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Sword and board nerfs long overdue

  • JumpmanLane
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    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.
    Edited by JumpmanLane on May 11, 2019 10:48AM
  • Fawn4287
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    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    Wow high pen and on a glass dot build I but how long it last outnumbered, snared and with a major breach?
  • Iskiab
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    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    It’s not calling for nerfs. I’d say more like pointing out the hypocrisy of people saying incap is overpowered for NBs, all while running around with sword and board defenses and major defile + stun at will.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JumpmanLane
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    Fawn4287 wrote: »
    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    Wow high pen and on a glass dot build I but how long it last outnumbered, snared and with a major breach?

    It worked great outnumbered. I ran speed pot immovables. Kited a lot. Always fought near something like a rock or a tree (which give 100% damage mitigation). And run the numbers, that’s a lot of damage.

    Pressure bursts pipes. Most fools, even tanks weren’t used to receiving that much damage from a MagDk. They either died or ran and reset after a few whips. The direct damage hurt. I had 81 into thaum. The dots did what they were supposed to do. Just ate away their health. It was a fun build.

    The problem was running out of resources lol in a long drawn out 1v1 in a open field lol. That is to say dueling. But I think people learn to PvP backwards. The run super high mitigation and hit like wet noodles. I ran all damage anywhere damage could be added and just fought. For a long time. Just fought. Then added sustain and mitigation but always incrementally and always with an eye to hit as hard as spinner’s Julianos did lol.
  • JumpmanLane
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    Iskiab wrote: »
    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    It’s not calling for nerfs. I’d say more like pointing out the hypocrisy of people saying incap is overpowered for NBs, all while running around with sword and board defenses and major defile + stun at will.


    I’m on a MagDk and I run SnB but not using the skills. So noooo defile.

    If silence remains and all my MagDk can do is block or run SLOWLY away or WHAT? And you nerf SnB I suppose I could operate siege in Cyro. Lol
  • Chrysa1is
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    some of these comments give me ligma
  • Iskiab
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    Iskiab wrote: »
    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    It’s not calling for nerfs. I’d say more like pointing out the hypocrisy of people saying incap is overpowered for NBs, all while running around with sword and board defenses and major defile + stun at will.


    I’m on a MagDk and I run SnB but not using the skills. So noooo defile.

    If silence remains and all my MagDk can do is block or run SLOWLY away or WHAT? And you nerf SnB I suppose I could operate siege in Cyro. Lol

    Nah, being tanky on sword and board’s good. That’s the whole point, it’s just the offensive bits for cc and major defile I don’t like.

    I’m not on a crusade to have it nerfed or anything, just replying with my view. I don’t play any stam yet (plan on making a stam necro) so likely am a little biased, but it definitely looks a bit overtuned. From what I see all stam pvp is all dodge rolling or S&B on one bar.
    Edited by Iskiab on May 11, 2019 11:31PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rikumaru
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    ZOS adds tons of uncounterable abilities / ultimates to the game where the only counter is to become more tanky. And then people wonder why everyone is super tanky in Cyrodill and run around with 1h 1s builds. Don't treat the symptoms, treat the cause.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Savos_Saren
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    Sure, if you want to nerf SnB- just take the 5% weapon damage and drop it down to 2.5% weapon and 2.5% spell damage. My mDK would appreciate it. :)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Stx
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    S/b is fine. When damage is high people feel the need to build tanker and that's what s/b is for. To get defense on your character you need to give up damage. There is no mythical build that can hold block and burst you down and sustain pressure and resources while being tanky.

    People will complain about literally anything. If s/b gets nerfed then they will complain about the next thing.
  • psychotic13
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    Rikumaru wrote: »
    ZOS adds tons of uncounterable abilities / ultimates to the game where the only counter is to become more tanky. And then people wonder why everyone is super tanky in Cyrodill and run around with 1h 1s builds. Don't treat the symptoms, treat the cause.

    This.
  • JumpmanLane
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    Iskiab wrote: »
    Iskiab wrote: »
    Up your pen geeze. Last patch, I ran DW Destro, Spinners Julianos 1balorgh, 1kena. NO sustain, LOW mitigation and mopped tanks in Cyro on my MagDk.

    You don’t have to go that far; but geeze, coming on the forums begging for nerfs is RUINING the game.

    It’s not calling for nerfs. I’d say more like pointing out the hypocrisy of people saying incap is overpowered for NBs, all while running around with sword and board defenses and major defile + stun at will.


    I’m on a MagDk and I run SnB but not using the skills. So noooo defile.

    If silence remains and all my MagDk can do is block or run SLOWLY away or WHAT? And you nerf SnB I suppose I could operate siege in Cyro. Lol

    Nah, being tanky on sword and board’s good. That’s the whole point, it’s just the offensive bits for cc and major defile I don’t like.

    I’m not on a crusade to have it nerfed or anything, just replying with my view. I don’t play any stam yet (plan on making a stam necro) so likely am a little biased, but it definitely looks a bit overtuned. From what I see all stam pvp is all dodge rolling or S&B on one bar.

    I can actually agree with that. I don’t use any SnB skills on my MagDk so I never really read them. I dueled a Warden pal and asked him wtf he was doing and he was using all these SnB skills. I was like wtf lol.
  • Strider__Roshin
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    Definitely something needs to happen. Either nerf s&b skill line or buff the others. Heroic Slash and Reverb Bash are overtuned in PvP compared to the other weapon skill spammables.

    With the major defile from incap gone I have no reason not to use SnB. I've been using it on live lately and the OP CC from reverb guarantees my Incap lands. Even with my buddy knowing beforehand what I'm going to do he can't CC break and block nor dodge in time. There's other CCs in this game that behave the same way (fossilize being there most notorious).
    Edited by Strider__Roshin on May 12, 2019 8:44PM
  • zabeebleb14_ESO
    zabeebleb14_ESO
    Soul Shriven
    Apparently, I post so little that I don't know how to quote.

    Daus said, "But yeah I don't play this game for its PvE because honestly it isn't very intellectually stimulating. There are games out there with enjoyable PvE like Sekiro and Monster Hunter. ESO just isn't one of them and I find it comical when people whine about the possibility that PvE might become more difficult for them due to a PvP related nerf.


    You're talking about ESO as if it was a separate game world and not a multiplayer extension of a series that goes all the way back to 1994. I've played every Elder Scrolls game since Arena came out. None of them were multiplayer, though there was a group trying to build a mod that allowed that.

    Of course, Zenimax, having acquired Bethesda, is allowed the use of the Elder Scrolls name now. Even though they had absolutely NOTHING to do with its creation, lore and history. Now a company that doesn't have one successful game in its line-up that they created themselves has decided to even further alienate fans of the Elder Scrolls game world because some people whined that tanks were too hard to kill in PvP.

    What is it about those whiners that makes them so special? Why is this company, whose only talent seems to be buying up other companies who produce better product than they do, listening to a bunch of people who only want to play the game if it favors them? What made this company decide to even put classes in a game world that originally had NO CLASSES??? I could ask questions like this all night, but that would be a waste of time. Zenimax doesn't care.

    Zenimax is following their typical boilerplate method of game design and the result is going to be, again, another failure of a game. This time, one of a series that started out above and beyond other games in its genre. I feel sorry for Bethesda. The have to watch this bastardization of their creation.

    And, to top it all, we have to put up with one group of people who play one particular aspect of the game dictating over the entire ESO community that *they* aren't getting an advantage, or another class is too OP, or another class doesn't die quick enough to suit them. And, for some stupid reason, the Powers That Be decided to listen that pile of claptrap and screw up the game for other players, many of which who don't even PvP! What. The. Ever. Loving. Hell!!!

    And *you* want to try and tell *me*, a person who has played in this world for decades, that there is no longer room in the Elder Scrolls universe for PvE?? THAT'S ALL IT WAS!! You should be thankful that you have the option to PvP in the first place!
    Edited by zabeebleb14_ESO on May 13, 2019 8:09AM
  • bantad87
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    Daus wrote: »
    5 pieces of heavy should reduce your damage output by 8%, and while we're at it remove defile from reverb, and tanks really don't need increased healing received as a passive.

    Did you really just say that tanks, the main recipients of a healers attentions, shouldn't get increased healing received? Oh dear.
  • bantad87
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    Druid40 wrote: »
    Heavy armor and one hand + shield should not have any damage buffs. Strictly survivability and debuffing. As things are now, you give up very little for the massive boost in tankiness. Tanks do not need to do damage. Keep the utility, but make it extremely unattractive to non-tanks.

    I don't quite understand this statement. A person who wears heavy armor and builds for damage is not a tank, they are a hybrid. For example - many people who wear heavy armor sets, have 1 defensive set & 1 offensive set & either a defensive or offensive monster set. A true tank uses two defensive sets, and a defensive monster set.

    You can duplicate these results with any of the armor types - it is possible to find light or medium armor sets with defensive bonuses to create hybrids as well. It all just depends what skill point bonuses you want from your armor.

    If you're one of those people who wants to wear medium armor + 3 offensive sets in pvp, don't be surprised when people immediately target you and crush you; because we know that those builds are both dangerous & squishy.
  • Strider__Roshin
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    bantad87 wrote: »
    Daus wrote: »
    5 pieces of heavy should reduce your damage output by 8%, and while we're at it remove defile from reverb, and tanks really don't need increased healing received as a passive.

    Did you really just say that tanks, the main recipients of a healers attentions, shouldn't get increased healing received? Oh dear.

    Less damage taken is increased healing received. Heavy armor has enough survivability without that passive.
  • bulbousb16_ESO
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    Stx wrote: »
    People will complain about literally anything. If s/b gets nerfed then they will complain about the next thing.
    Right. That's how improvements happen in life.
    Lethal zergling
  • Stx
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    Stx wrote: »
    People will complain about literally anything. If s/b gets nerfed then they will complain about the next thing.
    Right. That's how improvements happen in life.

    No that's how you ruin a game. By constantly listening to the masses and nerfing everything.
  • bulbousb16_ESO
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    Stx wrote: »
    No that's how you ruin a game. By constantly listening to the masses and nerfing everything.
    So, Cyrodiil performance is fine?

    Lethal zergling
  • bantad87
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    Daus wrote: »
    bantad87 wrote: »
    Daus wrote: »
    5 pieces of heavy should reduce your damage output by 8%, and while we're at it remove defile from reverb, and tanks really don't need increased healing received as a passive.

    Did you really just say that tanks, the main recipients of a healers attentions, shouldn't get increased healing received? Oh dear.

    Less damage taken is increased healing received. Heavy armor has enough survivability without that passive.

    That's not how it works. Healing received requires an active component (someone must have healed you), taking less damage is a passive component. Certainly, switching that passive to 8% less damage taken MIGHT be more in line with a tank role, but it would also be a buff to Heavy Armor.
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