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Anyone else feel this update is biased?

Tasear
Tasear
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I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

Is this just me here?

I thought this patch was supposed to be an audit of ALL the classes?
Edited by Tasear on May 9, 2019 1:57AM
  • J18696
    J18696
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    Yes nightblade getting buffs it never needed when it needed nerfs or other classes getting buffed honestly wtf is with that new incap completely shuts down all mag classes and having minor vuln on a range skill that's cheap enough to spam
    Edited by J18696 on May 7, 2019 11:06PM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • J18696
    J18696
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    Also necro feels unfinished and has not received a single change in the right direction
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • fullheartcontainer
    fullheartcontainer
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    Yeah, it feels weird that this is the patch Necromancer is releasing, but we are literally seeing more NB buffs and changes than Necro. Not to mention other class specs that are being ENTIRELY ignored for this so called audit like stamsorc and stamplar
  • MellowMagic
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    zero attention to stam sorcs, very little to templars and wardens. Dks got some buffs and Necros didn't get as much attention as they needed. It felt like almost 50 percent of the resources went to nightblades.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • J18696
    J18696
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    Mag warden is still irrelevant in PvE for dps and they also nerfed it's only real form of dmg by making it blockable without giving them another option to compensate meanwhile nightblade getting buffs out it's ass and everyone is acting like necro is fine with a few bugs when it needs some changes itself
    Edited by J18696 on May 7, 2019 11:23PM
    PC NA Server
    @J18696
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    Pridē - Dragonknight
    Vanıty - Arcanist
  • Tasear
    Tasear
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    J18696 wrote: »
    Mag warden is still irrelevant in PvE for dps and they also nerfed it's only real form of dmg by making it blockable without giving them another option to compensate meanwhile nightblade getting buffs out it's ass and everyone is acting like necro is fine with a few bugs when it needs some changes itself

    Nerco tanking sustain has me worried. After some familiar main tanks brought it up. I don't see why everyone isn't picking imperial for tanks.
  • Sanguinor2
    Sanguinor2
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    Yeah its Kind of weird and concerning at the same time that with the Leadership Change and a certain nightblade main dev being on the balance Team the new class for the chapter gets outshadowed by nightblade changes.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • TheNightflame
    TheNightflame
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    when all the people in a class discord page are only, and have only been talking about changes made to A COMPLETELY DIFFERENT CLASS you know something is up...
  • Morgul667
    Morgul667
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    The new pts patch does not make any sense
    Edited by Morgul667 on May 7, 2019 11:32PM
  • Xogath
    Xogath
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    Everything in this "combat direction audit" makes little to zero sense aside from a few weapon ability changes.

    * Nightblades gutted horribly - some changes needed maybe, but the right ones were definitely NOT made.

    * StamDKs got slapped in the face with a braindead stance dance mechanic that forces them to spam non-Whip Ardent abilities (Breath) every 4 seconds to sustain a 375 Weapon damage passive, while totally ignoring the slotted ability.

    * StamDK got some minor buffs, specifically to an ability that is now basically a spammable that's very likely now over budget the same way Surpsie Attack was claimed to be. (Breath: 200% damage boost, deals Poison damage, applies a DoT, and Major Fracture.. is also an AoE that is now very likely on-par or close to Surprise Attack's damage; citation needed)

    * Necromancer feels lacking and unfinished in regards to both Magicka AND Stamina.

    * Uppercut changes done totally the wrong way, and are still bad and not economical to use as a spammable.

    * Other classes needing QoL changes basically ignored.

    * Incap Silence, allmywats.

    I mean come on.. I'm used to some bizarre changes having played another big MMORPG since its release for years, but these changes.. I feel like we're spinning a wheel or two and throwing darts at this point.
  • J18696
    J18696
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    The dizzy swing dmg nerf was a mistake needs to be reverted
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • TheNightflame
    TheNightflame
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    ^^ how have night blade's been gutted???
  • Xogath
    Xogath
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    J18696 wrote: »
    The dizzy swing dmg nerf was a mistake needs to be reverted

    DSwing is a little over budget anyway. High damage, stun, AND knockback? Can't have it all, sadly. Sure it has a cast time, but still.. it's not that hard to consistently land DSwing.

    I'm a firm believer though that no melee ability should have a cast time, so if it's ever removed the damage will go even lower, or it'll lose one of its CCs.

    Alternatively:

    * Revert the damage nerf.
    * DSwing stays as it is, with maybe one of the CC removals or a 5 to 10% damage reduction.
    * Wrecking blow cast time removed, damage adjusted (lowered, obviously), and maybe bump the Empower buff to 50%.

    Now you've got moderately-balanced Uppercut for both PvP and those of us who run 2H in PvE and don't have a good spammable.
  • J18696
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    Nightblade looked nerfed during the first week but quickly were buffed harder than nerfed
    PC NA Server
    @J18696
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    Pridē - Dragonknight
    Vanıty - Arcanist
  • MartiniDaniels
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    ^^ how have night blade's been gutted???

    He meant magblade probably.
  • Mr_Nobody
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    Yeah, it feels weird that this is the patch Necromancer is releasing, but we are literally seeing more NB buffs and changes than Necro. Not to mention other class specs that are being ENTIRELY ignored for this so called audit like stamsorc and stamplar

    Im sorry to inform but as I have said during every PTS, they will look into other classes in 2021. Thats on their plan. I have checked their Jira.

    Following year and a half we have some amazing quest fixes to come, new books to find and a crazy looking High Deer mount!
    ~ @Niekas ~




  • Iskiab
    Iskiab
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    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.

    I’m sure everyone thinks they do well because they’re amazing and the stamblade in question wasn’t good, but that’s what I see.
    Edited by Iskiab on May 7, 2019 11:55PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ccmedaddy
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    Iskiab wrote: »
    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.
    Has it ever occurred to you that your experience might be vastly different from the majority of PvPers since most people play CP campaigns?
  • nsmurfer
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    Here is the thing. When Murkmire dropped nerfing MagSorc, the entire sorcerer base rallied changing the nerfs to a buff resulting in their current OP status.
    The same thing is happening now, the stamina nightblades have invaded the forums in droves, determined to overturn the nerfs.
    Edited by nsmurfer on May 8, 2019 12:05AM
  • killingspreeb16_ESO
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    ccmedaddy wrote: »
    Iskiab wrote: »
    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.
    Has it ever occurred to you that your experience might be vastly different from the majority of PvPers since most people play CP campaigns?

    so we have to balance only around people playing cp pvp?in bg stamblade are far from be good unless youre stuck at very low mmr.

    there are 2 version of pvp,cp and no cp until ZoS decide which one is the way to go they have to take in consideration both pvp.

    People complain about NB dmg (or i should say stamblade)but stamblade also have only dmg go for them so if you nerf their dmg without any other change they are simply useless(alredy are on bg).
    Stamina NB needed a nerf on dmg/single target department and a buff in theri utility/defense and seem like zos did more or less this.

    The silence change that no one asked for got alredy a response and is going to be changed too or reverted.
    Edited by killingspreeb16_ESO on May 8, 2019 12:08AM
  • Flame_of_Hades
    Flame_of_Hades
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    ccmedaddy wrote: »
    Iskiab wrote: »
    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.
    Has it ever occurred to you that your experience might be vastly different from the majority of PvPers since most people play CP campaigns?

    sounds like its cp that needs to be changed, not abilities
  • Toc de Malsvi
    Toc de Malsvi
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    Tasear wrote: »
    I see lots of great things for one particular class and wonder keep wondering what's going on for others? Even nercomancers feel neglected?

    Is this just me here?

    I thought this patch was supposed to be an audit of ALL the classes?

    Not just you. I am just left shaking my head at the changes to NB skills versus other classes. In other news the NB audit appears to be fully functioning despite the developers having no clue about game balance.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • ccmedaddy
    ccmedaddy
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    ccmedaddy wrote: »
    Iskiab wrote: »
    One issue with class balance is context. I only play no-CP and have been saying stamblade is weak for a while.

    Everyone loves complaining about Stamblades but in reality I see very few do well.
    Has it ever occurred to you that your experience might be vastly different from the majority of PvPers since most people play CP campaigns?

    sounds like its cp that needs to be changed, not abilities
    That'd be nice.
  • Toc de Malsvi
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    nsmurfer wrote: »
    Here is the thing. When Murkmire dropped nerfing MagSorc, the entire sorcerer base rallied changing the nerfs to a buff resulting in their current OP status.
    The same thing is happening now, the stamina nightblades have invaded the forums in droves, determined to overturn the nerfs.

    ^Basically this. A good number of players play those classes and they cannot tolerate a nerf. Unfortunately this sort of phenomenon happens inside every group, there are always those who will willingly distort and push agenda's. People who lie often and live in a system of lie's do not respect honesty or objectivity, they see the truth as either a lie or weakness.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • lucky_Sage
    lucky_Sage
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    Dk’s May of got some huffs but wings nerf is a lot and roots got ruined again
    They need to add a disarm debuff that stop stamina absolutes like silence for mag abilities
    Edited by lucky_Sage on May 8, 2019 12:44AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • ChunkyCat
    ChunkyCat
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    Buff BrawlerBlades.

    Nerf everyone else.

    Seems reasonable.
  • Wuuffyy
    Wuuffyy
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    J18696 wrote: »
    Yes nightblade getting buffs it never needed when it needed nerfs or other classes getting buffed honestly wtf is with that new incap completely shuts down all mag classes and having minor vuln on a range skill that's cheap enough to spam

    Cheap enough is um 3.3k... yeaaaaaa
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • BahometZ
    BahometZ
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    I don't know if people feel the same, but it feels like a lot of time is wasted by devs throwing random ideas out one week, then completely backflipping the next. I've got that impression the last couple of PTS. You would think they ought to have a rough idea of what the end result ought to look like, ie. the flavour of a class and the outcome of certain changes.

    PTS ought to be an expression of their well-research views being finessed, not let's throw this out there, oh that's broken or oh nobody likes that, well, what about this very different thing? This isn't a good process to carry over 4 weeks.

    I'd like to know what the devs think each class should be? Should they be able to do everything, or should they have particular strengths? A bit of both?
    Pact Magplar - Max CP (NA XB)
  • grannas211
    grannas211
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    They're "killing it"
  • Vapirko
    Vapirko
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    BahometZ wrote: »
    I don't know if people feel the same, but it feels like a lot of time is wasted by devs throwing random ideas out one week, then completely backflipping the next. I've got that impression the last couple of PTS. You would think they ought to have a rough idea of what the end result ought to look like, ie. the flavour of a class and the outcome of certain changes.

    PTS ought to be an expression of their well-research views being finessed, not let's throw this out there, oh that's broken or oh nobody likes that, well, what about this very different thing? This isn't a good process to carry over 4 weeks.

    I'd like to know what the devs think each class should be? Should they be able to do everything, or should they have particular strengths? A bit of both?

    Well it felt like Wrathstone had that quality. I realize a lot of people didn't like the class changes, especially concerning Bosmer's but I think in the end the devs stuck to their guns and did a good job. That felt like they had a vision, it might not have aligned with what everyone wanted, but thats always going to be impossible. This patch by comparison was a train wreck that went from just ok to a trash fire.
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