Salvas_Aren wrote: »You have to unlock the achievement Murderer, at least in Alinor, to get the Blade of Woe.
Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
No.Is there any way to do the DB zone story without being flagrantly evil and killing Innocents for kicks?
starkerealm wrote: »Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
You're killing people for gold. That is, by definition, evil on the D&D alignment scale. A principled killer is Lawful Evil, a psychopath is Chaotic Evil, but they're still evil.
Also, true neutral isn't insane, though they do tend to be kinda hard to play, because they really are impartial in most situations.
People the Brotherhood eliminates are far from innocent.Is there any way to do the DB zone story without being flagrantly evil and killing Innocents for kicks?
I mean besides coming up with complex mitigating head cannon about being an undercover agent and the Innocents you kill are actually in on it faking their deaths.
cameronmccrwb17_ESO wrote: »Anvil is a city ruled by pirates and inhabited by pirates and ex-pirates. So although not currently engaged in pirating, these are not good people.
Kvatch is a borderline theocracy. I'm not sure everyone there would be a willing follower, but most seem to be willing to go along with it. Nirn has enough problems without another bunch of religious fanatics let loose.
Not too hard to RP your way into killing people in either city.
For the quests in other zones, killing people in other factions to help the war effort or those in yours for similar reasons should be ok.
Speaker delve quests - those are probably criminals of some sort, who are just a bit too good at not leaving enough evidence to convict them for the local authorities. You can still complete quests without poisons if requested, just not for maximum tier rewards.
Overall a long way from good actions, since you are not following any legal code, but it's not like you are just killing pickpocket targets because they don't have any more loot.
Facefister wrote: »People the Brotherhood eliminates are far from innocent.Is there any way to do the DB zone story without being flagrantly evil and killing Innocents for kicks?
I mean besides coming up with complex mitigating head cannon about being an undercover agent and the Innocents you kill are actually in on it faking their deaths.
Salvas_Aren wrote: »Or be evil enough to hail Sithis.