VaranisArano wrote: »VaranisArano wrote: »Kind of. Sort of. Not really.
The main reason for the constant balance changes is simple: ZOS needs to keep players playing the game. They need to keep players from getting bored and leaving for other games.
.
The latest few rounds of "balance" are going to push people out of the game if they go live
People have been saying this since Morrowind, at least.
Ragnarock41 wrote: »Joy_Division wrote: »It's not leaderboards or the (perception of the) META.
As far as your distaste for players and builders who in the pursuit of power only end up breaking the game, that's going to happen regardless of if there are leaderboards or how ZOS designs they're game. Some people enjoy "min-maxing," enjoy power, enjoy theory-crafting on how to break a game and this is inherent to games and competition in general. That's going to happen and there's going to be "game-breaking" builds.
ZOS's problem is that because pretty much the only thing that matter is a DPS parse, that power is easily quantifiable and thus "toxic" players have a strong foundation for their claims that their builds are "better." Every other fantasy game I have ever played has ensured that power is more than just damage and intentionally made classes have their strengths and weaknesses so they'd shine in some encounters but not so much in others.
There is not enough depth in PvE to have classes be useful in ways other than increasing total DPS done by the raid. Plain and simple, I hate to say it, I don't see a way out of this mess but ESO doesn't have enough sandbox elements to have value in classes other than the amount of DPS they provide.
Ragnarock41 wrote: »Joy_Division wrote: »It's not leaderboards or the (perception of the) META.
As far as your distaste for players and builders who in the pursuit of power only end up breaking the game, that's going to happen regardless of if there are leaderboards or how ZOS designs they're game. Some people enjoy "min-maxing," enjoy power, enjoy theory-crafting on how to break a game and this is inherent to games and competition in general. That's going to happen and there's going to be "game-breaking" builds.
ZOS's problem is that because pretty much the only thing that matter is a DPS parse, that power is easily quantifiable and thus "toxic" players have a strong foundation for their claims that their builds are "better." Every other fantasy game I have ever played has ensured that power is more than just damage and intentionally made classes have their strengths and weaknesses so they'd shine in some encounters but not so much in others.
There is not enough depth in PvE to have classes be useful in ways other than increasing total DPS done by the raid. Plain and simple, I hate to say it, I don't see a way out of this mess but ESO doesn't have enough sandbox elements to have value in classes other than the amount of DPS they provide.
The value in classes is different flavors. Less so in stam builds but it is still there. Having no classes would make the game boring and reduce game play.
Ragnarock41 wrote: »Ragnarock41 wrote: »Joy_Division wrote: »It's not leaderboards or the (perception of the) META.
As far as your distaste for players and builders who in the pursuit of power only end up breaking the game, that's going to happen regardless of if there are leaderboards or how ZOS designs they're game. Some people enjoy "min-maxing," enjoy power, enjoy theory-crafting on how to break a game and this is inherent to games and competition in general. That's going to happen and there's going to be "game-breaking" builds.
ZOS's problem is that because pretty much the only thing that matter is a DPS parse, that power is easily quantifiable and thus "toxic" players have a strong foundation for their claims that their builds are "better." Every other fantasy game I have ever played has ensured that power is more than just damage and intentionally made classes have their strengths and weaknesses so they'd shine in some encounters but not so much in others.
There is not enough depth in PvE to have classes be useful in ways other than increasing total DPS done by the raid. Plain and simple, I hate to say it, I don't see a way out of this mess but ESO doesn't have enough sandbox elements to have value in classes other than the amount of DPS they provide.
The value in classes is different flavors. Less so in stam builds but it is still there. Having no classes would make the game boring and reduce game play.
I would say the flavor is there in PvP, each class feels unique somewhat. But for PvE? Nah. Sure stamblade is somewhat unique but the rest of the stamina gang? All the same. Now yes, magicka has flavor, cause they are actually designed to be a class, not a boring collection of weapon abilities and some cheese sets to ensure viability, but hey, this is a separate discussion.
Yeah that latest silence on incap change is definietly connected to leaderboards...
So many lies.. score pushers and meta chasers are not realy the same. Score pushers sets the standards meta chasers run after. And balance changes happends because... balance? Even without leaderboards there would be a meta.
Saying something does not make it so. It would help if you actually explained why you think this as there seem to be no basis with the actual game design and this skills use.
First of all one must understand why it is used in PvE to begin with. It is used in PvE for the 20% boot to damage from your attacks and that is remaining. This been part of the base skill since the game launched.
The minor mangle is useless in trials. Last time we tested this even trash adds in a trial were immune.
Even the defile that was removed was not helpful in trials. I cannot think of a boss that gets healed in an existing trial.
So in the end it would be interesting to hear how you support this statement since it seems totally false.
eso elsweyr patch changes is the best changes ever........finally zenimax nerf nightblade, this is what alot of players was asking for long time.
thank you zenimax
META - most effective tactic available; that by no means infers that it is the only tactic that can clear content. It's simply the most effective, meaning the most refined. Sometimes it's refined to the point that it breaks the game, and becomes widespread. You know, because it's a meta. What you're failing to grasp is that ESO is unlike every other MMORPG out there in that it does not limit you to the way you're able to build your character and be viable. There are infinite combinations, and realistically no way to test them all.