icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
starkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
I predict it will be like Christmas for gankers for a few days after this change. Then it will go back to being empty.
I agree.starkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
TheRealPotoroo wrote: »IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.
TheRealPotoroo wrote: »IzzyStardust wrote: »I’ve never been ganked outside the sewer entrance, imho this change will make easier for carebears to get into IC, but it also makes it easier for gankers.
I have ganked LOTS of people at the entrance xD if they show up when I'm waiting for a friend xDstarkerealm wrote: »icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Not really.
Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
So, no, not a good idea.
Ew PVE IC better NEVER happen!
Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
That's fine. I only want to do the quests and pick up skyshards and lore books along the way. Under no circumstances do I want to fight another player.
I mean, that's like, 20 minutes of content...
All good if that's what you want to do, I'm just amazed at all the people who think there's some vast exploration or meaningful content in Cyrodiil or IC. The Drake of Blades story is good, but you'd be just fine missing it, too.
This isn't me telling anyone where to go or what to play, either, before anyone hops on that particular train. Just amazed so many people want this content...until you blaze through it in 20 minutes and say to yourself "Oh, that was much ado about nothing".
The quests, especially in Cyrodiil, are truly nothing special. Yet, some people want to tear down what Cyrodiil/IC is supposed to be just to run a quick fetch quest, I guess....
So weird to me. But then again, I don't have to understand everything.
Then remove the multiplier in the Tel'var stone collection? Because anything below 2x/3x is really tiny and barely worth farming for. So in that sense, anyone who isn't a very patient farmer may very well end up switching to PvP for better odds. I mean, that is the ideal scenario people want to see, no?starkerealm wrote: »Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
Make it so it's only Campaign related, or if you switch to PvE in the Sewers, you're phased in to a PvE phase and can only see other PvE players?starkerealm wrote: »It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
What i said in the first paragraph.starkerealm wrote: »If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
What I said in the second paragraph.starkerealm wrote: »Finally, it would create a lot of visual noise, as you had players bouncing in and out who may, or may not, be PvP enabled, even if it's base restricted, there'd be the added confusion if the person you saw ten minutes ago had gone back to base, flagged themselves for PvP and came back. As it currently exists, you're not going to see players changing their alliance on a whim.
A combination of the first and second paragraph.starkerealm wrote: »Oh, right, and this is without thinking about the royal cluster**** that would come from people capturing districts while flagged for PvE.
To you, maybe. To someone else though...starkerealm wrote: »So, no, not a good idea.
Eeeh... To be honest I've started seeing the only value out of the Imperial City being the vaults and the random gear you pick up down there. So I'd live with no Tel'var.IzzyStardust wrote: »Only way I'd grudgingly accept it is QUEST MODE. No flags, no pvp and NO TELVAR DROPS!
icecb16_ESO wrote: »They should make it so you can turn a flag off for non-pvp and then only the npc's can attack.
Then remove the multiplier in the Tel'var stone collection? Because anything below 2x/3x is really tiny and barely worth farming for. So in that sense, anyone who isn't a very patient farmer may very well end up switching to PvP for better odds. I mean, that is the ideal scenario people want to see, no?starkerealm wrote: »Okay, first, if that were implemented, it would let someone farm Tel Var without risk. Just turn of PvP, go in, and harvest to your heart's content. So, that's a hard no.
Make it so it's only Campaign related, or if you switch to PvE in the Sewers, you're phased in to a PvE phase and can only see other PvE players?starkerealm wrote: »It gets better, because you could flag yourself as PvE only, go around, find players in trouble, flip your flag, kill them, collect their Tel Var, then flip your flag back to PvE. So, that'd be all kinds of messed up. Keep in mind, on PC, even if it's buried in a menu, it could probably be achieved with a slash command or an addon.
What i said in the first paragraph.starkerealm wrote: »If you restricted it to only in the sewer bases, we're back to people simply farming Tel Var, completely devaluing that currency.
To you, maybe. To someone else though...starkerealm wrote: »So, no, not a good idea.