5.0.4 Incapacitating Strike

TheRealSniker
TheRealSniker
✭✭✭✭✭
I want the idea of Silence on Incap to be completely scratched and for Zenimax to work on Incap throughout the last week of PTS again, why you ask?

Because Incap at 120ult stunned before and that was something that was supposed to stay on incap in the first place.
Silence came with the removal of Stun because it was considered strong enough...

Now Zenimax made the Silence work like a stun which doesn't even completely disable characters like a classical stun would, so on paper it's just a *** stun :neutral:
Stamina characters don't even have to break it free resulting in giving them free CC immunity and Magicka characters can dodge roll before any follow up damage happens and break free then...

I never liked the idea of Incap having two effects depending on the cost, now I will have to avoid using Incap at 120 ult due to me not wanting to give my enemy free CC immunity...
Ultimatively can we just remove the Silence from Incap and let it be?
Thanks.

577562198067380235.png?v=1
Edited by TheRealSniker on May 14, 2019 2:36AM
  • Bosi
    Bosi
    ✭✭
    Agreed.

    If you asked nightblade players, they would've said defile needed to be reduced or removed.

    If you asked people who play against nightblades, they would've said defile needed to be reduced or removed.

    At no point did anyone ever say they wanted a complete rework of the ultimate.
    PCNA - AD StamBlade
    PCNA - EP StamSorc

    "Here's a tip: NightBlade is not a real class." - some nerd
    My life pursuit consists of making people upset and if you don't like that, well, that's exactly what I want.
  • Hyzock
    Hyzock
    ✭✭✭
    Buff dizzying swing
    PC EU - Frank the Potato - Stam DK
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    To be honest, i think a Heal Absorbtion applied on target would make sense and, if applied in a reasonable amount, fair too. If not giving back defile, this is a similar effect to compare it with.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    NERF SORCS
    Pact Magplar - Max CP (NA XB)
  • SippingPotions
    SippingPotions
    ✭✭✭
    I think this change is a combination of laziness and unwillingness to admit that they missed the mark again with silence after admitting that they missed the mark with maim.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    I think the devs hoped that they could quickly change a couple of things with Nightblades and move on to the main audit and necromancer.
    Which honestly might seem like a reasonable plan if you're the optimistic type and the notion of getting involved in lose-lose quagmires isn't made to seem like the likely outcome of any change by your depressed brain.
    Really don't totally get the Incap part of it. Just nerf it hard for PvP and leave it bad because there's no way it'll get slotted over a buffed DBoS anyways unless it is horridly over-tuned.
  • Trandaner
    Trandaner
    ✭✭✭
    Agreed, not only gives it the enemy free CC immunity, but it also makes stam chars in PvP even more viable as they are not really affected by it, this will not help to close the already existing gap between mag and stam. Make it either affect both specs or none of them.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Can we just decide on an incap change and stop messing with nbs? The ENTIRE PTS has been focused on NBs lol, I feel like NB is getting released with Elsweyr. There are so many huge class issues (serious ones) that should have been addressed but were entirely ignored because they focused so hard on NB.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    I want the idea of Silence on Incap to be completely scratched and for Zenimax to work on Incap throughout the last week of PTS again, why you ask?

    Because Incap at 120ult stunned before and that was something that was supposed to stay on incap in the first place.
    Silence came with the removal of Stun because it was considered strong enough...

    Now Zenimax made the Silence work like a stun which doesn't even completely disable characters like a classical stun would, so on paper it's just a *** stun :neutral:
    Stamina characters don't even have to break it free resulting in giving them free CC immunity and Magicka characters can dodge roll before any follow up damage happens and break free then...

    I never liked the idea of Incap having two effects depending on the cost, now I will have to avoid using Incap at 120 ult due to me not wanting to give my enemy free CC immunity...
    Ultimatively can we just remove the Silence from Incap and let it be?
    Thanks.

    577562198067380235.png?v=1
    Keeping defile instead of silence is better we already have fear for our stun and sa from shadow disguise another stun right there this would be better for nb.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    It just makes no sense at all, more so with the “counter play” they added now. A breakable silence is quite worthless - they could have known that already after they reverted the breakable Negate back in the day. If you leave silence as it is, the concerns from magicka characters are valid.

    So the best solution would have been to scrap the silence altogether. And if you wanted a necessary distinction to DBoS, I’d probably have thought along the lines of making the next 2 attacks after an Incap 50% cheaper or something. As long as DBoS stays as is any stam ult will have a hard time competing unless you overload it.
    Edited by Feanor on May 14, 2019 7:15AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Maverick_Brian
    l980pvmsl4v0.jpg
    "You are the universe experiencing itself." - Alan Watts.
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    We are all so delusional that we expected soemthing decent from these patch notes.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Let's give Incap a tank passive instead
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Pelican
    Pelican
    ✭✭✭✭✭
    I wish they just removed defile and make the ulti stun everytime at 70 ult
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    l980pvmsl4v0.jpg
    Lmao 😂😭😂
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    Hahahha can we make silence last for like 5s?
    Ima keep fighting till the last second and then break free so that I can keep fighting.

    Anyway NBs.... keep using Incap for romantic reasons, Just Like We Have Been Using Leap, and when you had enough slot DawnBreaker. Mb then Zos will nerf it and we can go back to Class identities.
    Edited by GeorgeBlack on May 14, 2019 12:28PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I want the idea of Silence on Incap to be completely scratched and for Zenimax to work on Incap throughout the last week of PTS again, why you ask?

    Because Incap at 120ult stunned before and that was something that was supposed to stay on incap in the first place.
    Silence came with the removal of Stun because it was considered strong enough...

    Now Zenimax made the Silence work like a stun which doesn't even completely disable characters like a classical stun would, so on paper it's just a *** stun :neutral:
    Stamina characters don't even have to break it free resulting in giving them free CC immunity and Magicka characters can dodge roll before any follow up damage happens and break free then...

    I never liked the idea of Incap having two effects depending on the cost, now I will have to avoid using Incap at 120 ult due to me not wanting to give my enemy free CC immunity...
    Ultimatively can we just remove the Silence from Incap and let it be?
    Thanks.

    577562198067380235.png?v=1

    Welcome to what we templars have had to deal with for years.

    But, yes, you are right, the Silence is actually a noticeable nerf.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    I have been testing Incap on PTS and can confirm that the 120ult version feels MUCH weaker than the 70ult version. The only time I killed my opponent is when I timed my 70ult well with another followup stun before or after.

    For some reason sometimes the silence bugs out and I am not even able to Heavy attack stun my offbalanced enemy into 120ult incap...
    This might have something to do with HA delay thats also happening with the guaranteed crit from cloak...
    Edited by TheRealSniker on May 14, 2019 2:14PM
  • Ryanoxx
    Ryanoxx
    ✭✭✭
    They should give back Defile but all abilities should just provide Minor Defile. Just my opinion. I'd be happy with that (I main MagDk and MagSorc). Stamina Necros have Major defile on the skeletton and it's too much in my opinion since the ability deals good damage and also applies the Defile all the time while its not an ultimate. Incaps rework doesn't make any sense. To not buff Heavy Armor Nbs just make every ability that applies Defile Minor Defile so they can't stack Minor and Major Defile with incap and reverb. Major Defile would only be accessable through sets and disease glyphs. What do you think? @TheRealSniker

    I also think healing right now is too high in general but thats another thing.
    Edited by Ryanoxx on May 14, 2019 3:30PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Every stamina class has access to major defile if they want it. Just drop incap, new version looks like a pure pve ability.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Iskiab wrote: »
    Every stamina class has access to major defile if they want it. Just drop incap, new version looks like a pure pve ability.

    Exactly, reverb or cyrodils ward or even a defile enchant are all reliable sources of major defile. Personally think Dawnbreakers going to be a better ult cause its AoE.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Every stamina class has access to major defile if they want it. Just drop incap, new version looks like a pure pve ability.

    Exactly, reverb or cyrodils ward or even a defile enchant are all reliable sources of major defile. Personally think Dawnbreakers going to be a better ult cause its AoE.

    Definitely. It looks like a no brainer choice to me. I expect there will be hundreds of stamblade crying threads until people catch on and adapt.

    First month of the pvp forums after Elswyr are going to be salty.
    Edited by Iskiab on May 14, 2019 4:17PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yup no reason to slot incap any more, especially for pvp.
    Gona be dawnbreaker all the way.
    Beta tester November 2013
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    Ryanoxx wrote: »
    They should give back Defile but all abilities should just provide Minor Defile. Just my opinion. I'd be happy with that (I main MagDk and MagSorc). Stamina Necros have Major defile on the skeletton and it's too much in my opinion since the ability deals good damage and also applies the Defile all the time while its not an ultimate. Incaps rework doesn't make any sense. To not buff Heavy Armor Nbs just make every ability that applies Defile Minor Defile so they can't stack Minor and Major Defile with incap and reverb. Major Defile would only be accessable through sets and disease glyphs. What do you think? @TheRealSniker

    I also think healing right now is too high in general but thats another thing.

    Nerfing Reverb would cause alot of builds lose a lot of pressure, it surely is a healthy idea.
    When that would happen then I dont know if Incap really needs its Defile back as the meta would switch heavily.
    Edited by TheRealSniker on May 14, 2019 7:26PM
  • Murador178
    Murador178
    ✭✭✭✭
    Let's give Incap a tank passive instead

    Since we are seemingly supposed to be the new tank class we could change incap into a reflect :trollface: or maybe a 20k damage shield.

    They rly want every stamina char to be generic sword and board chars without class identity - heroic slash and reverb (I dont know why incap needs to lose defile if a weaponskill can have it on a CC without any ultcost...).

    Also disappointed that the new necromancer spammable spells are both not performing well so necromancer is another class with one burst spell - 1 damage over time and a ton of buffs - damn that sounds like a complete new concept :open_mouth: .

    Just buff all those class spammables - buff jabs, give stam sorc a class spammable, change SA back (now every sword and board nb will run heroic slash...), buff the cliffracers, concealed etc. Buff the sythe from necromancers - add some combos like e.g. cloak SA to all classes.

    Yeah balance is nice but in the end its not a competitive game (even tetris is more competitve :trollface: ) - and removing class identity more and more still didnt solve the balance problem until now.
    Edited by Murador178 on May 14, 2019 9:02PM
  • TheRealSniker
    TheRealSniker
    ✭✭✭✭✭
    Murador178 wrote: »
    Let's give Incap a tank passive instead

    Since we are seemingly supposed to be the new tank class we could change incap into a reflect :trollface: or maybe a 20k damage shield.

    They rly want every stamina char to be generic sword and board chars without class identity - heroic slash and reverb (I dont know why incap needs to lose defile if a weaponskill can have it on a CC without any ultcost...).

    Also disappointed that the new necromancer spammable spells are both not performing well so necromancer is another class with one burst spell - 1 damage over time and a ton of buffs - damn that sounds like a complete new concept :open_mouth: .

    Just buff all those class spammables - buff jabs, give stam sorc a class spammable, change SA back (now every sword and board nb will run heroic slash...), buff the cliffracers, concealed etc. Buff the sythe from necromancers - add some combos like e.g. cloak SA to all classes.

    Yeah balance is nice but in the end its not a competitive game (even tetris is more competitve :trollface: ) - and removing class identity more and more still didnt solve the balance problem until now.

    :trollface:
Sign In or Register to comment.