xenowarrior92eb17_ESO wrote: »of course not...let dem dogs run free in the wilderness...permanently...especially BG...in packs...what could ever go wrong!?
False.mann9753b16_ESO wrote: »like i said, you never run out of time when you only have to fight anyway.
The only time the timer really matters is in PvE
Considering the design the time limit itself is find. I have remained a WW through entire dungeons and even a normal trial with a casual group. In that trial I was having to explain to someone how to tank the fights and will remained in WW form.
The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.
What ultimate costs more to use?
mann9753b16_ESO wrote: »Considering the design the time limit itself is find. I have remained a WW through entire dungeons and even a normal trial with a casual group. In that trial I was having to explain to someone how to tank the fights and will remained in WW form.
The issue is the cost of the ultimate. If you drop out of form for whatever reason it just takes to long to get back into it again and that is wrong.
What ultimate costs more to use?
I already run 5 part Salvation set to make it more manageable...
So it should be the only ultimate in the game that doesn't have any form of resource management?
brandonv516 wrote: »Make the timer a part of Battle Spirit.
Done.
yeah, you cant really complete any dungeon because a boss is walking in too slowly or talking so much aso.
and you also have to rush and sprint, cant care about tank (let him go first and spot things) because you just loose time.
if there is a door, you have lost anyway. In open world you cant use shrines or teleport, so if you wanna do the bosses of a map, you have to walk everything, all the time check for mobs or painfully reload ulti between.
The time is really too hard (just speaking for pve).
Not loosing ww-time while not moving at all could be a great thing. So the bosses in dungeons can talk an hour how great they are, and you dont care at all.
runkorkoeb17_ESO wrote: »False.mann9753b16_ESO wrote: »like i said, you never run out of time when you only have to fight anyway.
The only time the timer really matters is in PvE
Even WW need to kite.
Dont ask for silly things. Or ZoS will please you with endless ww form but will nerf everything else to the ground.
Both WW and Vamps are fine.
Be glad you dont take extra poison dmg in human form as vamps do ...
One would think that with a Class Rep system the cost of the transformation would have been addressed and changed to a more reasonable cost.
This is a reasonable question to be asked in the next ESO Live, the cost of transformation.
In certain contexts they are.If unlimited time Werewolfs would be a problem in PvP, Werewolfs would be a Problem in PvP right now too. Are they?
Staying in WW-form regardless of PvE or PvP is a L2P issue.
mann9753b16_ESO wrote: »Staying in WW-form regardless of PvE or PvP is a L2P issue.
Oh wise gamer god, who gave me the wisdom of "Git Gud"....
I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.
But I guess the desire to just say "L2P" is just too big...
mann9753b16_ESO wrote: »Staying in WW-form regardless of PvE or PvP is a L2P issue.
Oh wise gamer god, who gave me the wisdom of "Git Gud"....
I have no problem staying in WW Form if I decide to ignore literally all content beside "FIGHT FEED FIGHT FEED FIGHT FEED!" and if you had taken the time to actually READ my post, you would have noticed that.
But I guess the desire to just say "L2P" is just too big...
I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
+ The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.
The short answer is yesmann9753b16_ESO wrote: »I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
+ The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.
So basically, if you have any interest in the lore of the game, dont play a Werewolf?

The short answer is yesmann9753b16_ESO wrote: »I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
+ The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.
So basically, if you have any interest in the lore of the game, dont play a Werewolf?
This picture is a screenshot from the werewolf class-rep discord and a response from one of the class-reps to the subject about allowing permanent werewolf form[img][/img]
I cant think of only one thing that would be problematic with that, and that would be Pact Leaders blocking vendors and stuff, which would be easy to fix by making being a Werewolf in cities a criminal act.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
suggestion of a compromise. werewolf timer pauses as long as you are in a conversation with an npc - and resumes the moment you exit out of conversation window.
this way you CAN take a moment to listen to dialogue, while it also preserves the "you can outkite a werewolf, until they lose their form in pvp" functionality
mann9753b16_ESO wrote: »I just don't consider reading ingame conversations with NPC´s and reading lorebooks as a werewolf has higher priority over combat balance.
+ The devs have stated that if you want to stay in ww form, you need to stay in combat doing so.
So basically, if you have any interest in the lore of the game, dont play a Werewolf?