Siohwenoeht wrote: »Thing is, it doesn't just help dps. You can block cancel, dodge roll cancel, block cast etc which helps make so many things easier. It's all ties together with animation cancelling.
Remove it, and you'll need to adjust pretty much all the dungeons and trials with mechanics that require block cancel/block cast by the tanks, healers often block cast too, and on occasion in pve dps need to dodge roll cancel to avoid aoe/instant death.
In pvp, which is very fast paced, without it you'd be stuck in your animation when you need to block or dodge and just have to eat whatever your opponent is throwing at you.
At this point, it would take a tremendous amount of effort to rebalance the entire game to remove it.
That said, with the devs looking at skills and removing a lot of post gcd, animation cancelling is actually being made easier since all skills (mostly) will have their damage contained within the 1sec global cooldown.
Lastly, most players animation cancel in some form without even realizing it. In the heat of combat, pve or pvp, you tend to click faster or pull the trigger faster and will animation cancel. Where the skill lies is being disciplined with your technique and forcing yourself into the rhythm despite what is going on around you.
At the basic level, you don't even need to be good at animation cancelling to complete any content in the game. Most things, if your willing to spend more time and follow mechanics, you can complete with 20k dps, which is down to knowing your rotation and light attacking while skills are on the gcd.
I know how the combat system works, what i am getting at, is there most be a better way of doing combat.