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So now incap will cause silence. Are Nightblades happy with this new change?

  • Silver_Strider
    Silver_Strider
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.

    I love how you try and argue for him to learn NB when you yourself have no clue at all. Fear>Cloak>Incap gives the target time to break free and dodge Incap.

    L2P NB yourself before telling others too.

    Bro it was an example lol you can just cloak then do incap without fear. Fear is a hard CC so if you can't do that 1 second rotation off before they break free it's a user error

    You INSULTED Viper, stating they didn't know how to play NB and then try and pass it off as an "example" when called out on it, when all it really demonstrated is how NOT to play NB. You trying to backtrack is just prove that you can't even stand by your own argument because YOU DON'T KNOW HOW TO PLAY NB and know that the argument is hogwash. Fear being a Hard CC means nothing since it's still entirely possible to break free from it and dodge an incoming Incap if the NB uses Cloak beforehand to try and cheese a crit. The only time that combo even works is if you use Dawnbreaker because they can't dodge it but they already have CC immunity from the Fear so the stun on both Incap and Dawnbreaker are completely irrelevant in any context that isn't just a straight up gank, which is the only time your 2nd example is applicable as well; No one, that isn't a potato in PvP, is going to be fighting a NB, watch them cloak and end up getting hit with Incap after. It just doesn't happen against good players. Plain and simple.
    Edited by Silver_Strider on May 12, 2019 6:29AM
    Argonian forever
  • goldenarcher1
    goldenarcher1
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    therift wrote: »
    All Nightblade skills should throw glitter.

    Rainbow glitter.


    Glitter Cloak-shroud yourself in glitter and dazzle your enemy for 2.9 seconds.

    4iB2fJx.gif
  • hakan
    hakan
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    With SA and GF nerfed, they shouldnt have touched Incap. But they want to buff it even further? Make the stun at 100/110.
  • MaleAmazon
    MaleAmazon
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    Right. I´ll just step into the fire here.

    If this even goes live; how will this wreck the game?

    It is an ultimate which is probably part of a burst. It´s 3 seconds of it. You can still block or roll away during the silence. Doesn´t seem that massive tbh. You should be defending during the burst anyway. Yeah you can´t spam shield.. ok. But since I read the forum posts and they told me shield and healing are useless in PvP, this isn´t a problem <3

    It´s funny (well, not really) how balance discussions like this seem to almost always go into massive hyperbole. Apparently noone ever gets hit by uppercut+morphs in PvP since it´s a channel, meanwhile you can also never dodge anything in PvP because of 5 second lag. Also, if you are affected by heavy dots just use templar purge while spamming shield stack and also everyone is a stamina NB.


    Personally I just don´t like the 'silence' effect. Didn´t before either. Why have something that incapacitates (hehe) magicka players and does nothing on stamina? IMO we need new effects, that people can have their heads explode about.
    Edited by MaleAmazon on May 12, 2019 8:33AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    4k62qlq.png
    I just realized most people just come here and comment in order to get votes since they have nothing better to do...because they cant even read and understand what changes were actually made.
    P.S. at least I finally got to use this meme :3
  • Shadowasrial
    Shadowasrial
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    Ok so the post has kinda derailed a bit. But obviously many people who main a nb aren’t particularly thrilled by the silence being added. Primarily for the same reason that we feel this skill is limiting in regards of stamina classes. However there are many Magicka skills that stamina uses. I mean look at our cloak. If you incap a nightblade they won’t be able to cloak away for three seconds or use the shade. That leaves them open if they try to run away. Not to mention all classes ultimates are silenced just as an example. However I’m still not seeing many people post any ideas they think would be a valuable change to the skill over silence. So put on your thinking caps. IF THE DEVS DO DECIDE ITS TIME FOR INCAPS CHANGE THEN WHAT CHANGE WOULD YOU HOPE FOR?
  • Kidgangster101
    Kidgangster101
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.

    I love how you try and argue for him to learn NB when you yourself have no clue at all. Fear>Cloak>Incap gives the target time to break free and dodge Incap.

    L2P NB yourself before telling others too.

    Bro it was an example lol you can just cloak then do incap without fear. Fear is a hard CC so if you can't do that 1 second rotation off before they break free it's a user error

    You INSULTED Viper, stating they didn't know how to play NB and then try and pass it off as an "example" when called out on it, when all it really demonstrated is how NOT to play NB. You trying to backtrack is just prove that you can't even stand by your own argument because YOU DON'T KNOW HOW TO PLAY NB and know that the argument is hogwash. Fear being a Hard CC means nothing since it's still entirely possible to break free from it and dodge an incoming Incap if the NB uses Cloak beforehand to try and cheese a crit. The only time that combo even works is if you use Dawnbreaker because they can't dodge it but they already have CC immunity from the Fear so the stun on both Incap and Dawnbreaker are completely irrelevant in any context that isn't just a straight up gank, which is the only time your 2nd example is applicable as well; No one, that isn't a potato in PvP, is going to be fighting a NB, watch them cloak and end up getting hit with Incap after. It just doesn't happen against good players. Plain and simple.

    I'm very glad that when you play the game you can break free so fast every single time someone uses a cc. Especially when the cc in question being fear has always had bugs and trouble breaking out of.

    And you talk about gank builds...... This forum calls NB a stealthy assassin. Most of these people run gank builds. They think they have the right to 1 shot a tank..... The description desribes them being able to get in and out of combat....... Now your gonna say that opening with a stealth to incap is a gank build when that's what it's supposed to be? Lol

    Yes it was an example there are many.different ways to land incap and it doesn't just land on potatoes either. Incap has always been one of the best damaging moves especially for the cost.
  • Starlock
    Starlock
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    Jaraal wrote: »
    Shardaxx wrote: »
    As others mentioned, its also completely useless for pve.

    This seems to be the new "vision", to balance PvP play by making skills and racial passives worthless in PvE. Why they choose to alienate the majority of their player base to appease the PvP minority (with huge, rather than subtle changes) is beyond me.

    I’ve noticed this too. It is very concerning. Even the new class seems to have a lot of useless skill morphs if you don’t PvP. the entire corpse tether mechanic doesn’t seem to be designed with PvE in mind.
    Edited by Starlock on May 12, 2019 2:17PM
  • Wildberryjack
    Wildberryjack
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    Gonna be honest, one of the things that drove me away from another game were nerfs to skills because of PvP that had a negative impact on PvE play. Fewer people PvP than PvE so messing up abilities for PvE players to "balance" PvP never made sense to me. Sorry guys but that's how I see it. Why should 1k people have their play ruined to appease 1 whiner? For me Incap is now utterly worthless and will be removed from my bar. This change needs to be reverted.
    Edited by Wildberryjack on May 12, 2019 2:22PM
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Silver_Strider
    Silver_Strider
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.

    I love how you try and argue for him to learn NB when you yourself have no clue at all. Fear>Cloak>Incap gives the target time to break free and dodge Incap.

    L2P NB yourself before telling others too.

    Bro it was an example lol you can just cloak then do incap without fear. Fear is a hard CC so if you can't do that 1 second rotation off before they break free it's a user error

    You INSULTED Viper, stating they didn't know how to play NB and then try and pass it off as an "example" when called out on it, when all it really demonstrated is how NOT to play NB. You trying to backtrack is just prove that you can't even stand by your own argument because YOU DON'T KNOW HOW TO PLAY NB and know that the argument is hogwash. Fear being a Hard CC means nothing since it's still entirely possible to break free from it and dodge an incoming Incap if the NB uses Cloak beforehand to try and cheese a crit. The only time that combo even works is if you use Dawnbreaker because they can't dodge it but they already have CC immunity from the Fear so the stun on both Incap and Dawnbreaker are completely irrelevant in any context that isn't just a straight up gank, which is the only time your 2nd example is applicable as well; No one, that isn't a potato in PvP, is going to be fighting a NB, watch them cloak and end up getting hit with Incap after. It just doesn't happen against good players. Plain and simple.

    I'm very glad that when you play the game you can break free so fast every single time someone uses a cc. Especially when the cc in question being fear has always had bugs and trouble breaking out of.

    And you talk about gank builds...... This forum calls NB a stealthy assassin. Most of these people run gank builds. They think they have the right to 1 shot a tank..... The description desribes them being able to get in and out of combat....... Now your gonna say that opening with a stealth to incap is a gank build when that's what it's supposed to be? Lol

    Yes it was an example there are many.different ways to land incap and it doesn't just land on potatoes either. Incap has always been one of the best damaging moves especially for the cost.

    You're putting words in my mouth as I never said anything about gank builds. I stated that the only time you can Cloak>Incap with almost guaranteed success is if you're ganking as no one that isn't a potato is going to let a NB they are actively fighting go into cloak and just let them land an Incap. I never argued about Incap's damage but that your examples are bad and only work against bad players.

    Arguing that Fear being a buggy mess of a skill as a justification for anything other than ZOS being incompetent in programing is hardly fair since that's entirely on ZOS's side and not a player issue at all. Are you going to argue that Grim Focus needs to be nerfed because NB can keep the mitigation buff almost indefinitely because of the" stuck in combat" bug on ZOS's side or does the bug need fixing? If you argue for bug fixes, I'd agree with you that they need to be fixed but trying to advocate that, because of a bug, something is OP is the wrong way to go about something. Treat the cause of the problem, not the symptoms.
    Edited by Silver_Strider on May 12, 2019 6:29PM
    Argonian forever
  • Tetrafy
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    The stun isnt even that bad whybare the renerfing the skill into oblivion. Who at zos is in charge of balance have they ever played pvp before?
  • Tetrafy
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    max_only wrote: »
    BlueRaven wrote: »
    Unless it can be useful in a trial, I am not really interested in it.

    This ultimate seems entirely aimed at PvP, which again seems to be taking a front seat over any PvE considerations.
    Starlock wrote: »
    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.
    Starlock wrote: »
    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.

    they have mastered an art of making skills useless
    They really need to start balancing pve and pvp separately. Then we wouldn't be having these issues.
    Jaraal wrote: »
    Shardaxx wrote: »
    As others mentioned, its also completely useless for pve.

    This seems to be the new "vision", to balance PvP play by making skills and racial passives worthless in PvE. Why they choose to alienate the majority of their player base to appease the PvP minority (with huge, rather than subtle changes) is beyond me.

    All of this.

    This is what happens when you make the pvp lead the lead of all combat.

    Apparently they havent learned much from vanilla destiny 2. Its better to have everything good and balanced than everything nerfed and useless.
  • Jaraal
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    Gonna be honest, one of the things that drove me away from another game were nerfs to skills because of PvP that had a negative impact on PvE play. Fewer people PvP than PvE so messing up abilities for PvE players to "balance" PvP never made sense to me. Sorry guys but that's how I see it. Why should 1k people have their play ruined to appease 1 whiner?

    As a multi-billion dollar business, you would think it should be the other way around, to make your product appealing to the largest number of people possible, rather than a select few. And yet, even the majority of the select few are against this particular change.

    Makes one wonder what's going on, for sure.




    Edited by Jaraal on May 12, 2019 5:33PM
  • Firstmep
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    Until they fix petsorcs, they might as well leave the silence in.
  • khajiitNPC
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    As long as there is counterplay. Idk for sure, but can it be blocked? Can it be dodged?

    1v1 it’d be pretty strong versus magicka classes. I’d suggest a better visual on the NB whose Incap is 120 or above to telegraph to their opponent to get ready to git gud.

    Group play, not as much as a threat. It sounds like the community will need to learn how to peel, especially if the target is the healer.

    Over all I think the game needed more silences.
  • JumpmanLane
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    Tetrafy wrote: »
    The stun isnt even that bad whybare the renerfing the skill into oblivion. Who at zos is in charge of balance have they ever played pvp before?

    The only one I EVER saw play, played a “brawler” type NB that really couldn’t brawl lol.
  • hakan
    hakan
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    Gonna be honest, one of the things that drove me away from another game were nerfs to skills because of PvP that had a negative impact on PvE play. Fewer people PvP than PvE so messing up abilities for PvE players to "balance" PvP never made sense to me. Sorry guys but that's how I see it. Why should 1k people have their play ruined to appease 1 whiner? For me Incap is now utterly worthless and will be removed from my bar. This change needs to be reverted.

    Why incap is useless in pts for pve? Where does stun and defile benefits you?
  • LordTareq
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    The thing is, none of the nightblade changes will actually do much to change the balance. A significantly nerfed Incapacitating Strike will simply be replaced by Dawnbreaker of Smiting or Onslaught, both of which are just as potent.

    Surprise attack is nerfed but the stamina morph of Power Extraction is buffed so much that it does roughly equal damage, meaning Stamblades will slot that as their spammable and do similar or even more damage as its far easier to actually hit opponents with undodgeable and targetless PBAOE than with surprise attack, not to mention its AOE.

    Finally the Relentless Focus nerf, yes its a damage loss but gives some increased survivability + the buff to Double Take basically means is a straight swap of nightblade damage vs survivability.

    It's my honest opinion that Surprise Attack & Incapacitating Strike should be kept as they are on live. The rest of the changes are okey, with the loss of minor berserk compensated with a little bit of survivability.
  • twilightwarrick
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    if they had just left us alone at the start of year, everything would be fine.
    yes as it stands now,
    its a dogs breakfast, too many nerfs, and a strange buff.
    everything shouldn't be focused around pvp its ruining the game as a whole
    Edited by twilightwarrick on May 12, 2019 10:36PM
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    therift wrote: »
    All Nightblade skills should throw glitter.

    Rainbow glitter.
    Rainbow glitter is NEVER the wrong answer.

    <3o:)<3
  • acw37162
    acw37162
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    I made it to “not enough utility”and stopped reading.

    This skill is downright cancerous, I think Wrobel still works at ZOS,

    Anyone who cast a healing skill in PVP or BG’s is going to be hit with four of these is row.

    This change is downright toxic.
  • Dojohoda
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    As a mostly magblade player who uses soul harvest, I don't know. In other threads, I've made a few unqualified comments in the forum about it. I'm hoping to visit PTS in a few days to try the many changes that's being made to nightblade. From just reading the patch notes, it seems like the nightblade toolkit is very much changed. I'll have to L2P again.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • BrokenGameMechanics
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    Shardaxx wrote: »
    I realise that Mag chars don't have much stam, but they can manage a block and a couple of dodge rolls, and the silence will be over. As others mentioned, its also completely useless for pve.

    What would you say is you average value of your low resource? My Magden is rarely sitting at max stamina when engaged in combat, rushing in to engage, or fleeing out to disengage. Sure if I'm just standing there, I'll probably be at 100% and have a block and a couple dodge rolls in me, but when it matters, not even close. I might have 1 action doable, a block or roll.

    Edited by BrokenGameMechanics on May 13, 2019 2:17AM
  • Waffennacht
    Waffennacht
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    Hrm PvE usefulness?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Feanor
    Feanor
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    Hrm PvE usefulness?

    That’s the point though. Major Defile and a single target stun were as useless as a silence would be there. Soul Harvest always was the PvE morph because the secondary effect is better. If you look at generating Major Force uptime with Master Architect Incap probably isn’t your morph.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • marius_buys
    marius_buys
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    There goes even MORE of my Tel Var to a no skill unavoidable indefensible combo. #ThugNBLife
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
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