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normal difficulty of the new DLC dungeons

  • Enemoriana
    Enemoriana
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    Facefister wrote: »
    What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.

    Just grab 3 people who will not run forward and trigger next stages of quests, who will wait for you to read and listen dialogs (bonus if english is not native so it takes even more time), who plays same time as you (bonus if it's most unpopular time) AND who do enough damage and doesn't die to any mechanic.

    It's nice to have one story for several dlc, but story should be available to everybody. Even people who don't have a lot of friends and likes to enjoy content without hurry.
    Edited by Enemoriana on February 1, 2019 2:07AM
    PC EU, @Enemoriana. Ru.
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  • FlyingSwan
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    It should be harder than previous normal dungeon DLC mods, hard enough to practice mechanics before going to vet.
    Enemoriana wrote: »
    Facefister wrote: »
    What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.

    It's nice to have one story for several dlc, but story should be available to everybody. Even people who don't have a lot of friends and likes to enjoy content without hurry.

    LOL, so much QQ over a *normal* dungeon. No wonder 50% of the vet DLC PUGs I run are a flop if this thread is indicative of the common denominator skill level in this game.

    Remember, it's only an optional snippet of story that's in the dungeon, it's not like the main story quest is tied to it. The main story quest will be the overland faceroll you all seem to love, but for those that like to be challenged a little, there'll be a little extra back story as a reward. I really can't see what all the fuss is about.
  • Lylith
    Lylith
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    are they soloable?

    maybe they should be.
  • Enemoriana
    Enemoriana
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    FlyingSwan wrote: »
    Enemoriana wrote: »
    Facefister wrote: »
    What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.

    It's nice to have one story for several dlc, but story should be available to everybody. Even people who don't have a lot of friends and likes to enjoy content without hurry.

    LOL, so much QQ over a *normal* dungeon. No wonder 50% of the vet DLC PUGs I run are a flop if this thread is indicative of the common denominator skill level in this game.

    Remember, it's only an optional snippet of story that's in the dungeon, it's not like the main story quest is tied to it. The main story quest will be the overland faceroll you all seem to love, but for those that like to be challenged a little, there'll be a little extra back story as a reward. I really can't see what all the fuss is about.

    For those who likes challenge, there is vet. Nobody asks to make vet super easy. It's about normal! What "challenge" are you searching there? Normals never are challenging for those who like hard content, but dlc normals are too difficult to do quest there without other players who [read my previous comment]. Doesn't matter usually, when there is only their own story, but here we have another thing.
    So they are bad for those who like story AND also bad for those who like challenge.

    Yes, this story is not something you can't play without, but it is part of story. So it should be done as other parts of this story. Challenge and story are not related, even the opposite - more challenging content is, less space for story it has.
    PC EU, @Enemoriana. Ru.
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  • Craziux
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    I'm all for new players. I believe all content should be doable for PUGs, and nothing in the game's difficulty should be based on animation canceling unless it's used for pure score-pushing and hard-modes. Things like normal Halls of Fabrication should be the same difficulty as normal Aetherian Archive to make it more easily doable for PUGs and new players that just want to have a fun game experience and enjoy the story.

    The Dungeon Finder Queue is also broken and the code needs to be looked into and fixed.

    We (The high cp players) have forgotten how weak we once were when we was born into the game and have become greedy. Final Fantasy XIV does a much better job at this, making harmony among players, but I still love ESO for what it is.
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  • Jeremy
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    zvavi wrote: »
    well, a lot of players are complaining they cant get the story inside because because even normal mode "is way too hard" for them. so thats a poll for how difficult the normal version of the new DLC dungeons SOULD be, not how you prefer it.

    btw my opinion is the even numbers. yes i do want it hard. preferably with an option for those who cant to complete the story without going inside the dungeon. and yes, i have popcorn in my hands (i honestly want to see the polls results, not to see people argue, but ye).

    I didn't have much trouble with the normal versions. But that's probably just because of my level and champion points. The the Wrathstone dungeons on veteran mode are over-the-top in my opinion. The one-shot mechanisms are taken to a ludicrous degree - often spammed and danced across your screen like a deadly game of dodge ball. The fights feel more like some kind of dodge mini game than actual combat. So it's just not my cup of tea, and they aren't enjoyable at all in my opinion. Just frustrating and annoying - a miserable experience even when you win. I'm not sure what demographic of players these DLC are supposedly targeting but I think it's safe to say I'm not a part of it.

    This game could benefit from a new dungeon design team in my opinion. They've become too reliant on dodge this or it kills you mechanics - which went out of style decades ago for a reason.
    Edited by Jeremy on May 9, 2019 10:44PM
  • oddbasket
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    It's not easy, the difficulty does seem higher. My tank queued into one of the Wrathstone vet dungeons for the 1st time with 3 other 1k+ CP players but they were dying left and right at the 2nd boss and then they gave up.
  • Heady
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    Grabs popcorn. You are here just to watch people argue.
    Needs to be a “complete upon arrival option”
  • barney2525
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    Grabs popcorn. You are here just to watch people argue.
    What is this dungeon Sould? Never found it. I would think I Sould have found it by now.

    Sould I keep looking?

    Just don't know what I Sould do here.

    8)


  • Grandma
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    It should be harder than previous normal dungeon DLC mods, hard enough to practice mechanics before going to vet. BUT they should also give an alternative for those who cant complete it to experience the story as well.
    the death of WoW was over-accessibility. not that accessibility is a problem, but when everything is super duper easy and there's no reason to do most content, people stop playing. if every new dungeon was fg1 difficulty, I would quickly stop playing them at all, because if i wanted to do fungal grotto i'd play fungal grotto.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Waffennacht
    Waffennacht
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    Lylith wrote: »
    are they soloable?

    maybe they should be.

    They are soloable - at least Frostvault is
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  • Schemering
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    there should be 3 levels for all dungeons; and hardmode in the most difficult level
    -normal should be as it is now or if many mechanics involved a bit easier maybe to let casual players enjoy the game
    -veteran level should be as it is now with maybe some dlc dungeons a littlebit easier
    -difficult level should be much harder thatn current veteran level so it cannot be done with a tank and 3 dd like all veteran dungeons now

    a hard mode for the difficult level and also for veteran level

    gear should be the same but achievements for all levels should be different with extra skins and titles for difficult level/difficult level hard mode
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  • Runefang
    Runefang
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    It should be harder than previous normal dungeon DLC mods, hard enough to practice mechanics before going to vet.
    Complicated poll. I think the difficulty of the latest DLC dungeons is exactly right, new ones should follow this model.
  • Aznarb
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    The world shall burn they should have made it a story DLC and not a dungeon.
    Most of the time the gap between normal and vet are to strong (for DLC one).
    Malatar is a good example of that.
    So, for me, normal one should be a bit harder and not easier so people can train better before going in vet/hm.

    Story should be out of dungeon or make a solo mode w/o drop.
    Most PU are running to complete dungeon fast (even when they do full mistake) and most of time won't let quester read the quest and enjoy the story.
    Edited by Aznarb on May 10, 2019 3:48AM
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  • Runkorko
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    It should be harder than previous normal dungeon DLC mods, hard enough to practice mechanics before going to vet.
    Even 10y old kid can pass normal trials and dungeons.
    Its ok for DLC dungeons to be little harder and prepare you from vet mode.
    If you wana play tourist mode, instal Serious Sam. This is not....
  • FierceSam
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    It should be harder than previous normal dungeon DLC mods, hard enough to practice mechanics before going to vet.
    Stories in ESO are great. But they aren’t working in group content. Going through the Wrathstone dungeons did not work as a group activity. You can’t even all do the dialogue once one person has finished, the experience isn’t shared. Group dungeons are not simply delves with difficulty.

    Similarly, nothing on normal prepares you for the mechanics on Vet. There is no place to experience, let alone learn the mechanics other than vet (or YouTube).

    I would like 3 levels

    Easy story mode - like overland content. Feel free to put in lots of dialogue and exploring options (feel free to NOT have them in the other modes, I’m pretty sure that people who start off doing vet aren’t bothered about the storyline and actively don’t want the dialogue)

    Mechanics mode - current normal difficulty but with all the mechanics so people can actually experience and learn them. No one shots, but no way to avoid the mechanics and just melt through with your simply marvellous dps

    Vet mode - with optional HM on the boss(es). All the mechanics on full.

    Oh and if you could make an Elitists DPS Trap mode to filter out the a*******s that would be perfect.
  • BigBragg
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    The world shall burn they should have made it a story DLC and not a dungeon.
    With the high quality of the dungeon finder... Important story should have been left to DLC areas.
  • eliisra
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    I don't think main story quests should be blocked by group dungeons at all. Loads of people only play an hour here and there casually and solo for the story, exploring etc and for them it needs it to be done in that style.

    It's just not a good idea forcing people to do group content. Because people that enjoys group content will run it anyway, so you don't need to pull them into doing stuff. While people who avoid it, might not be interested in future updates, if it means they can't complete unless they PUG a dungeon.

    But actual topic, I think DLC on normal could be a little bit harder. The gap between that and vet is so great, you basically won't learn anything about tactic and mechanics from doing normal. I think normal should be at least educational and a stepping stone towards vet.
  • TelvanniWizard
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    I think the normal mode is pretty easy as it is. Enjoyable and fun, with a bit of a challenge. My problem comes from the vet Vault Protector. Most horrible battle ever. Even vet hm Stone Guardian is easier, way easier, imo.
  • MikaHR
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    eliisra wrote: »
    I don't think main story quests should be blocked by group dungeons at all. Loads of people only play an hour here and there casually and solo for the story, exploring etc and for them it needs it to be done in that style.

    It's just not a good idea forcing people to do group content. Because people that enjoys group content will run it anyway, so you don't need to pull them into doing stuff. While people who avoid it, might not be interested in future updates, if it means they can't complete unless they PUG a dungeon.

    But actual topic, I think DLC on normal could be a little bit harder. The gap between that and vet is so great, you basically won't learn anything about tactic and mechanics from doing normal. I think normal should be at least educational and a stepping stone towards vet.

    SWOTR did that...and look where they are now....not to mention that ALL story flashpoints are soloable now....too little too late.
  • SoLooney
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    Yikes, if players are that bad that every normal dungeon is reduced to the difficulty of fg1, then that's a player problem not on design

    Normals, even dlc normals are face roll easy, dlc ones are a little more challenging which is a good thing. Not gonna be easy clearing dungeons period if you have role players spamming light attacks and people not even standing out of the red circles

    Its 2019, Google and YouTube dungeon guides and how to put out at least 10 to 15k dps. Dont think you're too good for outside help
  • MikaHR
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    SoLooney wrote: »
    Yikes, if players are that bad that every normal dungeon is reduced to the difficulty of fg1, then that's a player problem not on design

    Normals, even dlc normals are face roll easy, dlc ones are a little more challenging which is a good thing. Not gonna be easy clearing dungeons period if you have role players spamming light attacks and people not even standing out of the red circles

    Its 2019, Google and YouTube dungeon guides and how to put out at least 10 to 15k dps. Dont think you're too good for outside help

    DLC dungeons are complete flop and no one plays them. In fact people are unsubbing to avoid them.
  • MartiniDaniels
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    I'd say there is one dungeon which can't be completed by low-CP/high-ping/low-dps players - it's MHK. All others are fine, while farming all of them as tank I saw dozens of cp200/15k group dps squads and we were always able to finish.
  • Coatmagic
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    They should make it fungal grotto 1 difficulty, so it will be accessible to all eso players.
    It is a bit of a slap in the face when you and your normal dirty casual crew go to check out new content and get annihilated. Certainly doesn't make us want to purchase any dlc. We spend quite a lot on this game and basically get new (available) content once a year o.O ZoS just don't really understand where the butter on their bread really comes from methinks.
  • Imza
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    I'd like to see a story mode for those that want it and for those that are 10k dps and less....
  • FrancisCrawford
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    Lylith wrote: »
    are they soloable?

    maybe they should be.

    They are soloable - at least Frostvault is

    How would you say the difficulty of soloing compares to vMA?
  • phileunderx2
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    Normal dlc dungeons are very doable if you're in a group of competent players. The tank that is an actual tank. A healer that is an actual healer and dps that can put out 15k or so and can stay out of stupid.
    Sadly getting a competent pug group is difficult because people learn to cheese their way through the base game dungeons and think they can do the same with dlc.
  • KhajiitFelix
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    They should make it fungal grotto 2 difficulty, so it will be accessible but not without breaking a bit of sweat.
    Ok
  • Vietfox
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    Those who want it for the story can go to youtube. make it even harder!
    That's right.
  • Tommy_The_Gun
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    You know what I'd love them to do ?

    Make an additioal solo mode for each dungeon / trial / arena with new achivements and rewards, to be more or less on Maelstrom Arena normal / vet difficlty level. Same would go for Maelstrom Arena to have group mode with new achievents & rewards. Easy way to add new content since dungeons are already there. All it needs is the boss fights mechanics adjustments.

    Imagine this. You pick a dungeon, then you pick "solo" or "group", then you pick normal or vet or vet hm.
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