if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
S/B damage abilites is sustained pressure. No one is spamming reverb that knows how to play anyway. Its timed correctly to keep the pressure up with other abilities and dots and its also a melee ability that comes with risk and reward. Its already been nerfed down to four seconds. Stop trying to nerf playstyles that you got beat by.
The quality of the game is constantly going downhill with the number of people playing tank builds that put everything into survival, the main factor supporting that playstyle is sword and board. The defensive weaponset offers major defile, major fracture & breach, minor maim and minor heroism, a cc and a gap close on a defensive set. It also has an and armour trait, a champion point option and a jewellery glyph that work to reduce its cost. The mitigation it offers is easily the far best option for nearly every build and there is no negative effect to continually block unlike streaking or dodge rolling making it have no downside for constantly using it. It is in fact so effective that you can easily make a permablock magica build that utilises it as well as a stamina build. A huge nerf to it would drastically improve and speed up gameplay.
if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
S/B damage abilites is sustained pressure. No one is spamming reverb that knows how to play anyway. Its timed correctly to keep the pressure up with other abilities and dots and its also a melee ability that comes with risk and reward. Its already been nerfed down to four seconds. Stop trying to nerf playstyles that you got beat by.
They don’t beat me, but since defile is seen as too strong for an ultimate I have no idea how people can defend it being on a spammable.
Chilly-McFreeze wrote: »if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
S/B damage abilites is sustained pressure. No one is spamming reverb that knows how to play anyway. Its timed correctly to keep the pressure up with other abilities and dots and its also a melee ability that comes with risk and reward. Its already been nerfed down to four seconds. Stop trying to nerf playstyles that you got beat by.
They don’t beat me, but since defile is seen as too strong for an ultimate I have no idea how people can defend it being on a spammable.
You're intentionally misleading, aren't you? They didn't saw defile as "too strong for an ultimate" per se. They saw that a combination of the following was too much:
- instant
- stun
- good damage
- 20% damage amplifier
- major defile
So stop with this nonsense already.
Chilly-McFreeze wrote: »if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
S/B damage abilites is sustained pressure. No one is spamming reverb that knows how to play anyway. Its timed correctly to keep the pressure up with other abilities and dots and its also a melee ability that comes with risk and reward. Its already been nerfed down to four seconds. Stop trying to nerf playstyles that you got beat by.
They don’t beat me, but since defile is seen as too strong for an ultimate I have no idea how people can defend it being on a spammable.
You're intentionally misleading, aren't you? They didn't saw defile as "too strong for an ultimate" per se. They saw that a combination of the following was too much:
- instant
- stun
- good damage
- 20% damage amplifier
- major defile
So stop with this nonsense already.
Exactly, and what is reverberating smash:
- instant
- stun
- good damage
- major defile
The only difference I see is the ultimate has a 20% damage boost and the spammable isn’t an ultimate.
DarkerDreams wrote: »imredneckson wrote: »TheRealPotoroo wrote: »Blocking costs stamina and I presume you're talking about PVP, in which case leave your nonsense out of PVE where sword and board tanks have suffered bitterly already because of PVP 'balancing'.
^ Dudes right. We PvP players have destroyed much of the game for the PvE community like regening stamina while blocking, heavy attacks with bows, crits with proc sets, and Camo Hunter to name only a few.
No! I really hate every time I see one of these statements. PvP players did not ruin anything for PvE, just as PvE didn't ruin anything for PvP. What ruined it is ZOS not separating the two and trying to "balance" every thing together. (( Of course 'balance' is really code for lets keep moving the bar on purpose without ever really balancing anything ))
Chilly-McFreeze wrote: »The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »
The sets are fine. Heavy Armor Passives have already been nerfed, and they aren't very strong compared to Medium and Light passives.
So, you know what specific sets I was thinking about?
Fury
7th
Ravager
Veiled
etc
Those are some of the sets that are popular to complain about for being too strong. I would imagine those are the sets that you are thinking about. Sure you can pull a "You're wrong, I was thinking about... Shalk!" but we both know that isn't true.
You could have stopped after the first 2 sets. Ravager and Veiled are fine, the 7th/Fury combo imo is not.
Ravager? A set that only 1 class can effectively use + demands to deal damage is fine while a set that demands to get critted 25 times is not? Why? Because if grants ~100 more wpn dmg?
The Uninvited wrote: »Chilly-McFreeze wrote: »The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »
The sets are fine. Heavy Armor Passives have already been nerfed, and they aren't very strong compared to Medium and Light passives.
So, you know what specific sets I was thinking about?
Fury
7th
Ravager
Veiled
etc
Those are some of the sets that are popular to complain about for being too strong. I would imagine those are the sets that you are thinking about. Sure you can pull a "You're wrong, I was thinking about... Shalk!" but we both know that isn't true.
You could have stopped after the first 2 sets. Ravager and Veiled are fine, the 7th/Fury combo imo is not.
Ravager? A set that only 1 class can effectively use + demands to deal damage is fine while a set that demands to get critted 25 times is not? Why? Because if grants ~100 more wpn dmg?
Nope, like I said it's the combination of 7th + Fury. With the right CP allocation in the mix, it grants a lot of damage mitigation while still providing a ton of weapon damage.
kathandira wrote: »Think of the consequences. It sounds like you are talking about PvP. But think of the other part of the game. If you nerf S&B in PvP, how would that affect PvE? I would rather not have our Tanks in Vet Trials screwed because of PvP.
Chilly-McFreeze wrote: »The Uninvited wrote: »Chilly-McFreeze wrote: »The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »
The sets are fine. Heavy Armor Passives have already been nerfed, and they aren't very strong compared to Medium and Light passives.
So, you know what specific sets I was thinking about?
Fury
7th
Ravager
Veiled
etc
Those are some of the sets that are popular to complain about for being too strong. I would imagine those are the sets that you are thinking about. Sure you can pull a "You're wrong, I was thinking about... Shalk!" but we both know that isn't true.
You could have stopped after the first 2 sets. Ravager and Veiled are fine, the 7th/Fury combo imo is not.
Ravager? A set that only 1 class can effectively use + demands to deal damage is fine while a set that demands to get critted 25 times is not? Why? Because if grants ~100 more wpn dmg?
Nope, like I said it's the combination of 7th + Fury. With the right CP allocation in the mix, it grants a lot of damage mitigation while still providing a ton of weapon damage.
Right. With *** sustain and average at best regen crit.
E: whoopsy
https://youtu.be/47MmrX-uUiEHuh, what?
If someone is unkillable tank then why bother, leave him and go after someone else. Most likely he can't kill you either.
No need to make these nerf threads. Do you realize that pve also exists? What are tanks supposed to do then if they cant be tanky.
The Uninvited wrote: »Chilly-McFreeze wrote: »The Uninvited wrote: »Chilly-McFreeze wrote: »The Uninvited wrote: »The Uninvited wrote: »The Uninvited wrote: »
The sets are fine. Heavy Armor Passives have already been nerfed, and they aren't very strong compared to Medium and Light passives.
So, you know what specific sets I was thinking about?
Fury
7th
Ravager
Veiled
etc
Those are some of the sets that are popular to complain about for being too strong. I would imagine those are the sets that you are thinking about. Sure you can pull a "You're wrong, I was thinking about... Shalk!" but we both know that isn't true.
You could have stopped after the first 2 sets. Ravager and Veiled are fine, the 7th/Fury combo imo is not.
Ravager? A set that only 1 class can effectively use + demands to deal damage is fine while a set that demands to get critted 25 times is not? Why? Because if grants ~100 more wpn dmg?
Nope, like I said it's the combination of 7th + Fury. With the right CP allocation in the mix, it grants a lot of damage mitigation while still providing a ton of weapon damage.
Right. With *** sustain and average at best regen crit.
E: whoopsyhttps://youtu.be/47MmrX-uUiE
whoopsy indeed. Not my build, just an example
if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
Edit: Apologies as I thought this was a 1vx video. While I do agree having a discussion about possibly over performing armor sets is warranted thats separate from s/b issues.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
This is a separate issue, but I would like to point out this is incorrect. You can hit 30k resistances wearing 5x light.
My issue with sword and board is moreso that it’s loaded up with cc and pvp offensive abilities making it more potent offensively then other damage weapon lines. If someone wants to be a tank that’s fine. but do they really need a spammable that gives major defile plus stun, or the best charge?
S/B damage abilites is sustained pressure. No one is spamming reverb that knows how to play anyway. Its timed correctly to keep the pressure up with other abilities and dots and its also a melee ability that comes with risk and reward. Its already been nerfed down to four seconds. Stop trying to nerf playstyles that you got beat by.
They don’t beat me, but since defile is seen as too strong for an ultimate I have no idea how people can defend it being on a spammable.
You're intentionally misleading, aren't you? They didn't saw defile as "too strong for an ultimate" per se. They saw that a combination of the following was too much:
- instant
- stun
- good damage
- 20% damage amplifier
- major defile
So stop with this nonsense already.
Exactly, and what is reverberating smash:
- instant
- stun
- good damage
- major defile
The only difference I see is the ultimate has a 20% damage boost and the spammable isn’t an ultimate.
Not every instant cast ability is a spam, or get's used as one. But of course, if you're implying that a reapplication of debuffs/ stuns on cooldown is considered as spamming then sure. Nobody uses Reverb as a spam. Ransack and Heroic are far to compelling as a spam in comparison to this. BTW if you're using Reverb it means you're bound to a specific weapon line. Something that your "ultimate vs "spam" comparison doesn't consider.
Nonetheless that "good damage" is merely around 30% of Incap - and don't act like 20% damage boost is nothing. Or what are you on about? Next patch gank via Reverb?
Honestly, this sounds rather like another episode of "they took mah toys, now I take yours."
if your not killing in pvp and cant be killed or better yet have 30k health sword and board and over shadow my glass cannon build, or medium armor high damage nb or light armor sorc im sorry the game is busted. there should be more incentive to wear light armor and medium armor then wearing heavy and still out performing these dps rolls, and on top of that pair heavy with sword and board it breaks pvp , also pvp is over saturated with snares and aoe damage wonder whos fault that is
Reverb: only 4 second defile, costly and low damage.
Ransack: cheap and has major fracture, but low damage for a spammable.
Heroic slash: ok damage and snare, but very costly
If you Bash weave you do gain some damage, but it costs a ton. (Heroic Bash weave costs almost 4k stam per weave)
Also while the line offers great debuff, it's not like you can fit them all in one build generally.