BUILD NOTES:
If sprint, dodge roll, bash, and block consume a set percentage of Stamina,
If maximum Stamina correlates with LMB light and heavy attack potency, and maximum Magicka correlates with spell potency,
If "Dodge Chance" is a quality apart from "dodge roll" and the abilities "Elude" and "Mirage" can stack,
Then this build is a Dodge Chance heavy, Magicka dependent PVE TANK.
The crux of the build is a 50% chance to dodge targeted damage. Mitigation through dodging allows the use of Medium Armor to focus on Stamina regeneration. There's no reason to pump up maximum Stamina, if all the universal Stamina skills are based upon a set percentage. The passive skill "Refreshing Shadows", coupled with
"Refreshing Paths" ought to aid in Stamina recovery.
To further this end, Magicka abilities are substituted in lieu of their Stamina counterparts. For example, "Inner Beast" is a Magicka-dependent substitute for "Ransack"; further, dodging reduces the significance of the Armor bonus from "Ransack".
Since ESO dungeons require AoE CC, "Lotus Fan", "Refreshing Path" (or should it be "Twisting Path"?), and "Soul Siphon" are used.
The weapon is One Hand and Shield, due to bash and block cost reductions. The armor is 5 Medium/2 Heavy due to Stamina Regeneration prioritization.
MY CONCERNS:
Thus far, I've successfully tanked the first six dungeons multiple times, but they're relatively easy for anyone, so I'm curious: please give me your insights on "Dodge Chance," ability choice, if I can substitute 2 Light for the 2 Heavy, and general viability.
MEDIA:http://esohead.com/calculator/skills#ccsXygGFla8y1ay8If0n8GFlZ8dHkG8IPww85op7JLkHY6MdBvT6MdBvj6MdBEp6cdBET8T7JMrqAi6MrqAD6MrqAZ6crqLw8y7HMfQE16MfQE36MfQlr6MfQlu6MfQlI8C7Drzqq6Lzqb6MGFWA6MGFWn8D7DLzds6MIrv36MIrEf6MIrEh8F7NrzrO6MIPNU6MIPAT6MIPAv837cLw338zz7pztyfm6ctyfV6ctyfR