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A better system

Lawmanus
Lawmanus
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I would love it if we could get a better way of introducing skill in to the combat system other then animation skipping, as it feels clunky and very unrewarding to essentially be useing exploits to obtain max dps.

What do other people think of the animation skipping in eso ?
  • idk
    idk
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    I assume you mean animation canceling instead of skipping since we cannot skip animations. We can only cancel the part that extends past the GCD.

    To that the answer is no. Zos has made that clear when they said it was officially part of the game. Then they followed up with multiple ways to make light attacks a very significant part of the game since the most basic part of AC is to weave basic attacks into skills.

    So it does not seem that it will be changing anytime soon.
  • Zacuel
    Zacuel
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    Everybody spam L2P.

    Go!
  • Siohwenoeht
    Siohwenoeht
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    Thing is, it doesn't just help dps. You can block cancel, dodge roll cancel, block cast etc which helps make so many things easier. It's all tied together with animation cancelling.

    Remove it, and you'll need to adjust pretty much all the dungeons and trials with mechanics that require block cancel/block cast by the tanks, healers often block cast too, and on occasion in pve dps need to dodge roll cancel to avoid aoe/instant death.

    In pvp, which is very fast paced, without it you'd be stuck in your animation when you need to block or dodge and just have to eat whatever your opponent is throwing at you.

    At this point, it would take a tremendous amount of effort to rebalance the entire game to remove it.

    That said, with the devs looking at skills and removing a lot of post gcd, animation cancelling is actually being made easier since all skills (mostly) will have their damage contained within the 1sec global cooldown.

    Lastly, most players animation cancel in some form without even realizing it. In the heat of combat, pve or pvp, you tend to click faster or pull the trigger faster and will animation cancel. Where the skill lies is being disciplined with your technique and forcing yourself into the rhythm despite what is going on around you.

    At the basic level, you don't even need to be good at animation cancelling to complete any content in the game. Most things, if your willing to spend more time and follow mechanics, you can complete with 20k dps, which is down to knowing your rotation and light attacking while skills are on the gcd.
    Edited by Siohwenoeht on May 9, 2019 6:13AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • idk
    idk
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    Thing is, it doesn't just help dps. You can block cancel, dodge roll cancel, block cast etc which helps make so many things easier. It's all ties together with animation cancelling.

    Remove it, and you'll need to adjust pretty much all the dungeons and trials with mechanics that require block cancel/block cast by the tanks, healers often block cast too, and on occasion in pve dps need to dodge roll cancel to avoid aoe/instant death.

    In pvp, which is very fast paced, without it you'd be stuck in your animation when you need to block or dodge and just have to eat whatever your opponent is throwing at you.

    At this point, it would take a tremendous amount of effort to rebalance the entire game to remove it.

    That said, with the devs looking at skills and removing a lot of post gcd, animation cancelling is actually being made easier since all skills (mostly) will have their damage contained within the 1sec global cooldown.

    Lastly, most players animation cancel in some form without even realizing it. In the heat of combat, pve or pvp, you tend to click faster or pull the trigger faster and will animation cancel. Where the skill lies is being disciplined with your technique and forcing yourself into the rhythm despite what is going on around you.

    At the basic level, you don't even need to be good at animation cancelling to complete any content in the game. Most things, if your willing to spend more time and follow mechanics, you can complete with 20k dps, which is down to knowing your rotation and light attacking while skills are on the gcd.

    This is pretty much the reasoning. This is not an overly simplistic combat system like FF and WoW have. One must be active in our own defenses like nothing in those older games.

    But every skill has a required time that must pass for damage to occur.
    Edited by idk on May 9, 2019 6:17AM
  • Lawmanus
    Lawmanus
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    I know how the combat system works, what i am getting at, is there most be a better way of doing combat.
    I get that the whole game is balanced around this "mechanic" and that it would be no small task to change it.
    My critique of the combat system is that it feel clunky and looks like my char is having an epileptic fit, that feels very unrewarding visually and to some extend also mechanically.

    My hope is that the system one day would have a better feel and look while still being fast and skill based, but also feel better then a mechanical exploit turn mainstream.
  • Deathlord92
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    I like animation cancelling it is part of the game and not an exploit zos has also said this.
  • idk
    idk
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    Lawmanus wrote: »
    I know how the combat system works, what i am getting at, is there most be a better way of doing combat.

    There are different ways of doing combat and this is the way it is here. We have also explained why the design is as it is.

    Not suggesting I do not get where you are coming from. After all I did not like WoW and hated FF (child's game). But that is me, this is you. The combat system we have works well for this game.
  • frostz417
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    Literally I don’t understand why people cry about animation canceling. One of the dumbest complains ever. Zos will literally have to redo the entire game just to fix some issue a few noobs cry about.
    No
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