Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
Is there any way to do the DB zone story without being flagrantly evil and killing Innocents for kicks?
I mean besides coming up with complex mitigating head cannon about being an undercover agent and the Innocents you kill are actually in on it faking their deaths.
I'd suggest "Just kill em all and let Sithis sort em out!" approach if you want to roleplay a "good" character and still do DB. That seems to be one of the excuses in real life so why not in a game.
I myself do enjoy being evil in a game but I'd like it to be a choice. But that problem is not specific to ESO.
Elsterchen wrote: »Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
So you are the one turning on your comrades the moment your group challenges the dark mastermind and has a true chance of winning ? ... ... and you wonder why your comrades somehow don't like your character?
Facefister wrote: »People the Brotherhood eliminates are far from innocent.Is there any way to do the DB zone story without being flagrantly evil and killing Innocents for kicks?
I mean besides coming up with complex mitigating head cannon about being an undercover agent and the Innocents you kill are actually in on it faking their deaths.
The first quest of the chain is to "Kill an innocent."
I think of DB as not 'evil', but just a job.
The game doesn't have karma.
DB might be a different job if karma was involved.
Edited to add:
NPCs are just electrons.
Give them 5 minutes and they're back, taking up space and cheating on their spouses and cheating on their taxes, just like before....
starkerealm wrote: »Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
You're killing people for gold. That is, by definition, evil on the D&D alignment scale. A principled killer is Lawful Evil, a psychopath is Chaotic Evil, but they're still evil.
Also, true neutral isn't insane, though they do tend to be kinda hard to play, because they really are impartial in most situations.
Nightowl_74 wrote: »I play my character as true neutral,
While you could make a case for the actual DB quest line, the random dailies and the Black Sacrament quests should make it absolutely clear where your character stands - not on the side of good, or even neutral. The Black Sacrament guy gives quite a bit of background info on your targets, and there are several of them where you're sent to kill someone because an evil person performed the ritual over some perceived offence, or some item that they'd like to have.
There is one where you're sent to kill a miller because she won't sell her mill to someone.
Sure, you can do all sorts of mental gymnastics to justify what you're doing. Humans are really good at this.
In the end, though, that doesn't matter.
You are an assassin. One that doesn't even do it for the money. You're killing because your religion demands it. You're in a cult of some murder-god.
You are, by all normal standards, evil.
While you could make a case for the actual DB quest line, the random dailies and the Black Sacrament quests should make it absolutely clear where your character stands - not on the side of good, or even neutral. The Black Sacrament guy gives quite a bit of background info on your targets, and there are several of them where you're sent to kill someone because an evil person performed the ritual over some perceived offence, or some item that they'd like to have.
There is one where you're sent to kill a miller because she won't sell her mill to someone.
Sure, you can do all sorts of mental gymnastics to justify what you're doing. Humans are really good at this.
In the end, though, that doesn't matter.
You are an assassin. One that doesn't even do it for the money. You're killing because your religion demands it. You're in a cult of some murder-god.
You are, by all normal standards, evil.
I think you've only got 3 choices with the Dark Brotherhood quests:
1) Your character is evil and willing to be a murderer.
2) Your character is not evil and wouldn't normally murder innocents but...[insert whatever justification fits].
3) Lol it's just a game, your "character" is just pixels to show which skills triggered, do the achievements.
Most of my characters don't do it, I made a dedicated evil character specifically so I could see what happens with this and various other choices they won't make. It means achievements are spread across characters but that's the case with a lot of stuff on my account.starkerealm wrote: »Nightowl_74 wrote: »I play my character as true neutral, as per the old Dungeons & Dragons rules when it was frowned on (within my group at least) due to a general consensus that any true neutral person would have to be insane. It's an alignment I always wanted to try but it was never a good fit with others.
She sees herself as an agent of equilibrium, helping to maintain a balance between good and evil in the world. According to her philosophy without evil to define it good would become meaningless, so she's always careful to compensate. The idea of being either highly altruistic or sadistic fascinates her because she can't understand either one but due to that fixation she's often drawn to others who embody those extremes. DB is perfect because for every life she saves, someone has to die.
You're killing people for gold. That is, by definition, evil on the D&D alignment scale. A principled killer is Lawful Evil, a psychopath is Chaotic Evil, but they're still evil.
Also, true neutral isn't insane, though they do tend to be kinda hard to play, because they really are impartial in most situations.
According to the descriptions in Baldurs Gate Chaotic Neutral is insane. Or at least they do things purely for the sake of doing it, with no more fought or logic than that and can be completely inconsistent and unpredictable. It's the alignment I picked when I made a character specifically to pick all the obviously terrible dialogue choices just to see what happens.