The issue for sorcs is the only unique class healing skill they bring to the table is the matriarch heal, which a lot of sorcs are running already as non-healers. So you could definitely do a resto setup but each of the other four classes have unique abilities that make them a little better at healing in general.
So you can do it, I just hope you like depending on the resto staff.
UppGRAYxDD wrote: »Here let me be your guide.... got a VMA resto good. Just slot that on your front bar. Sets you wanna look into are obvious but for quickness ill list a generally easy to get setup. 5 Transmutation/5 reactive/2 earthgore or bogdans, 5/2 hvy light or 5/1/1 hvy, all impen, tristat enchants on all big pieces, witch mothers brew, atro mundus, race: argonian or whatever doesnt matter. Skills that you will need: Healing springs, Mutegen, Matriarch twilight heal, healing negate, efficent purge.
Just flip bars once your hots are attached to get transmutation to fire.. also put all the cp into healing done and crit heals.
Enjoy, ppl will hate you now with your nasty hots and got tier matriarch 360 degree 2 person plus pet heal...
I know that there is probably something more BiS, but this is still nasty and pretty easy to get.
The issue for sorcs is the only unique class healing skill they bring to the table is the matriarch heal, which a lot of sorcs are running already as non-healers. So you could definitely do a resto setup but each of the other four classes have unique abilities that make them a little better at healing in general.
So you can do it, I just hope you like depending on the resto staff.
Are there any pvp sorc healer build out there i have vMA resto staff wanna try with it what gears and skill should I use ?
Are there any pvp sorc healer build out there i have vMA resto staff wanna try with it what gears and skill should I use ?
Are there any pvp sorc healer build out there i have vMA resto staff wanna try with it what gears and skill should I use ?
5 Trinimac 5 Paria
Use Healing Springs, Mutagen, Ward Ally and Purge. Ultimate: Barrier from Alliance support. Ward Ally all the time to trigger Trinimac. This should give you a good start into PvP.
exeeter702 wrote: »Are there any pvp sorc healer build out there i have vMA resto staff wanna try with it what gears and skill should I use ?
5 Trinimac 5 Paria
Use Healing Springs, Mutagen, Ward Ally and Purge. Ultimate: Barrier from Alliance support. Ward Ally all the time to trigger Trinimac. This should give you a good start into PvP.
Never under any circumstances whatsoever use trinimacs for any purpose other than aquiring clothing crafting mats.
exeeter702 wrote: »Man so much misleading advice here sigh....
OP.
Matriach, mutagen and the new mend wounds (yes im serious) is solid.
Educate yourself please. Mutagen pops for 12k in pvp but more importantly you use it to maintain dirt cheap transmutation. You dont spam it, and im talking about small scale pvp where you actually have to play well and not large scale trash where you shower groups with springs.exeeter702 wrote: »Man so much misleading advice here sigh....
OP.
Matriach, mutagen and the new mend wounds (yes im serious) is solid.
Never under any circumstance use mutagen as a main healer. If your own group leader doesn't kick you on the spot, the enemy players will immediately target you, thinking you are a help- and clueless noob. Mutagen- spammers are arguably even easier victims than bowtards.
IF you are ungrouped (and thus no Main healer), the skill has some uses, though (if used with Trollking).
DeadlyRecluse wrote: »I've sorc healed before (admittedly, a couple years ago) in PvP. The biggest strengths I found:
1. Streak for repositioning makes you much harder to focus than some other healer specs. Get caught behind/in front of your group? Two streaks lets you peel back through them.
2. Your shield also can be discouraging for people trying to burst a healer, as they don't see their damage going through and are more likely to divert to other targets.
3. Encase and negate are great support skills. Not exactly "healer" skills, but if you don't have enough negates in group you can provide one. And encase is a great skill to punch in coordination with certain ult drop strategies or to control mobility in chokes.
4. Dark deal used to be a kinda nice advantage sorc healers in PvP could use to sustain in moments between damage spikes--meditate kinda leveled the playing field on that, plus it just isn't as useful a strategy as it was then. YMMV.
5. Sorcs used to be used pretty regularly as Purge builds. No idea if that's still a thing.
As for builds, like all healer builds, this will depend on the context you play in and what other buffs people are bringing to table. Can't go wrong with Transmutation, if nobody else in group is providing it. If you want to focus on pounding out negates while healing, something like Dragonguard+Alteration mastery could be fun.
Monster helms/arena weapons are, again, largely depend on group. Troll King is good, but if you already have that buff in-group, it's not needed. Earthgore has it's moments, but is pretty cheesy. master Resto is pretty good, vMA resto is okay (if you are using the affected skills). Bloodspawn plays into the fast negates strategy.
DeadlyRecluse wrote: »I've sorc healed before (admittedly, a couple years ago) in PvP. The biggest strengths I found:
1. Streak for repositioning makes you much harder to focus than some other healer specs. Get caught behind/in front of your group? Two streaks lets you peel back through them.
2. Your shield also can be discouraging for people trying to burst a healer, as they don't see their damage going through and are more likely to divert to other targets.
3. Encase and negate are great support skills. Not exactly "healer" skills, but if you don't have enough negates in group you can provide one. And encase is a great skill to punch in coordination with certain ult drop strategies or to control mobility in chokes.
4. Dark deal used to be a kinda nice advantage sorc healers in PvP could use to sustain in moments between damage spikes--meditate kinda leveled the playing field on that, plus it just isn't as useful a strategy as it was then. YMMV.
5. Sorcs used to be used pretty regularly as Purge builds. No idea if that's still a thing.
As for builds, like all healer builds, this will depend on the context you play in and what other buffs people are bringing to table. Can't go wrong with Transmutation, if nobody else in group is providing it. If you want to focus on pounding out negates while healing, something like Dragonguard+Alteration mastery could be fun.
Monster helms/arena weapons are, again, largely depend on group. Troll King is good, but if you already have that buff in-group, it's not needed. Earthgore has it's moments, but is pretty cheesy. master Resto is pretty good, vMA resto is okay (if you are using the affected skills). Bloodspawn plays into the fast negates strategy.
mind sharing your build ^^