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Necromancer: Repeating Mistakes with the Warden

  • david_m_18b16_ESO
    david_m_18b16_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.
  • rumple9
    rumple9
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    After everyone has bought elsweyr necro will get nerfed to hell just like they did with the warden
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.

    Major vulnerability will be awesome even solo.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.

    Major vulnerability will be awesome even solo.

    For solo play not so much. You can't use destro ulti on that since you've just wasted your ultimate already and with the CD you will weave 2 fast casting skill at best ?

    Vulnerability shine ing roup where you can have everyone time their ultimate with yours.

    For solo play sorcery would ent a bigger dmg increase then vulnerability by a mile.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.

    Major vulnerability will be awesome even solo.

    For solo play not so much. You can't use destro ulti on that since you've just wasted your ultimate already and with the CD you will weave 2 fast casting skill at best ?

    Vulnerability shine ing roup where you can have everyone time their ultimate with yours.

    For solo play sorcery would ent a bigger dmg increase then vulnerability by a mile.

    I don't believe that.
  • SomeDogsAreCops
    SomeDogsAreCops
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    Ahlteffour wrote: »
    Peekachu99 wrote: »
    It’s honestly not that interesting of a class—after four weeks of testing. Especially the Magicka version. I’ll play it, but I guarantee I’ll be back to my Sorc/ Templar/ Magden tanks in a month.

    No class shield, average sustain, no real pressure, horrid mobility, ***-poor mitigation (major protection for 2s is pointless and requires a corpse). Skills are also pretty expensive to boot.

    It looks great on paper, but performs half as good as it looks. Warden 2.0 for sure.

    Bummer. Sorry you don't like it. Have fun on your other chars though. :)

    You in here mad shillin for ZOS
    Ebonheart Pact 4L
    Skyrim Belongs To the Nords
    810 CP
    Main: Storm Dancer [Stamsorc]
    I also play
    Healplar
    Tankden
    MagKnight Heal/DPS Hybird
  • jircris11
    jircris11
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    Basicly if you min/max avoid it if not enjoy it
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Starlock
    Starlock
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    Starlock wrote: »
    So for those of us who didn't feel there were all these mistakes made with the Warden, our take-away message from this should be... what?

    That you're wrong and Magicka Warden is bad.

    Not for the types of content I play on a regular basis, it isn't. Could you provide something more useful and insightful?
    jircris11 wrote: »
    Basicly if you min/max avoid it if not enjoy it

    That's my suspicion. The folks who complain about magicka Wardens and this new magicka Necromancer are probably the same people. For the rest of us who aren't competitive gamers and just here to have fun... it's probably fine.
    Edited by Starlock on May 14, 2019 8:14PM
  • Vercingetorix
    Vercingetorix
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Major Vulnerability has very little impact when solo and this debuff is tied to an ultimate. Having to chain-chug potions just to have a basic, required buff throughout a dungeon or trial is ridiculous. It's one of the reasons why I refuse to play a Templar. You clearly don't care about burning through thousands of potions on wipes, but most players DO. In PvP not having the innate Major Sorcery buff means you can't use any other potion, which is extremely limiting. Having to slot other non-necromancer abilities to "patch-up" an incomplete toolkit and thus forfeit additional bonuses from my passives that rely on slotting certain skills on my bars is terrible.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Vercingetorix
    Vercingetorix
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    Starlock wrote: »
    Starlock wrote: »
    So for those of us who didn't feel there were all these mistakes made with the Warden, our take-away message from this should be... what?

    That you're wrong and Magicka Warden is bad.

    Not for the types of content I play on a regular basis, it isn't. Could you provide something more useful and insightful?
    jircris11 wrote: »
    Basicly if you min/max avoid it if not enjoy it

    That's my suspicion. The folks who complain about magicka Wardens and this new magicka Necromancer are probably the same people. For the rest of us who aren't competitive gamers and just here to have fun... it's probably fine.

    Can't speak for every platform but on mine unless you run the meta or go out of your way to avoid speaking to the group about your equipped gear, you don't get your damn trial achievements. I've yet to find a single guild that isn't restrictive on class and build options for their group members. It's miserable trying to find a group that will allow players to run what they want without hassling them about it. Having a new class be at least VIABLE for a vet HM DLC dungeon or trial isn't asking for too much.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Ohtimbar
    Ohtimbar
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    I wish they would fix the existing magden before selling a new one. I have limited space for mules and writ crafters.
    forever stuck in combat
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Major Vulnerability has very little impact when solo and this debuff is tied to an ultimate. Having to chain-chug potions just to have a basic, required buff throughout a dungeon or trial is ridiculous. It's one of the reasons why I refuse to play a Templar. You clearly don't care about burning through thousands of potions on wipes, but most players DO. In PvP not having the innate Major Sorcery buff means you can't use any other potion, which is extremely limiting. Having to slot other non-necromancer abilities to "patch-up" an incomplete toolkit and thus forfeit additional bonuses from my passives that rely on slotting certain skills on my bars is terrible.

    I actually don't care about using pots either, I use skills/sets to get them but if you are serious about the game from a pve dps perspective, you will be "chain-chugging" them anyways, for the sustain and for the buffs you get. I do believe that classes ought to have weaknesses and every class/build does and that is one of the things that makes the game fun. Most of the sets/non class skills have pretty great benefits to them, so you are not losing as much as you are saying, looking at regen and max magic for entropy and inner light and 3% weapon damage for Hunter, though that one could use a bit more, then there is both rally and daggers, they are great skills on there own, you just so happen to get the major buffs too.

    i also really think you are down playing the 6 seconds of 30% more damage. that is huge and impacts all your damage. and is true 30%+.
    Edited by Lightspeedflashb14_ESO on May 14, 2019 9:18PM
  • Tandor
    Tandor
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    Starlock wrote: »
    So for those of us who didn't feel there were all these mistakes made with the Warden, our take-away message from this should be... what?

    The message I take away is that one half the complainers think the necromancer will be useless, while the other half think it will be deliberately over-powered and P2W. That's the same as when the warden was being tested, and as I found both stamina, magicka, and hybrid wardens just fine for my non-competitive gameplay I expect to find the same with the necromancer.
  • Ahlteffour
    Ahlteffour
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    Ahlteffour wrote: »
    Peekachu99 wrote: »
    It’s honestly not that interesting of a class—after four weeks of testing. Especially the Magicka version. I’ll play it, but I guarantee I’ll be back to my Sorc/ Templar/ Magden tanks in a month.

    No class shield, average sustain, no real pressure, horrid mobility, ***-poor mitigation (major protection for 2s is pointless and requires a corpse). Skills are also pretty expensive to boot.

    It looks great on paper, but performs half as good as it looks. Warden 2.0 for sure.

    Bummer. Sorry you don't like it. Have fun on your other chars though. :)

    You in here mad shillin for ZOS

    Not really. Just an eye for the ungrateful. :)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Ahlteffour
    Ahlteffour
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    Tandor wrote: »
    Starlock wrote: »
    So for those of us who didn't feel there were all these mistakes made with the Warden, our take-away message from this should be... what?

    The message I take away is that one half the complainers think the necromancer will be useless, while the other half think it will be deliberately over-powered and P2W. That's the same as when the warden was being tested, and as I found both stamina, magicka, and hybrid wardens just fine for my non-competitive gameplay I expect to find the same with the necromancer.

    Honestly. It's just different. And many players set in their ways about what it "should" be are out of their minds about it. It will be a good class that has its strengths and weaknesses. Classes should never be designed to be good at everything. Players should make them good at the desired player roll.

    If you can't, play another class.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Tasear
    Tasear
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    I was actually planning on posted something similar for nerco.

    Nerco healer is honestly boring. I want to love it cause it's nercomancer, but there's a lot of things wrong.

    * Ultimate is unsuitable for PvE engagement. It costs 350 ult...which compares to werewolf that lasts longer and does way more.

    * There's no usable sets for nerco healer while other classes got something.

    - dks got shields
    - wardens defensive sets
    - nb DPS hybrid healing sets/ ultimate healing sets
    - Templars traditional heal sets

    Nercomancer has no critical heal sets and buff on dead or rezzing allies don't work well cause of ridiculous cost. Still worst is how unenagaging nercomancer healer feels. I would rather play any other class to heal. I still hope that I will enjoy it when guts live...I really really do but I down to only hyping for Nerco tank and making healer out obligation instead of 4 I originally wanted.
  • Ahlteffour
    Ahlteffour
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    Tasear wrote: »
    I was actually planning on posted something similar for nerco.

    Nerco healer is honestly boring. I want to love it cause it's nercomancer, but there's a lot of things wrong.

    * Ultimate is unsuitable for PvE engagement. It costs 350 ult...which compares to werewolf that lasts longer and does way more.

    * There's no usable sets for nerco healer while other classes got something.

    - dks got shields
    - wardens defensive sets
    - nb DPS hybrid healing sets/ ultimate healing sets
    - Templars traditional heal sets

    Nercomancer has no critical heal sets and buff on dead or rezzing allies don't work well cause of ridiculous cost. Still worst is how unenagaging nercomancer healer feels. I would rather play any other class to heal. I still hope that I will enjoy it when guts live...I really really do but I down to only hyping for Nerco tank and making healer out obligation instead of 4 I originally wanted.

    Oh darn. Hope you have fun playing what class makes you the least miserable. :)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.

    Major vulnerability will be awesome even solo.

    For solo play not so much. You can't use destro ulti on that since you've just wasted your ultimate already and with the CD you will weave 2 fast casting skill at best ?

    Vulnerability shine ing roup where you can have everyone time their ultimate with yours.

    For solo play sorcery would ent a bigger dmg increase then vulnerability by a mile.

    I don't believe that.

    Its pure math. damage wise you give a lot of damage from not using elemental rage. Glacial colossus deal way less damage. Sur the necro can use its delay on blastbone to fit more attack during that 3sec but your looking at 30% dmg buff on like 3 weaves every ultimate drop. For solo play play its not a lot.
  • Itzmichi
    Itzmichi
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    Not really an objective observation if you ask me. I just played the Necro a couple of hours (2+h) and i didnt enjoy it, but there a plenty of other people enjoying it, sure there are also the people who just fed up with stuff or whatsoever. From what i saw, heared or read i dont think they did such a bad job as you stated in your post.
    Here, have a chill pill 💊!
  • HiLyfe808
    HiLyfe808
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    What a shame. We shall see when it goes live next week. I'm still gonna level one up.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .Necromancer lacks the standard Major Sorcery/Brutality buff skill for the class.

    Standard? Templars would like a word with you.

    Yes, Templars lack the buff as well and yes, it sucks. You at least get Minor Sorcery which stacks with the Major buff. Necromancers don't get anything at all to work with in this regard.

    I really don't care about the major buffs, you get them from pots anyways.

    Really? Nothing at all? Major vulnerability mean anything to you?

    Will be awsome in group play, dude was complaining about solo.

    Major vulnerability will be awesome even solo.

    For solo play not so much. You can't use destro ulti on that since you've just wasted your ultimate already and with the CD you will weave 2 fast casting skill at best ?

    Vulnerability shine ing roup where you can have everyone time their ultimate with yours.

    For solo play sorcery would ent a bigger dmg increase then vulnerability by a mile.

    I don't believe that.

    Its pure math. damage wise you give a lot of damage from not using elemental rage. Glacial colossus deal way less damage. Sur the necro can use its delay on blastbone to fit more attack during that 3sec but your looking at 30% dmg buff on like 3 weaves every ultimate drop. For solo play play its not a lot.

    The ulti hits 3 times and every time it hits, it applies major vulnerability for 3 seconds, so you get 6 seconds of major vulnerability on a stationary target, if you cant pump out a ton of damage in what is basically a whole DPS rotation, plus whatever the ulti itself hits for, I don't think we have much else to talk about.
  • Kieros_Farwander
    Just think about it, for every two undead you see wandering in a dungeon, there is at least one necromancer summoning them over and over, since they aren't sustainable.

    Unless, of course, NPC Necromancers have better spells, but that would be silly.

    We'd keep seeing them wandering around with undead pets, and seeing the most powerful of them bragging about undead armies...

    Oh, wait, they do...
    (⌐◉-◉)
  • rotaugen454
    rotaugen454
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    HiLyfe808 wrote: »
    What a shame. We shall see when it goes live next week. I'm still gonna level one up.

    I’m gonna level up two, a Magicka based and a mostly health/stamina tank.
    "Get off my lawn!"
  • Bighits
    Bighits
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    Ohtimbar wrote: »
    I wish they would fix the existing magden before selling a new one. I have limited space for mules and writ crafters.

    Lol.....this....☝️
  • darthgummibear_ESO
    darthgummibear_ESO
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    For example, the Tether and Siphon abilities in the toolkit are situational at best because of tying those abilities to a corpse's location instead of simply consuming a nearby corpse to directly cast the spell where you want it.

    Omg so much this. Half the time it doesn't even target the right corpse. I've lost count of the instances where I cast siphon, and instead of using the corpse at the target's feet, it uses some random corpse off to the side of my screen.

  • ccfeeling
    ccfeeling
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    Tasear wrote: »
    I was actually planning on posted something similar for nerco.

    Nerco healer is honestly boring. I want to love it cause it's nercomancer, but there's a lot of things wrong.

    * Ultimate is unsuitable for PvE engagement. It costs 350 ult...which compares to werewolf that lasts longer and does way more.

    * There's no usable sets for nerco healer while other classes got something.

    - dks got shields
    - wardens defensive sets
    - nb DPS hybrid healing sets/ ultimate healing sets
    - Templars traditional heal sets

    Nercomancer has no critical heal sets and buff on dead or rezzing allies don't work well cause of ridiculous cost. Still worst is how unenagaging nercomancer healer feels. I would rather play any other class to heal. I still hope that I will enjoy it when guts live...I really really do but I down to only hyping for Nerco tank and making healer out obligation instead of 4 I originally wanted.

    AOE rev makes all HM easy , don't you think so ?

    What class specific class set your healer run ?

    Olo , Mending , IA , TP , Jor , MA , actually almost all healers running the same , can you explain your points ?
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