Keeping defile instead of silence is better we already have fear for our stun and sa from shadow disguise another stun right there this would be better for nb.TheRealSniker wrote: »I want the idea of Silence on Incap to be completely scratched and for Zenimax to work on Incap throughout the last week of PTS again, why you ask?
Because Incap at 120ult stunned before and that was something that was supposed to stay on incap in the first place.
Silence came with the removal of Stun because it was considered strong enough...
Now Zenimax made the Silence work like a stun which doesn't even completely disable characters like a classical stun would, so on paper it's just a *** stun
Stamina characters don't even have to break it free resulting in giving them free CC immunity and Magicka characters can dodge roll before any follow up damage happens and break free then...
I never liked the idea of Incap having two effects depending on the cost, now I will have to avoid using Incap at 120 ult due to me not wanting to give my enemy free CC immunity...
Ultimatively can we just remove the Silence from Incap and let it be?
Thanks.
TheRealSniker wrote: »I want the idea of Silence on Incap to be completely scratched and for Zenimax to work on Incap throughout the last week of PTS again, why you ask?
Because Incap at 120ult stunned before and that was something that was supposed to stay on incap in the first place.
Silence came with the removal of Stun because it was considered strong enough...
Now Zenimax made the Silence work like a stun which doesn't even completely disable characters like a classical stun would, so on paper it's just a *** stun
Stamina characters don't even have to break it free resulting in giving them free CC immunity and Magicka characters can dodge roll before any follow up damage happens and break free then...
I never liked the idea of Incap having two effects depending on the cost, now I will have to avoid using Incap at 120 ult due to me not wanting to give my enemy free CC immunity...
Ultimatively can we just remove the Silence from Incap and let it be?
Thanks.
Every stamina class has access to major defile if they want it. Just drop incap, new version looks like a pure pve ability.
psychotic13 wrote: »Every stamina class has access to major defile if they want it. Just drop incap, new version looks like a pure pve ability.
Exactly, reverb or cyrodils ward or even a defile enchant are all reliable sources of major defile. Personally think Dawnbreakers going to be a better ult cause its AoE.
They should give back Defile but all abilities should just provide Minor Defile. Just my opinion. I'd be happy with that (I main MagDk and MagSorc). Stamina Necros have Major defile on the skeletton and it's too much in my opinion since the ability deals good damage and also applies the Defile all the time while its not an ultimate. Incaps rework doesn't make any sense. To not buff Heavy Armor Nbs just make every ability that applies Defile Minor Defile so they can't stack Minor and Major Defile with incap and reverb. Major Defile would only be accessable through sets and disease glyphs. What do you think? @TheRealSniker
I also think healing right now is too high in general but thats another thing.
Ragnaroek93 wrote: »Let's give Incap a tank passive instead
Murador178 wrote: »Ragnaroek93 wrote: »Let's give Incap a tank passive instead
Since we are seemingly supposed to be the new tank class we could change incap into a reflector maybe a 20k damage shield.
They rly want every stamina char to be generic sword and board chars without class identity - heroic slash and reverb (I dont know why incap needs to lose defile if a weaponskill can have it on a CC without any ultcost...).
Also disappointed that the new necromancer spammable spells are both not performing well so necromancer is another class with one burst spell - 1 damage over time and a ton of buffs - damn that sounds like a complete new concept.
Just buff all those class spammables - buff jabs, give stam sorc a class spammable, change SA back (now every sword and board nb will run heroic slash...), buff the cliffracers, concealed etc. Buff the sythe from necromancers - add some combos like e.g. cloak SA to all classes.
Yeah balance is nice but in the end its not a competitive game (even tetris is more competitve) - and removing class identity more and more still didnt solve the balance problem until now.