525 wrote: »There is literally no basis for your suggestion that less XP will be required between levels after 50 is a possibility. The system they use is already in place, set in stone. https://en.uesp.net/wiki/Online:Leveling
It makes no sense that the company would suddenly say, OK, after level 50 the XP requirement declines every level.
You are Not starting with 70 XP = 1 level gain, like at level 1. You are continuing to stack the XP required on to level 50. It won't take 5.6 million to reach level 100. It will probably take between 10 and 15 Million XP, at a minimum. Where, in the game, is all this XP coming from? There is No way they are going change the questline XP. Whatever you can get now with all your xp buffs, (For example - 30,000 XP), is still the max you could get as you pass level 50. So it will take MANY more quests/dungeons/dolmens etc to grind all the way up to level 100.

barney2525 wrote: »On the other hand, are you suggesting they will completely revamp the system and make going up levels require less XP, so the characters progress faster? What would the point be? If the character can reach 100 as fast as they used to reach 50, what was the purpose for changing it? Is it simply to flood the characters with skill points so that they don't even have anything to spend them all on?
What you never say anything about is - What do the characters get as they go up from 51 to 100? New Skills? New Passives? Or is it 50 levels of skill points and Nothing new to spend them on?
barney2525 wrote: »And as for just arbitrarily doubling levels... a free 10 million XP (if they flat based every level after 50 to 200,000 xp) per character ... I'm guessing you probably have more than one character that would automatically pop into the 100 range. And again, what happens with those skill points? There are 13 skill points every 10 levels. Do they just add 65 skill points to those new level 100 characters?
OrphanHelgen wrote: »Just make cp system something like gold earn or some *** that doesnt matter.
im over the cp cap i dont care if they remove cp it just creates imbalance pvp and pve wise. many tanks just run vets with 3 dps these days. who needs healers when u have cp lol.