THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
yea please update because the magplar section had more issues too (what cinbri reported).
A lot of people seem to have a misconception about what the audit is supposed to be. It's mostly numbers tweaks, and a few changes to specific skills that they believe are significantly over or under performing. The goal is to get all abilities of a certain type to function relatively similar at a base level. They will be doing the same thing to non class actives next, and then all passives. If you are looking for actual changes to classes they are unlikely to come for another three patches, as the rest of the actives, and passives will probably each be on separate updates.
A lot of people seem to have a misconception about what the audit is supposed to be. It's mostly numbers tweaks, and a few changes to specific skills that they believe are significantly over or under performing. The goal is to get all abilities of a certain type to function relatively similar at a base level. They will be doing the same thing to non class actives next, and then all passives. If you are looking for actual changes to classes they are unlikely to come for another three patches, as the rest of the actives, and passives will probably each be on separate updates.
A lot of people seem to have a misconception about what the audit is supposed to be. It's mostly numbers tweaks, and a few changes to specific skills that they believe are significantly over or under performing. The goal is to get all abilities of a certain type to function relatively similar at a base level. They will be doing the same thing to non class actives next, and then all passives. If you are looking for actual changes to classes they are unlikely to come for another three patches, as the rest of the actives, and passives will probably each be on separate updates.
rafaelcsmaia wrote: »A lot of people seem to have a misconception about what the audit is supposed to be. It's mostly numbers tweaks, and a few changes to specific skills that they believe are significantly over or under performing. The goal is to get all abilities of a certain type to function relatively similar at a base level. They will be doing the same thing to non class actives next, and then all passives. If you are looking for actual changes to classes they are unlikely to come for another three patches, as the rest of the actives, and passives will probably each be on separate updates.
Honestly, I think its ZOS that have a misconception, the major changes to incap, wings, grim focus and lotus fan show us that this patch is indeed, a major changes patch.
What it tells me is I, as well as most stamplars I know are put off by loss of protection on empowering sweep. We need to scream and throw tempertantrums like StamNBs and Magsorcs but we don't have the population so we really need to throw a tantrum as that gets responses and adjustments.
A lot of people seem to have a misconception about what the audit is supposed to be. It's mostly numbers tweaks, and a few changes to specific skills that they believe are significantly over or under performing. The goal is to get all abilities of a certain type to function relatively similar at a base level. They will be doing the same thing to non class actives next, and then all passives. If you are looking for actual changes to classes they are unlikely to come for another three patches, as the rest of the actives, and passives will probably each be on separate updates.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
yea please update because the magplar section had more issues too (what cinbri reported).
If @Cinbri can resend me her findings I will update the Templar section with them as well. I am too lazy to go searching again.
I could have been so much harsher on Templar, but I tried to be objective and not biased for any of the classes...
Canned_Apples wrote: »Warden.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
yea please update because the magplar section had more issues too (what cinbri reported).
If @Cinbri can resend me her findings I will update the Templar section with them as well. I am too lazy to go searching again.
I could have been so much harsher on Templar, but I tried to be objective and not biased for any of the classes...
I not "she". Next week changes will show us if zos even know that there is more classes in this game than nightblades or sorcs.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
yea please update because the magplar section had more issues too (what cinbri reported).
If @Cinbri can resend me her findings I will update the Templar section with them as well. I am too lazy to go searching again.
I could have been so much harsher on Templar, but I tried to be objective and not biased for any of the classes...
I not "she". Next week changes will show us if zos even know that there is more classes in this game than nightblades or sorcs.
Updated! Sorry! And yes, I am eager to see next week's Natch Potes.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »THANK YOU FOR THIS!
I wanted to write that up but got lazy haha.
Agree 100%. The audit was more or less an exercise on making necro attractive.
I got lazy too...didn't even do the Weapon Skill Lines.
If there were ever a more perfect opportunity to introduce a Melee Magic-based Weapon Line, it would have been this Chapter...
I will continue to try an update the OP bullet points with feedback from those who are objective in their respected specialized Class.
I do not want this thread to become toxic and negative or argumentative. I wrote it because I think it needed to be summarized for all to keep tabs on current progress, as the Patch Notes don't really highlight the meaning of changes...
yea please update because the magplar section had more issues too (what cinbri reported).
If @Cinbri can resend me her findings I will update the Templar section with them as well. I am too lazy to go searching again.
I could have been so much harsher on Templar, but I tried to be objective and not biased for any of the classes...
I not "she". Next week changes will show us if zos even know that there is more classes in this game than nightblades or sorcs.
Updated! Sorry! And yes, I am eager to see next week's Natch Potes.
I blame joy for this one lol
UppGRAYxDD wrote: »I'm waiting for " We've reduced the healing done by BoL and HtD by 37%, but increased the animation speed by .1 seconds because now you can cast it faster in parses
yup templar on short-end for another 4 months lol.

For the love of all that is Holy, stop giving them ideas Please :'(UppGRAYxDD wrote: »I'm waiting for " We've reduced the healing done by BoL and HtD by 37%, but increased the animation speed by .1 seconds because now you can cast it faster in parses