Do you think the devs even have a clue what they're doing with NB?

  • kornjona
    kornjona
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    No
    frostz417 wrote: »
    Devs don’t even play their own game

    right
    and they are indecisive....
    <PC NA AD>
    1000+CP 2NBs, 2Templars, 2DKs, 2Sorcs, 1Warden
  • darkblue5
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    Yes
    Given the number of situations where a single target ultimate is vastly worse than AOE spewing, and the niche-ness of the hard counter, and the way it gives stamblades some reason to exist in group PvP... I can see the logic behind it. There are a lot of very harsh counters still in the game, say Detect Pots and even new wings are pretty harsh. I can see how it got to the PTS.

    Imagine it in an organized group play scenario. It might do wonders if it hits a healer or mag support at a critical moment. It wouldn't be enough alone to burst down any mag dps in the group who'd still be kept up by other healers. Spewing it off randomly in an ulti-dump would also be a waste. Considering the skill with those types of constraints in mind make it look partially balanced. Even underwhelming.

    All that said there's no way it is making it live and ends up slottable. If it makes live with counterplay then for 40% of targets I'd have to save up nearly twice the ulti cost to hope that lag screws my opponent over and prevents them from doing the counterplay. Or I could slot DBoS or Onslaught and have an ulti that is worth slotting for 100% of targets.
  • Deathlord92
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    All changes should be reverted and class should be left alone for now
    I like how it is live it’s perfectly fine a lot of these noobs would have nb come out of pts with no damage so if it must be changed then yeah keep silence on incap I’d prefer anything else to nb ending up a useless class.
  • Chelo
    Chelo
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    No
    Gilvoth wrote: »
    Chelo wrote: »
    only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.

    Believe me, they don't know what they are doing. This happens in every industry, most of the time, the creators hire testers to test their creations because they don't know how to use/test their own creations...

    Imagine engineering vehicles for example. Do you really think every engineer out there is an expert Car Driver? They have to hire professional Drivers to test their vehicles, and they proceed to adjust the Car based on the feedback from the Drivers...

    It's exactly the same here, just because they know programming and game design, doesn't mean they actually play the game, doesn't even mean they are any good at this anyway. I bet you my account that the top 5% Elitist Min/Max Competitive Players, are better at playing this game than their own Devs.

    What's happening right now, is that Devs are experimenting with their creation without a clear view of what/how they expect to achieve.

    there is some truth to what you are saying but you are speculating on most of it, because as far as i can see based on your comments and your forum account home page it looks as if you are not on that dev team, and we have no idea how much they do play, in addition there have been changes in staff and some of them like Gillium the rogue has extensive playtime and he is now a dev.
    altho that will change because he is of the older play group he still played for several years.'
    several times throughout the years we have seen them playing and alot of them including Brian Wheeler have been here now in their field going on since long long before beta and even alpha and some even earlier.
    and we have seen them play on videos and livestreams including Rich Lambert even once said he goes home and play for a few hours every night.
    in addition we can only assume how they play, do they play like we do? do they pvp like we do?
    if so how often? how much per day / week
    is it on private servers? do they play with us daily in the campaigns in pvp? in Trials and just hang out in towns and sometimes zone chat?

    several times they have said throughout the years "we will see you ingame"
    the last live stream Rich Lambert even said that when he loggs in to play that people spam him with whispers about things that bother them about the game. so we know theres some serious playtime happening there to be able have that kind of interaction.
    when they claim they will see us ingame does that mean they are on characters we play with daily and we dont even realize those guys are actually devs?

    i stand by my earlier comment that bares repeating
    i am convinced the developers know alot more about not only nightblades but the whole game far better then not only myself but also all the people on this forum.
    they work on this game for a living, they study it day in and day out, they know about this game, not everything they do is going to show that but i can promise you that if you were inside with them you would be amazed at what we Dont know and how good those guys actually are.
    i still support that belief.

    Again, if we are talking about programming and coding, yes, Devs know better, BUT, if we are talking about playing, not a chance.

    I bet you whatever you want, that Alcast (just an example, could be any of the Min/Max YouTubers) could beat the entire combat development team at PvP by exploiting some of the unbalanced mechanics, Devs have instructed in this game over the years and showing them how those mechanics feel wrong.

    As I said before, just because someone know programming, coding and designing, doesn't mean he know how to play...

    Some of the ideas in this game sound fun or interesting but the reality is that the execution is terrible when you actually play using those "ideas" in a PvP environment. I could give you examples but it would be too long.
    Edited by Chelo on May 9, 2019 7:43AM
  • ku5h
    ku5h
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    No
    To be honest i think ZoS have good ideas what needs to be done, they just dont know how to implement them. They wanted to tone down stamNB, which was needed, but they arguably over did it. Then they went to panic mode and rebuffed it to a point they are stronger now then they were in the first place.
    Also i think NBs are slowly but surely loosing their class identity with the changes to some skills.

  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    darkblue5 wrote: »
    Given the number of situations where a single target ultimate is vastly worse than AOE spewing, and the niche-ness of the hard counter, and the way it gives stamblades some reason to exist in group PvP... I can see the logic behind it. There are a lot of very harsh counters still in the game, say Detect Pots and even new wings are pretty harsh. I can see how it got to the PTS.

    Imagine it in an organized group play scenario. It might do wonders if it hits a healer or mag support at a critical moment. It wouldn't be enough alone to burst down any mag dps in the group who'd still be kept up by other healers. Spewing it off randomly in an ulti-dump would also be a waste. Considering the skill with those types of constraints in mind make it look partially balanced. Even underwhelming.

    All that said there's no way it is making it live and ends up slottable. If it makes live with counterplay then for 40% of targets I'd have to save up nearly twice the ulti cost to hope that lag screws my opponent over and prevents them from doing the counterplay. Or I could slot DBoS or Onslaught and have an ulti that is worth slotting for 100% of targets.

    I can see what you're saying, but you know as well as I do how badly this is going to be abused versus used in scenarios like what you're talking about. Step out of Cyrodiil for a second and think about how detrimental this is going to be in BGs for example. It is the ultimate magicka gank tool
  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    Bump
  • ErMurazor
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    Yes. One particular dev directly involved with the combat decision making process plays stamblade main. This is the driving force behind these NB changes. Do the math, they know EXACTLY what they are doing.

    LoL, this must be THE most hillarious post i read on this forum
  • The_Lex
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    No
    I wish I can change my answer. Yes, I think the devs know what they're doing with NB. Which is what makes this all the more troubling.
  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    The_Lex wrote: »
    I wish I can change my answer. Yes, I think the devs know what they're doing with NB. Which is what makes this all the more troubling.

    @The_Lex can you please elaborate?
  • JumpmanLane
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    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.
  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.

    All fine and dandy, but not at the expense of other play styles
  • Sanguinor2
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    No
    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.

    He isnt making it "somewhat viable" he is making it insanely OP if all of the changes go live.
    Giving the Stamblade Brawler the strongest damage mitigation, the strongest snare removal, great mobility and repositioning tools, good hots and the ability to run rally as burst heal, all the while sitting on capped resistances in a no cp enviroment and still having good stam susain with over 6k weapon damage and this combined with turning half of the PvP population into free AP by using a somewhat cheap ultimate on a high ult gen class certainly is not "somewhat viable" but rather very very strong.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Tommy_The_Gun
    Tommy_The_Gun
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    All changes should be reverted and class should be left alone for now
    Tbh the whole "removing redundancy" argument seems kinda vague. It feels like they are changing stuff for the sake of changing it. Also it is not the first time ZOS does something totally opposite of their original goals.

    Remember racial passives rebalance ? All it did is it shifted meta. And some races were left without any clear use case (no good for DPS, Tank and healer, not even being second best for any of those roles).
    Same with Incap changes. It feels like very misguided, chaotic, unneeded change.
    Edited by Tommy_The_Gun on May 9, 2019 8:04PM
  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    Sanguinor2 wrote: »
    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.

    He isnt making it "somewhat viable" he is making it insanely OP if all of the changes go live.
    Giving the Stamblade Brawler the strongest damage mitigation, the strongest snare removal, great mobility and repositioning tools, good hots and the ability to run rally as burst heal, all the while sitting on capped resistances in a no cp enviroment and still having good stam susain with over 6k weapon damage and this combined with turning half of the PvP population into free AP by using a somewhat cheap ultimate on a high ult gen class certainly is not "somewhat viable" but rather very very strong.

    Golden man, absolutely golden
  • Roboplus
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    Jabassa wrote: »
    They're in a horrible position for PvP though.

    Surprise attack (the skill that actually fits the class) is gutted, pigeonholing you into using mark target which gives away your next move (not very stealthy at all)

    Grim focus is now gutted of its buff, which isn't the end of the world but it hinders the burst of what's supposed to be one of the burstiest classes in the game

    I like the cloak change

    And then there's incap... "major defile 30% heal reduction is too strong! So let's give it the strongest debuff in the game so now it gives 100% self heal reduction and stops you from using ANY magicka abilities" - and then there's the gank aspect of this "snipe is too strong and is being abused (legitimate issue) so let's nerf that, but now we'll turn incap into one of the most powerful gank tools the game has ever seen!"

    The quintessential MMO rogue-style gameplay has been heavily reduced in its effectiveness. Nightblades as a class are fine. Their reduced burst is compensated with increased mitigation. Grim's extra resistance can be sacrificed in order to burst. If you're not a tank, you don't choose to burst or not, you choose when. And that choice has consequences that it previously lacked.

    The silence is the problem. It's at once too much and too one-sided in its effectiveness. On the one hand, a stam character can, for the most part, shrug the silence off. On the other, a mag character is doomed.

    The other silence, Negate, is an area of denial. If you don't want to be silenced, move. Incap can be dodged (if you call it or have a good connection), but that costs stamina. Stamina that magicka characters already have in short supply. This is why I think it should be a disarm that disables weapon skills and passives instead of a silence. That would heavily reduce offensive effectiveness without cutting out defenses for mag and do little if anything for stam. It would be more even in its effectiveness between stam and mag. And while it would slightly favor mag characters due to the increased number of mag class skills versus stam class skills, mag characters have less stamina for dodge/breakfree and are predominately ranged. To be hit by incap as a mag character means you're already at a disadvantage by being in melee.
  • JumpmanLane
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    Jabassa wrote: »
    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.

    All fine and dandy, but not at the expense of other play styles

    I agree with YOU! I was being sarcastic. The dev in question runs a crapblade he called a “brawler” in one of his old builds. I caught him twice LoSing around a tree on my MagDk lol. He bowtarded me once while he was “small manning” with 12 people lol. Clipped my wings and added silence, maybe he can 1v1 my poor MagDk next patch lol.
    Sanguinor2 wrote: »
    ONE Dev Knows what’s he’s doing...making that night blade “brawler” somewhat viable? Lol.

    He isnt making it "somewhat viable" he is making it insanely OP if all of the changes go live.
    Giving the Stamblade Brawler the strongest damage mitigation, the strongest snare removal, great mobility and repositioning tools, good hots and the ability to run rally as burst heal, all the while sitting on capped resistances in a no cp enviroment and still having good stam susain with over 6k weapon damage and this combined with turning half of the PvP population into free AP by using a somewhat cheap ultimate on a high ult gen class certainly is not "somewhat viable" but rather very very strong.

    I agree with you too. I was not being clear on purpose, you know used sarcasm to avoid “official” forum...vengeance lol. Forgive me for being unclear and beating around every bush I can find.

    My ORIGINAL point is, everyone KNOWS which dev plays a “brawler” type NB. Everyone knows who referred to PvP as The Darkside and was admittedly not very good at it. I’m not accusing the guy of seriously or biasedly buffing HIS class for personal reasons, not seriously. My true point is should this guy be balancing classes in the game if he’s atrocious at pvp. Now I seen him on a target dummy in one of his old vids and BOY were his fingers moving. I unno... lol.
  • Jabassa
    Jabassa
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    All changes should be reverted and class should be left alone for now
    Roboplus wrote: »
    Jabassa wrote: »
    They're in a horrible position for PvP though.

    Surprise attack (the skill that actually fits the class) is gutted, pigeonholing you into using mark target which gives away your next move (not very stealthy at all)

    Grim focus is now gutted of its buff, which isn't the end of the world but it hinders the burst of what's supposed to be one of the burstiest classes in the game

    I like the cloak change

    And then there's incap... "major defile 30% heal reduction is too strong! So let's give it the strongest debuff in the game so now it gives 100% self heal reduction and stops you from using ANY magicka abilities" - and then there's the gank aspect of this "snipe is too strong and is being abused (legitimate issue) so let's nerf that, but now we'll turn incap into one of the most powerful gank tools the game has ever seen!"

    The quintessential MMO rogue-style gameplay has been heavily reduced in its effectiveness. Nightblades as a class are fine. Their reduced burst is compensated with increased mitigation. Grim's extra resistance can be sacrificed in order to burst. If you're not a tank, you don't choose to burst or not, you choose when. And that choice has consequences that it previously lacked.

    The silence is the problem. It's at once too much and too one-sided in its effectiveness. On the one hand, a stam character can, for the most part, shrug the silence off. On the other, a mag character is doomed.

    The other silence, Negate, is an area of denial. If you don't want to be silenced, move. Incap can be dodged (if you call it or have a good connection), but that costs stamina. Stamina that magicka characters already have in short supply. This is why I think it should be a disarm that disables weapon skills and passives instead of a silence. That would heavily reduce offensive effectiveness without cutting out defenses for mag and do little if anything for stam. It would be more even in its effectiveness between stam and mag. And while it would slightly favor mag characters due to the increased number of mag class skills versus stam class skills, mag characters have less stamina for dodge/breakfree and are predominately ranged. To be hit by incap as a mag character means you're already at a disadvantage by being in melee.

    This is the first proposed thing I have seen for Incap other than reverting it that I have liked, good on ya
  • chris211
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    No
    the silence needs to be removed not "add counter play" because that would screw with negate and thats in a good place
  • Jagdkommando
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    No
    only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.

    And you are that sorc who is dying every time? 😄😆
  • darkblue5
    darkblue5
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    Yes
    Jabassa wrote: »
    darkblue5 wrote: »
    Given the number of situations where a single target ultimate is vastly worse than AOE spewing, and the niche-ness of the hard counter, and the way it gives stamblades some reason to exist in group PvP... I can see the logic behind it. There are a lot of very harsh counters still in the game, say Detect Pots and even new wings are pretty harsh. I can see how it got to the PTS.

    Imagine it in an organized group play scenario. It might do wonders if it hits a healer or mag support at a critical moment. It wouldn't be enough alone to burst down any mag dps in the group who'd still be kept up by other healers. Spewing it off randomly in an ulti-dump would also be a waste. Considering the skill with those types of constraints in mind make it look partially balanced. Even underwhelming.

    All that said there's no way it is making it live and ends up slottable. If it makes live with counterplay then for 40% of targets I'd have to save up nearly twice the ulti cost to hope that lag screws my opponent over and prevents them from doing the counterplay. Or I could slot DBoS or Onslaught and have an ulti that is worth slotting for 100% of targets.

    I can see what you're saying, but you know as well as I do how badly this is going to be abused versus used in scenarios like what you're talking about. Step out of Cyrodiil for a second and think about how detrimental this is going to be in BGs for example. It is the ultimate magicka gank tool

    I totally agree but
    Roboplus wrote: »
    Jabassa wrote: »
    They're in a horrible position for PvP though.

    Surprise attack (the skill that actually fits the class) is gutted, pigeonholing you into using mark target which gives away your next move (not very stealthy at all)

    Grim focus is now gutted of its buff, which isn't the end of the world but it hinders the burst of what's supposed to be one of the burstiest classes in the game

    I like the cloak change

    And then there's incap... "major defile 30% heal reduction is too strong! So let's give it the strongest debuff in the game so now it gives 100% self heal reduction and stops you from using ANY magicka abilities" - and then there's the gank aspect of this "snipe is too strong and is being abused (legitimate issue) so let's nerf that, but now we'll turn incap into one of the most powerful gank tools the game has ever seen!"

    The quintessential MMO rogue-style gameplay has been heavily reduced in its effectiveness. Nightblades as a class are fine. Their reduced burst is compensated with increased mitigation. Grim's extra resistance can be sacrificed in order to burst. If you're not a tank, you don't choose to burst or not, you choose when. And that choice has consequences that it previously lacked.

    The silence is the problem. It's at once too much and too one-sided in its effectiveness. On the one hand, a stam character can, for the most part, shrug the silence off. On the other, a mag character is doomed.

    The other silence, Negate, is an area of denial. If you don't want to be silenced, move. Incap can be dodged (if you call it or have a good connection), but that costs stamina. Stamina that magicka characters already have in short supply. This is why I think it should be a disarm that disables weapon skills and passives instead of a silence. That would heavily reduce offensive effectiveness without cutting out defenses for mag and do little if anything for stam. It would be more even in its effectiveness between stam and mag. And while it would slightly favor mag characters due to the increased number of mag class skills versus stam class skills, mag characters have less stamina for dodge/breakfree and are predominately ranged. To be hit by incap as a mag character means you're already at a disadvantage by being in melee.

    I guess the big difference is the Silence Incap has group applications because of how mag centric support roles are that a stamina sorta-Silence wouldn't. Solo if you want to screw over a stamina char the disarm would be better than Soul Assault which is already a medium armor style build counter because it'd also hurt heavy armor style builds. (Advent of Protective making things awkward per usual.) In a group you're really screwing over one dps? out of how many dps?

    A stamina disarm would leave stamina nightblades with zero group utility. It would be over powered in a niche and you know people would exploit that and make the ability's impact much more severe than you'd expect. It would hurt solo stamina players by far the most and be flat worse than DBoS in group play. Admittedly, being worse than DBoS is very easy. I'd prefer it be even more specific about hurting the Heavy Stamina playstyle if it is going to have no group utility because Medium Stamina is already pretty well covered by Soul Assault.

    I really think the comparison to Soul Assault is best. It isn't a death sentence period but neither is Incap Silence. A lot of the same times a Soul Assault would fail an Incap with Silence would fail as well. Specifically close LOS objects, builds with sufficient block mitigation etc.

    I don't like Soul Assault. I don't like silence Incap. I don't like disarm Incap. I think they're all bad ultimates. Part of the reason Soul Assault gets slotted at all is that the other options for ranged ultimates are terrible. If Meteor wasn't so pathetic the fact that Soul Assault was the least bad ranged ultimate would be gone and very few would slot it. It isn't like there are than many dodge rollers you need to kill anymore compared to say post Morrowind.

    The one good thing Silence Incap offered was some pretty marginal and Magical Fantasy Land scenario group utility. A dream or a semblance of a dream of group utility is what I'd like without being a boring *i win* skill against people. When I want to not actually PvP I want to really not PvP and global them with Onslaught or something. Not just randomly hard counter some fraction of my opponents cause I was out of combat and could swap to a jank ultimate I'd never touch otherwise.
  • Mayrael
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    No
    Shortly:
    - Incap change is one of the top dumbest things ZOS did ever.
    - They gave NBs free piercing mark meaning stamblades can disable magblade main defensive skill for free, while stamblades main defenses rely on dodge, vigor and rally so magblades can't fight them on even terms.
    - Grim focus changes - total chaos. Let's remove damage buff from damage ability (assasination skill line) and replace it with siphoning like heal, but despite its 34 m range ability let's limit the heal to melee range. Oh and add now defensive buff! Seems pretty logical.
    - NBs have cloak so they can't have strong self heal. Well magblades can't have strong self heal because stamblades can have rally and vigor so yeah. It's pretty obvious if magblade decides to sacrifice cloak let's give them totally pathetic HoT so they can feel rewarded.

    Not to mention image shadow being broken for over eight months, soon we will have anniversary and still probably it won't get fixed... Like ever.
    Edited by Mayrael on May 10, 2019 9:52AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • fred4
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    No
    darkblue5 wrote: »
    I guess the big difference is the Silence Incap has group applications because of how mag centric support roles are that a stamina sorta-Silence wouldn't...
    When you contemplate such issues, you are overthinking it. How much design effort do you think has gone into this? I'll tell you how much: "Hmm. What effect haven't we yet tried on Incap?" <Reaches into a hat>.

    Why does Negate exist in it's current form? Because it's a hangover from the earliest releases of the game, when there were no stamina skills and it didn't discriminate. Adding silence to Incap today is just wrong in so many ways.

    Why was Negate never extended to stamina in the past? I can only guess, but I bet it's currently implemented in such a way that extending it to stamina would prevent you from dodge rolling and sprinting - anything that costs stamina - without a major rework of the code. That's my bet as to why silence still only affects magicka skills today. Expedience.
  • Ragnaroek93
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    No
    They nerfed the burst from a burst only class with not much pressure outside, pushed them into tank builds and took away the ability to kite opponents for magblades and forcing them into meele now. They have no clue about how the class is working, sorry. And this feeling gets stronger if you look at the new Incap. After overnerfing Nb they're trying to make it good now by giving them a super overtuned hardcounter against half of the builds.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Victor_Blade
    Victor_Blade
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    Yes
    I main a magblade and I know incap will delete me, but at least I can take a number of people down before I die. No more magsorc hiding behind pets, no more shield spam when their health goes below 80%, no more streaking out of attack range.

    Cloak>incap>fear>merciless. Can't wait for it to go live lel.
  • Universe
    Universe
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    No
    Allowing invisibility in an MMO is a bad decision in the first place :)
    There can never be real balance for this in PVP.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • fred4
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    No
    I main a magblade and I know incap will delete me, but at least I can take a number of people down before I die. No more magsorc hiding behind pets, no more shield spam when their health goes below 80%, no more streaking out of attack range.

    Cloak>incap>fear>merciless. Can't wait for it to go live lel.
    Fair enough. I also main a magblade - a melee magblade even - and I feel the other way about this. You answered: Yes - the devs know what they're doing. I disagree. I feel a modified version of Hanlon's razor applies in this case. Something like: Don't assume there is any intent when a change looks this stupid. The fact that this wasn't their first choice, but it only went in at the last minute, only reinforces that perception for me.
  • Victor_Blade
    Victor_Blade
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    Yes
    fred4 wrote: »
    I main a magblade and I know incap will delete me, but at least I can take a number of people down before I die. No more magsorc hiding behind pets, no more shield spam when their health goes below 80%, no more streaking out of attack range.

    Cloak>incap>fear>merciless. Can't wait for it to go live lel.
    Fair enough. I also main a magblade - a melee magblade even - and I feel the other way about this. You answered: Yes - the devs know what they're doing. I disagree. I feel a modified version of Hanlon's razor applies in this case. Something like: Don't assume there is any intent when a change looks this stupid. The fact that this wasn't their first choice, but it only went in at the last minute, only reinforces that perception for me.

    Oh right, that was just me trolling. I mean they nerfed magblade too so I pressed yes for the lols. The devs don't know what they are doing for sure.

    The changes seem really bad for every magicka character in pvp and it was bad decision. But it was a necessary change knowing how all of the magsorcs keep crying that stamblade is over performing and needs to be nerfed but zos nerfs magblade instead and counter balances stamblade. No way zos knows their game or their class.

    I chose yes for the lols cos it isn't a stamblade specific buff but a buff to the nightblade class.
  • Jabassa
    Jabassa
    ✭✭✭
    All changes should be reverted and class should be left alone for now
    chris211 wrote: »
    the silence needs to be removed not "add counter play" because that would screw with negate and thats in a good place

    Not to mention that it would be next to impossible to implement a button combo to execute this on console, and it would unnecessarily clog up the already ridiculously competitive bar space for mag players
  • Jabassa
    Jabassa
    ✭✭✭
    All changes should be reverted and class should be left alone for now
    I main a magblade and I know incap will delete me, but at least I can take a number of people down before I die. No more magsorc hiding behind pets, no more shield spam when their health goes below 80%, no more streaking out of attack range.

    Cloak>incap>fear>merciless. Can't wait for it to go live lel.

    If you get hit with incap, as a mag blade, you won't be executing any of that combo m8
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