Lord_Dexter wrote: »Time To Stop Investing (Time+Money) in ESO.
Nerftheforums wrote: »
Remember what Rob Garrett told one of the class reps:I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
What you and I experience as "critical bugs" just don't register for the great majority of ESO players, so it isn't worth ZOS' time.
If you want to play a game with a good, balanced, mostly bug-free combat experience, ESO is looking like a bad bet.
https://wccftech.com/eso-boss-says-his-devs-have-been-killing-it-confirms-the-studio-is-working-on-a-new-game-with-a-new-engine/It took a while to sink in that we’re killing it right now
Put some of that profit back in the game. For example, invest in cheat mitigation, solve Cyrodiil's performance issues and fix the dozens of other years-old bugs like the 30-50% FPS drop bug and the terrain LOD bug.
Because they don't have to. Simple as that. Until customers stand up for themselves (or a competitor turns up the heat) little will change.
If it doesn't impact revenue, it's not a critical bug.Matt Firor says they're "killing it", so why aren't they fixing critical bugs?
Mathius_Mordred wrote: »Remember what Rob Garrett told one of the class reps:I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
What you and I experience as "critical bugs" just don't register for the great majority of ESO players, so it isn't worth ZOS' time.
If you want to play a game with a good, balanced, mostly bug-free combat experience, ESO is looking like a bad bet.
Yeah, but name a game that fits your last line? I've never seen one, the closest was The Witcher 3, and that's only because CDProjektRed spend a phenomenal amount of time polishing before release and as a single player game they can do that. MMOs are dynamic and need constant updating, ESO is pretty good on the whole, try Star Trek Online if you really want a bug fest, an MMO so bad that they literally admit to scrapping content because they don't know how to fix it!
Firor has had one talking point for years now: number of copies sold.
It’s all he says when interviewed, it’s all he says when given the stage at industry events. Whenever it seems like he’s talking about another subject, it’s really just a lead up to talking about how many players and how many sales.
It is clearly his sole priority and strategy. Fixing bugs doesn’t pad those numbers, so he won’t authorize focus on it.
Remember what Rob Garrett told one of the class reps:I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
What you and I experience as "critical bugs" just don't register for the great majority of ESO players, so it isn't worth ZOS' time.
If you want to play a game with a good, balanced, mostly bug-free combat experience, ESO is looking like a bad bet.
I'm not even sure what "critical bugs" are.
Inconveniences, most of them.
The first and easiest example: ignored group finder issues
It often prevents players from playing battlegounds completely, cause we can't just form a group manually and port into a battleground.
I'm not even sure what "critical bugs" are.
Inconveniences, most of them.
Meta issues, most of them.
This is a game by ZoS based on a Bethesda game.
We all know that Bethesda games do not have glitches of bugs, they have "random features".
JumpmanLane wrote: »I'm not even sure what "critical bugs" are.
Inconveniences, most of them.
Meta issues, most of them.
This is a game by ZoS based on a Bethesda game.
We all know that Bethesda games do not have glitches of bugs, they have "random features".
Stuck in combat is a critical bug. Not being able to mount is the main issue. I walked all the way from Warden to Arrius once. Uncool! Swapping campaigns is the only effective way to end it and you can’t always do that if you’re in a locked campaign.
WolfingHour wrote: »Nerftheforums wrote: »
Behind that one door in wayrest sewers.
