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Is the Werewolf time limit really necessary?

mann9753b16_ESO
mann9753b16_ESO
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I mean, lets be real, in combat you wont run out of time anyway. Be it PvE or PvP, the amount of time you get back from all your abilities and passives will make sure that you will always stay in WW unless you dont want to.

The only thing the time limit really does, is to make sure you cant read any quest-texts, cant watch events or do anything but rush from one mob to another. When you run a new dungeon first time as a werewolf you have no chance to actually enjoy the quest, especially when it includes events.

And cmone, while Werewolfs are strong fighters, they come with enough drawbacks to balance it out, there is really no reason for them to be so time-gated.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    of course not...let dem dogs run free in the wilderness...permanently...especially BG...in packs...what could ever go wrong!?
  • mann9753b16_ESO
    mann9753b16_ESO
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    of course not...let dem dogs run free in the wilderness...permanently...especially BG...in packs...what could ever go wrong!?

    like i said, you never run out of time when you only have to fight anyway.

    The only time the timer really matters is in PvE where you have to make a small break because someoone is AFK, you have to wait for a door to open or well, you want to read a quest text.

    If unlimited time Werewolfs would be a problem in PvP, Werewolfs would be a Problem in PvP right now too. Are they?
    Edited by mann9753b16_ESO on May 8, 2019 9:00PM
  • Runkorko
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    like i said, you never run out of time when you only have to fight anyway.

    The only time the timer really matters is in PvE
    False.


    Even WW need to kite.
    Dont ask for silly things. Or ZoS will please you with endless ww form but will nerf everything else to the ground.
    Both WW and Vamps are fine.
    Be glad you dont take extra poison dmg in human form as vamps do ...

  • idk
    idk
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    Considering the design the time limit itself is find. I have remained a WW through entire dungeons and even a normal trial with a casual group. In that trial I was having to explain to someone how to tank the fights and will remained in WW form.

    The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.

    What ultimate costs more to use?
  • RogueShark
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    WW timer is super annoying, especially in like... AA when you have to wait for everyone to stop running around wildly and get on the damn pads.
    PC NA
    Will heal DPS for memes.
  • mann9753b16_ESO
    mann9753b16_ESO
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    idk wrote: »
    Considering the design the time limit itself is find. I have remained a WW through entire dungeons and even a normal trial with a casual group. In that trial I was having to explain to someone how to tank the fights and will remained in WW form.

    The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.

    What ultimate costs more to use?

    I already run 5 part Salvation set to make it more manageable...
  • Jaraal
    Jaraal
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    Makes it a PITA to open locked chests, go thru instanced doors, make space in inventory, answer guild questions, read quest dialogue, etc.

    They should let us generate ultimate while fighting in form. Or at least give us a timer pause option while not moving so we can run to the bathroom or something.
  • idk
    idk
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    idk wrote: »
    Considering the design the time limit itself is find. I have remained a WW through entire dungeons and even a normal trial with a casual group. In that trial I was having to explain to someone how to tank the fights and will remained in WW form.

    The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.

    What ultimate costs more to use?

    I already run 5 part Salvation set to make it more manageable...

    One would think that with a Class Rep system the cost of the transformation would have been addressed and changed to a more reasonable cost.

    This is a reasonable question to be asked in the next ESO Live, the cost of transformation.
  • BigBragg
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    So it should be the only ultimate in the game that doesn't have any form of resource management?
  • brandonv516
    brandonv516
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    Make the timer a part of Battle Spirit.

    Done.
  • Jaraal
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    BigBragg wrote: »
    So it should be the only ultimate in the game that doesn't have any form of resource management?

    No, you should have to kill stuff to build it up, just like any other ultimate. You just shouldn't have to wait until the ultimate is gone before you can start to build it again. If I hit a group of mobs with Shooting Star, I can generate ultimate with light attacks or other DOTs before it runs out. Why should ww ultimate be any different?
  • Drako_Ei
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    Now if you have a necromancer healer, they can basically feed you
    Edited by Drako_Ei on May 8, 2019 10:36PM
  • Lisutaris
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    Make the timer a part of Battle Spirit.

    Done.

    Would be a good solution.

    As a ww for a long time, during bad times balance wise and also good times :smiley: . (for example: bonus time when getting incoming dmg instead of dealing dmg..., no res, no syn.,... BUT ALSO rele+ravag :open_mouth: )
    --> my 2 dog treats:
    • NO Ulti regen or transformation timer is pretty stupid in pve content. As a WW you get punished for ressing ppl or playing mechanics/movement ... you will loose time, and only way to get it back is jumping around for extra seconds.... (running way > jump > running away > jump, .....)
    • Right now, it is not very useful to transform into a ww during pve trials/content. Maybe solo, but not in 12ppl content. DPS is higher if you do not transform (and also your flexibility with movement/skills -> you dont want a transformation back to human form during your last second when ressurecting a teammate or during some painful boss mechanics -> for example manticore popcorn :smile: ). So you get zero use from it, vampires have their passives, all the time, but no cool transform and can control the impact with bloody mara drink.

    Solution:
    You don't lose time without character movement and get bonus time when ressurection another player -> no impact on pvp, no need for high quality programming skills.
    You reduce some of the ww dmg -> impact on pvp. BUT AND THATS IMPORTANT to not cripple it any further for pve content --> Add some unique ww slayer buff for pve -> with this one buff, you can do finetuning between pve and pvp. Has also ZERO IMPACT on PvP/BG because it will only work in dungeons and trials :smile:
  • tim99
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    yeah, you cant really complete any dungeon because a boss is walking in too slowly or talking so much aso.
    and you also have to rush and sprint, cant care about tank (let him go first and spot things) because you just loose time.
    if there is a door, you have lost anyway. In open world you cant use shrines or teleport, so if you wanna do the bosses of a map, you have to walk everything, all the time check for mobs or painfully reload ulti between.
    The time is really too hard (just speaking for pve).
    Not loosing ww-time while not moving at all could be a great thing. So the bosses in dungeons can talk an hour how great they are, and you dont care at all.
  • Mathius_Mordred
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    tim99 wrote: »
    yeah, you cant really complete any dungeon because a boss is walking in too slowly or talking so much aso.
    and you also have to rush and sprint, cant care about tank (let him go first and spot things) because you just loose time.
    if there is a door, you have lost anyway. In open world you cant use shrines or teleport, so if you wanna do the bosses of a map, you have to walk everything, all the time check for mobs or painfully reload ulti between.
    The time is really too hard (just speaking for pve).
    Not loosing ww-time while not moving at all could be a great thing. So the bosses in dungeons can talk an hour how great they are, and you dont care at all.

    Agree with this. If they don't want banks full of WW then maybe tie it in to the justice system like some of the new Necro skills.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Noxavian
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    like i said, you never run out of time when you only have to fight anyway.

    The only time the timer really matters is in PvE
    False.


    Even WW need to kite.
    Dont ask for silly things. Or ZoS will please you with endless ww form but will nerf everything else to the ground.
    Both WW and Vamps are fine.
    Be glad you dont take extra poison dmg in human form as vamps do ...

    Wouldn't exactly call vamps fine, but aight. I guess I'm struggling to see what is fine about a subclass that works entirely off of passives and not skills, so much so to where 0 of the skills are considered viable in pve. Also the fact that literally all magicka builds take vampire strictly for the passives, not to actually "be a vampire and get access to vampiric powers!". I dunno, if half of available play styles (magicka/stamina) are taking an optional subclass just for the passives alone, it doesn't scream "just fine" to me. At least werewolves have entire builds based around, you know, being a werewolf.

    Don't get me wrong, I'm not supporting OP's idea, but I'm saying I think people need to understand that changes, especially improvements, are not a bad thing. Much like the update to werewolf.
  • mann9753b16_ESO
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    Ok, so people are worried about PvP... I can understand that. I dont know why exactly, but then again, I am not a big PvP player, and when I do PvP, its with my healer in Cyrodill and I never had even one experience that would make me think that werewolves are even close to be any kind of problem in PvP. Actually, I never saw many of them, and if I did, I cant really remember them doing anything worthwhile.

    So, how about only making Werewolf infinite in PvE Areas? Since we already know that they can make Areas where your timer doesnt go down its clearly possible from a technical standpoint. Just use the same code you use for the area around the werewolf shrine for all PvE Areas.

    To Avoid people trolling around and blocking cities with Packt Leader Wolves, make being in Werewolf form a criminal act in cities. That would actually make sense too.


    Or, alternative, allow us to build up Ultimate while in Werewolf form.

    No other Ultimate stops you from building up your Ultimate Ressource. That would be one simple change that would solve all the problems a Werewolf has with his downtime. Having to farm 300 Ultimate in Human Form is really a pain when you want to play as a werewolf...
    Edited by mann9753b16_ESO on May 9, 2019 9:00AM
  • Qbiken
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    TL:DR =
    Staying in WW-form regardless of PvE or PvP is a L2P issue.

    It´s needed for PvP because one of the main counters against a werewolf is to force them out of werewolf form. As a werewolf you need to stay in combat or play agressive in order to stay in ww-form (due to the change to Bloodrage). If your opponent can´t kill you as a werewolf they´re left with one option, and that is to force you out of ww-form. They can do that by constantly snaring, rooting or kiting you, which forces the werewolf to waste excessive amount of resources to play agressive (which can make them easier to kill) or eventually pull them out of ww-form.
    One would think that with a Class Rep system the cost of the transformation would have been addressed and changed to a more reasonable cost.

    This is a reasonable question to be asked in the next ESO Live, the cost of transformation.

    It´s a reasonable cost for how much potential it has.
    If unlimited time Werewolfs would be a problem in PvP, Werewolfs would be a Problem in PvP right now too. Are they?
    In certain contexts they are.
  • mann9753b16_ESO
    mann9753b16_ESO
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    Qbiken wrote: »
    Staying in WW-form regardless of PvE or PvP is a L2P issue.


    Oh wise gamer god, who gave me the wisdom of "Git Gud"....

    I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.

    But I guess the desire to just say "L2P" is just too big...
  • Qbiken
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    Qbiken wrote: »
    Staying in WW-form regardless of PvE or PvP is a L2P issue.


    Oh wise gamer god, who gave me the wisdom of "Git Gud"....

    I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.

    But I guess the desire to just say "L2P" is just too big...

    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    + The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.
    Edited by Qbiken on May 9, 2019 9:45AM
  • Jaraal
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    Qbiken wrote: »
    Qbiken wrote: »
    Staying in WW-form regardless of PvE or PvP is a L2P issue.


    Oh wise gamer god, who gave me the wisdom of "Git Gud"....

    I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.

    But I guess the desire to just say "L2P" is just too big...

    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    Werewolves aren't always just bloodthirsty killing machines. One time I saw a werewolf with a Chinese menu in his hand, walking through the streets of SoHo in the rain.
  • mann9753b16_ESO
    mann9753b16_ESO
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    Qbiken wrote: »
    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    + The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.


    So basically, if you have any interest in the lore of the game, dont play a Werewolf?
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    + The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.


    So basically, if you have any interest in the lore of the game, dont play a Werewolf?
    The short answer is yes

    This picture is a screenshot from the werewolf class-rep discord and a response from one of the class-reps to the subject about allowing permanent werewolf form
    [img][/img]Xtl6k79.png
  • Jameliel
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    The time limit is garbage. Been saying this for ages. No matter what though, ZOS fan bois be like..
    giphy-downsized-large.gif
  • mann9753b16_ESO
    mann9753b16_ESO
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    Qbiken wrote: »
    Qbiken wrote: »
    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    + The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.


    So basically, if you have any interest in the lore of the game, dont play a Werewolf?
    The short answer is yes

    This picture is a screenshot from the werewolf class-rep discord and a response from one of the class-reps to the subject about allowing permanent werewolf form
    [img][/img]Xtl6k79.png


    Devs can change their mind.

    I mean, lets be real here for a moment, just taking PvE into account, would there be ANY drawback from perma Werewolf? (And yes, it can be done, since we already have areas where you are permawolf, putting this effect on all PvE Areas while leaving PvP Areas untouched is possible)

    I cant think of only one thing that would be problematic with that, and that would be Pact Leaders blocking vendors and stuff, which would be easy to fix by making being a Werewolf in cities a criminal act. (Plus, Wardens could do the same and aint doing it so... maybe give the community a little credit here, as far as I saw, most are nice people).
  • MaleAmazon
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    I cant think of only one thing that would be problematic with that, and that would be Pact Leaders blocking vendors and stuff, which would be easy to fix by making being a Werewolf in cities a criminal act.

    So you want people to be perma werewolves for convenience, and the problem with it can be fixed by not allowing people to be perma werewolves... :p

    Get a backbar with decisive asylum 2h.
  • mann9753b16_ESO
    mann9753b16_ESO
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    I really dont understand why people are against this.

    At least in my eyes, this is what would happen when they make werewolf permanent in pve areas:

    1. People who like to roleplay as Werewolfs are happy. They can now be a werewolf when they want and actually do dungeons while not missing the story.
    2. Non Werewolf PvE casuals dont care. Nothing changed for them.
    3. Casual raiders are happy, because they can now Raid as Werewolfs, even when a boss needs to be explained.
    4. Hardcore Raiders dont care, Werewolf is still useless to them.
    5. PvP people dont care, nothing changed for them.

    There is no downside here...
  • Linaleah
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    suggestion of a compromise. werewolf timer pauses as long as you are in a conversation with an npc - and resumes the moment you exit out of conversation window.

    this way you CAN take a moment to listen to dialogue, while it also preserves the "you can outkite a werewolf, until they lose their form in pvp" functionality
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • mann9753b16_ESO
    mann9753b16_ESO
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    Linaleah wrote: »
    suggestion of a compromise. werewolf timer pauses as long as you are in a conversation with an npc - and resumes the moment you exit out of conversation window.

    this way you CAN take a moment to listen to dialogue, while it also preserves the "you can outkite a werewolf, until they lose their form in pvp" functionality

    If it would also pause during scripted events, I would be 100% fine with that.
    But honestly, just make all PvE zones Permawolf zones would be way easier and less risky for bugs etc...
    Edited by mann9753b16_ESO on May 9, 2019 11:30AM
  • AlnilamE
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    Qbiken wrote: »
    I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.

    + The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.


    So basically, if you have any interest in the lore of the game, dont play a Werewolf?

    No, just don't count on being in WW form 100% of the time.
    The Moot Councillor
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