
Give Zos the feedback from your actual testing. As it is this thread is rather empty and pointless.
Give Zos the feedback from your actual testing. As it is this thread is rather empty and pointless.
Some of us gave them feedback, and it got washed out by all the NB posts. Why dont you go call all the ZOS hate thread pointless, or all the many incap posts that say nothing but, the dude that made it should be fired?
How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
Current testing magicka necromancer is totally skewed, since there are many bugs with necro abilities and the target dummies. That video you showed is actually invalid, since it happened to a time point, where necroes actually critted with a 100% during their whole fights with all their pet abilities. Also those target dummies are still bugged, having wrong resistance numbers, stacking same buffs several times, which increases dps tremendiously. As much as I heard do magicka necromancers parse quite badly tough, comparable with magicka warden.
And in actual fights, their dps will drop even lower, since the shocking thether tends to land not under enemies rather away from them, so they do not even hit from time to time. Also the blastbones now have a longer time to reach their enemies and only in a scenario, where necros can stand right at the back of the enemy, their dps is comparable with parsing on dummies.
Vercingetorix wrote: »How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
Current testing magicka necromancer is totally skewed, since there are many bugs with necro abilities and the target dummies. That video you showed is actually invalid, since it happened to a time point, where necroes actually critted with a 100% during their whole fights with all their pet abilities. Also those target dummies are still bugged, having wrong resistance numbers, stacking same buffs several times, which increases dps tremendiously. As much as I heard do magicka necromancers parse quite badly tough, comparable with magicka warden.
And in actual fights, their dps will drop even lower, since the shocking thether tends to land not under enemies rather away from them, so they do not even hit from time to time. Also the blastbones now have a longer time to reach their enemies and only in a scenario, where necros can stand right at the back of the enemy, their dps is comparable with parsing on dummies.
Stop basing your information on inaccurate test dummies. They are not representative of real combat and thus do not give any benefit towards establishing DPS thresholds. At best, they are a target to practice rotation but a real fight involves mechanics that require you to move, heal, break free, block, and often times a mobile boss.
Your last paragraph is actually valuable information to ZoS. If more players presented realistic parses in REAL boss fights and video evidence of certain abilities not being viable in boss encounters, ZoS could make useful adjustments. As long as the community continues to base their conclusions on an unrealistic dummy parse for a class, ZoS will only tune things based a single number instead of the entire class' toolkit.
Vercingetorix wrote: »How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
Current testing magicka necromancer is totally skewed, since there are many bugs with necro abilities and the target dummies. That video you showed is actually invalid, since it happened to a time point, where necroes actually critted with a 100% during their whole fights with all their pet abilities. Also those target dummies are still bugged, having wrong resistance numbers, stacking same buffs several times, which increases dps tremendiously. As much as I heard do magicka necromancers parse quite badly tough, comparable with magicka warden.
And in actual fights, their dps will drop even lower, since the shocking thether tends to land not under enemies rather away from them, so they do not even hit from time to time. Also the blastbones now have a longer time to reach their enemies and only in a scenario, where necros can stand right at the back of the enemy, their dps is comparable with parsing on dummies.
Stop basing your information on inaccurate test dummies. They are not representative of real combat and thus do not give any benefit towards establishing DPS thresholds. At best, they are a target to practice rotation but a real fight involves mechanics that require you to move, heal, break free, block, and often times a mobile boss.
Your last paragraph is actually valuable information to ZoS. If more players presented realistic parses in REAL boss fights and video evidence of certain abilities not being viable in boss encounters, ZoS could make useful adjustments. As long as the community continues to base their conclusions on an unrealistic dummy parse for a class, ZoS will only tune things based a single number instead of the entire class' toolkit.
You and me both. I think the damage is too unreliable, especially in "bad" terrain where the Blastbones can get confused and never actually land, even if it doesn't get snared or CC'd much.Was hoping for more with mag necro.
How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.