Facefister wrote: »What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.
Enemoriana wrote: »Facefister wrote: »What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.
It's nice to have one story for several dlc, but story should be available to everybody. Even people who don't have a lot of friends and likes to enjoy content without hurry.
FlyingSwan wrote: »Enemoriana wrote: »Facefister wrote: »What's the matter people? Just grab a "10k dps DD who doesn't die to any mechanic" or two and you're set. Should be a cakewalk.
It's nice to have one story for several dlc, but story should be available to everybody. Even people who don't have a lot of friends and likes to enjoy content without hurry.
LOL, so much QQ over a *normal* dungeon. No wonder 50% of the vet DLC PUGs I run are a flop if this thread is indicative of the common denominator skill level in this game.
Remember, it's only an optional snippet of story that's in the dungeon, it's not like the main story quest is tied to it. The main story quest will be the overland faceroll you all seem to love, but for those that like to be challenged a little, there'll be a little extra back story as a reward. I really can't see what all the fuss is about.
well, a lot of players are complaining they cant get the story inside because because even normal mode "is way too hard" for them. so thats a poll for how difficult the normal version of the new DLC dungeons SOULD be, not how you prefer it.
btw my opinion is the even numbers. yes i do want it hard. preferably with an option for those who cant to complete the story without going inside the dungeon. and yes, i have popcorn in my hands (i honestly want to see the polls results, not to see people argue, but ye).
I don't think main story quests should be blocked by group dungeons at all. Loads of people only play an hour here and there casually and solo for the story, exploring etc and for them it needs it to be done in that style.
It's just not a good idea forcing people to do group content. Because people that enjoys group content will run it anyway, so you don't need to pull them into doing stuff. While people who avoid it, might not be interested in future updates, if it means they can't complete unless they PUG a dungeon.
But actual topic, I think DLC on normal could be a little bit harder. The gap between that and vet is so great, you basically won't learn anything about tactic and mechanics from doing normal. I think normal should be at least educational and a stepping stone towards vet.
Yikes, if players are that bad that every normal dungeon is reduced to the difficulty of fg1, then that's a player problem not on design
Normals, even dlc normals are face roll easy, dlc ones are a little more challenging which is a good thing. Not gonna be easy clearing dungeons period if you have role players spamming light attacks and people not even standing out of the red circles
Its 2019, Google and YouTube dungeon guides and how to put out at least 10 to 15k dps. Dont think you're too good for outside help
Waffennacht wrote: »