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So now incap will cause silence. Are Nightblades happy with this new change?

Shadowasrial
Shadowasrial
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I mean in theory it sounds great but I feel that it doesn’t have enough utility for the ultimate and obviously many of the magic class players are against this new perk. Personally I hope they just leave incap as it is on live as there isn’t really much else they can do to change this skill. It already has a stun so adding it back wouldn’t really change much. It still gives the damage buff temporarily so that’s good. I don’t see them adding major fracture as that would make the skill useless when we have the mark. We could possibly add a resource drain to the skill causing the targets primary resource to cost twice as much for a set amount of time. Perhaps adding a brief window where we ignore the targets resistances would be another viable option. What ideas do you other nightblades have? What would you like to see incap strike or its other morph do?
  • Vietfox
    Vietfox
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    What ideas do you other nightblades have?

    Nerf sorcs :)
  • Czekoludek
    Czekoludek
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    No, we get many unnecesary nerfs and buff that is way overpowered. Things are good for us on live, on pts nb is a mess right now.
  • SippingPotions
    SippingPotions
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    I think it will be great fun to destroy helpless mag builds if this change goes live. That being said, I’m left scratching my head on this one. Three seconds is a really long time for a mag toon to be unable to use mag based skills. Remember when rune cage was unavoidable with damage guaranteed? Any potato could get a free kill in three seconds because there was literally no counter play.

    Silence on incap will be the rune cage of 2019, only more polarizing because it will be useless against Stam toons and a free kill against mag. I can’t wait for all the “just run 20k Stam and L2P” posts if this somehow makes it to live.

    I know the devs are talking about somehow changing the silence to add counter play. But if they make the silence breakable and give cc immunity after, Incap will be worse than if they had just added maim (devs already admitted maim was useless). And I haven’t heard any other ideas of how to add counter play while still keeping the skill relevant.

    Personally I think that it will be hard to change incap in a way that seems balanced, while still making it worth slotting over the newly buffed DBoS.
    Edited by SippingPotions on May 11, 2019 10:44PM
  • therift
    therift
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    All Nightblade skills should throw glitter.

    Rainbow glitter.
  • BlueRaven
    BlueRaven
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    Unless it can be useful in a trial, I am not really interested in it.

    This ultimate seems entirely aimed at PvP, which again seems to be taking a front seat over any PvE considerations.
  • Starlock
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    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.
  • oxygen_thief
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    Starlock wrote: »
    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.

    they have mastered an art of making skills useless
  • ApostateHobo
    ApostateHobo
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    They really need to start balancing pve and pvp separately. Then we wouldn't be having these issues.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.
  • Katahdin
    Katahdin
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    Nightblade main

    No I am not happy with any of the changes.
    They need to leave incap as it is on live except remove the stun
    or leave the stun and change defile to minor
    Silence is over the top imo

    And just fix the damn desync with snipe

    .
    Edited by Katahdin on May 11, 2019 11:48PM
    Beta tester November 2013
  • Shardaxx
    Shardaxx
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    The problem with it is that the silence will only affect Magicka characters, against Stam its kinda useless. Also couldn't someone hit by this just block and dodge roll away? Killing them in 3 seconds with no stun isn't gonna be guaranteed or even easy once people get used to it. I realise that Mag chars don't have much stam, but they can manage a block and a couple of dodge rolls, and the silence will be over. As others mentioned, its also completely useless for pve.

    Not a fan of this change, but I guess we'll see how it plays.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Shadowasrial
    Shadowasrial
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    I mean realistically incap isn’t the real problem. As it is on live isn’t realistically overpowered for a single target skill. Compared to other ultimates that hit multiple targets, undodgable, or have super large aoes that last entirely too long. Incap has 5 meters of range is dodgeable can easily be blocked it does decent damage as an ultimate should and it increases the damage you do against that target, while fully charged stuns the target so you can line up some burst and the major defile gives you a chance to finish them off before they can heal back up. But it’s only a chance. Iv seen plenty of players just eat a full incap without it even phasing them and iv got over 4500 weapon damage.
  • Strider__Roshin
    Strider__Roshin
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    The bitter part of me is happy, but I know it's not a healthy change. If it were up to me I'd remove silence and replace it with something entirely.
  • russelmmendoza
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    Nightblades like us should be remove from the game, the devs is nerfing nightblades so hard, the class should be remove from the game itself.

    Yes I am effing salty.
    And no I wont be testing it on actual gameplay because I get kicked out of game every 5 minutes, yes zos effing hate me.
    I play gta5, warframe, planetside2 and dc universe online and I play fine. Why is it eso is the only game that constantly lags me out.


  • Shadowasrial
    Shadowasrial
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    I just pray that zos finds a way to make assassin style nightblades viable next patch without nerfing us into the ground and without making every single class start crying again
  • Silver_Strider
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    I like the Reave passive added but as for changing the Defile/Stun into a Silence instead, that is a bit of a gray area for me.

    I don't hate it but I don't like it either since I never felt Incap was a problem at all. Sure, it was strong but hardly game breaking, even in PvP, and I still think that the change was unnecessary for the most part. I do see Silence as a strong effect, even too strong given its lack of counters but at the same time, I'm still laughing at all the people that wanted Incap to lose the Stun/Defile on it and are now going crazy that it has an even more broken effect on it than ever. I doubt it'll go Live but if it does, I expect to NEVER see a magic build in PvP again, outside the extremely stubborn.

    I don't care at this point.
    Argonian forever
  • Gilvoth
    Gilvoth
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    i wish we could have a new assassin class with all new skills in it and able to cast invisibility the same as nightblade can right now on live, but everything else changed to a new and better assassin rogue type class.
    i allways play assassin dps rogue stealthing bow type classes in all the mmo's ive played for the past 15 + years and i allways love casting invisibility and staying hidden and stealthed.
    especialy with throwing axes, throwing stars, and even hand to hand combat, and i love the escape things like the pet shades i can cast and teleport to them and even traps, all kinds of traps would be awesome!
    and as allways, my beloved Bow.
    and as allways, FAST incredible fast as horses sneak speeds.
    on topic:
    the only reason i was using incap was for the stun and extra damage if they got too close to me then i would use it to knock them down and escape.
    but now the stunn is remove, so i need a new ultimate.

    Edited by Gilvoth on May 12, 2019 2:21AM
  • Kidgangster101
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.
  • Deathlord92
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    I think nb is fine as it is on live especially considering how op pet sorcs are but if incap must be tone down I think we should lose our stun but keep major defile and reave we have fear for our stun 🙂
  • Shadowasrial
    Shadowasrial
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    I also agree that we should loose our stun and keep defile and reave. Technically if you cloak surprise attack we stun anyways follow with an incap killer blade and you should be fine
  • Lab3360
    Lab3360
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    Optimal option

    Delete Game.
    Problem solved.
  • Silver_Strider
    Silver_Strider
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.

    I love how you try and argue for him to learn NB when you yourself have no clue at all. Fear>Cloak>Incap gives the target time to break free and dodge Incap.

    L2P NB yourself before telling others too.
    Argonian forever
  • Kel
    Kel
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    Shardaxx wrote: »
    The problem with it is that the silence will only affect Magicka characters, against Stam its kinda useless. Also couldn't someone hit by this just block and dodge roll away? Killing them in 3 seconds with no stun isn't gonna be guaranteed or even easy once people get used to it. I realise that Mag chars don't have much stam, but they can manage a block and a couple of dodge rolls, and the silence will be over. As others mentioned, its also completely useless for pve.

    Not a fan of this change, but I guess we'll see how it plays.

    It won't only affect magicka characters though. It WILL hit them worse, yes.
    But considering stam sorc and stam DK's both have alot of magicka abilities in thier toolkit, especially DK's who's defense is almost all magicka based, it starts to not look so useless against stamina. That's mostly for PvP.

    In PvE, this is hot, stinky garbage.
    Edited by Kel on May 12, 2019 2:51AM
  • Jaraal
    Jaraal
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    Shardaxx wrote: »
    As others mentioned, its also completely useless for pve.

    This seems to be the new "vision", to balance PvP play by making skills and racial passives worthless in PvE. Why they choose to alienate the majority of their player base to appease the PvP minority (with huge, rather than subtle changes) is beyond me.
  • Red_Feather
    Red_Feather
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    Let's see how it goes.
  • merevie
    merevie
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    How do I feel about my blade right now?

    *SNARL*
  • max_only
    max_only
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    BlueRaven wrote: »
    Unless it can be useful in a trial, I am not really interested in it.

    This ultimate seems entirely aimed at PvP, which again seems to be taking a front seat over any PvE considerations.
    Starlock wrote: »
    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.
    Starlock wrote: »
    Well, they just made it useless for PvE, since silence is pretty much useless in PvE, so not a fan.

    they have mastered an art of making skills useless
    They really need to start balancing pve and pvp separately. Then we wouldn't be having these issues.
    Jaraal wrote: »
    Shardaxx wrote: »
    As others mentioned, its also completely useless for pve.

    This seems to be the new "vision", to balance PvP play by making skills and racial passives worthless in PvE. Why they choose to alienate the majority of their player base to appease the PvP minority (with huge, rather than subtle changes) is beyond me.

    All of this.

    This is what happens when you make the pvp lead the lead of all combat.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Gilvoth
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    everyone has different ways of using different skills and no one method is the "right" method, they are all intelligent and usefull different ways of using all the skills in eso, not just incap.
    all kinds of builds use things differently.
  • Kidgangster101
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    I honestly don't understand why they don't just leave it as it is on live. They already nerfed it not long ago to only stun at 120. If they feel the need to nerf it even more, they could change it from major to minor defile.

    I like how nightblade players don't even know their own toolkit lol.

    You do know that you can fear them to stay in place then go invis and use your ultimate to guarantee a crit and a stun right?

    If not please go read all your passives because them making the stun 120 isn't the problem because you already have access to stun lol.

    I love how you try and argue for him to learn NB when you yourself have no clue at all. Fear>Cloak>Incap gives the target time to break free and dodge Incap.

    L2P NB yourself before telling others too.

    Bro it was an example lol you can just cloak then do incap without fear. Fear is a hard CC so if you can't do that 1 second rotation off before they break free it's a user error
  • xAcrania
    xAcrania
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    Omegalul at these nb mains advocating for this change.
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