bulbousb16_ESO wrote: »Masticating is so different from actual refurbishing.
What is your point? That two verbs which are completely and totally unrelated, are different?
Training Dummies are for Practicing and Honing your Rotation.
Bosses are where you apply them.
I once mentioned how DPS will always be lower on a boss than on a training dummy and I got lynched for 10 pages.


lassitershawn wrote: »You can ABSOLUTELY get more DPS in raid on certain fights IF your group (supports mostly) is good, AND if you've learned the fight that you're doing well. In some cases you might get slightly less DPS than on a dummy, but the DPS is a more meaningful indicator of your skill as a player than a dummy parse is.
Since you mention HoF, here are some parses from my HoF progression group where everyone is on their game, we aren't having to rez, etc. Some players can do even higher, stam could probably do quite a bit higher. If you ARE having to rez a lot, supports are weak, burn strats aren't be using, or you're slotting support skills, I definitely wouldn't expect as high a parse as you can get on a dummy but it is definitely possible under good raiding conditions with a fight that you are good at.
No, not at all. "Parsing" has nothing whatsoever to do with "Raiding". "Parsing" has nothing whatsoever to do with damage, or target dummies, or anything remotely related to ESO. It's almost as if one guy, probably a non-native English speaker, misused a word one time and people just picked up and ran with it...Your analogy is bad. The difference between parsing and raiding is more like the difference between knowing the alphabet and knowing how to write. One gives you the tools to do the other.
bulbousb16_ESO wrote: »No, not at all. "Parsing" has nothing whatsoever to do with "Raiding". "Parsing" has nothing whatsoever to do with damage, or target dummies, or anything remotely related to ESO. It's almost as if one guy, probably a non-native English speaker, misused a word one time and people just picked up and ran with it...Your analogy is bad. The difference between parsing and raiding is more like the difference between knowing the alphabet and knowing how to write. One gives you the tools to do the other.
Just because it's misused in other MMOs does not justify its continual use (not unlike "toon" or "meta"). It's like WoW dumbed down the collective intelligence of gamers.In that case you're just being unnecessarily pedantic. It's a common term that's used in other MMOs (WoW, EQ etc) and comes from looking at logs of damage done.
Dps is important.
If you cant hit an achievable number on a dummy and demonstrate your understanding of your class then you wont hit it during a trial and no matter how good you are at mechanics you likely wont contribute as well as you need to in some situations.
Performance is also important. The dummy for that is the trial. Its challenging to enforce a gate in relation to that outside of the trial itself.
Im not saying the whole hit this or *** off attitude is good. But for some trials there needs to be some checks for capability.
Another way of looking at it....Shooting is just one component of combat. You still have to demonstrate the ability to conduct it effectively and to a certain level so it is second nature when there is plenty of other *** going on.
MartiniDaniels wrote: »It's pretty simple, you may learn mechanics in couple of hours, but learning to take max dps from your build will take much longer, weeks, months. And why majority of raids fails? When group can't kill adds fast enough.
You can always control boss and his mechanics, but when adds start to run amok, this is where wipes begin. So no matter how good your mechanics and experience are, if group dps is not enough you'll never pass. And vice versa with good group dps, it's not that difficult to get on mechanics even if people never did this HM before.
bulbousb16_ESO wrote: »No, not at all. "Parsing" has nothing whatsoever to do with "Raiding". "Parsing" has nothing whatsoever to do with damage, or target dummies, or anything remotely related to ESO. It's almost as if one guy, probably a non-native English speaker, misused a word one time and people just picked up and ran with it...Your analogy is bad. The difference between parsing and raiding is more like the difference between knowing the alphabet and knowing how to write. One gives you the tools to do the other.
"When group can't kill adds fast enough. " Umm, pretty sure trials don't have timers and if some do they are pretty lenient as this game, once again, is NOT WOW. Not about the highest dps. Now being able to do high dps fun...hell yea it is. A deal breaker, nope.
RogueShark wrote: »"When group can't kill adds fast enough. " Umm, pretty sure trials don't have timers and if some do they are pretty lenient as this game, once again, is NOT WOW. Not about the highest dps. Now being able to do high dps fun...hell yea it is. A deal breaker, nope.
Trials do have timers tho. They're built into mechanics.
Don't kill your hulk fast enough in vMOL? Double smashes will wipe your group.
Don't kill the spider in vCR fast enough? Tank can't dodgeroll forever. Orbs aren't dying fast enough? They'll collide on someone, lots of damage. Shards in the basement? Well, if the DPS aren't killing them fast enough you're just going to flat out wipe.
Felms amd Llothis in vAS+2 will both enrage if they're up too long.
That one boss in vAA who spawns multiple adds that have to die in X amount of time or she will aoe wipe the group...
So yeh, there are timers.
Now it depends on your definition of lenient, to be fair. A halfway competent group can handle all these, but the higher the DPS, the easier it is on the whole group. Low DPS is a dealbreaker if things aren't dying fast enough.
RogueShark wrote: »"When group can't kill adds fast enough. " Umm, pretty sure trials don't have timers and if some do they are pretty lenient as this game, once again, is NOT WOW. Not about the highest dps. Now being able to do high dps fun...hell yea it is. A deal breaker, nope.
Trials do have timers tho. They're built into mechanics.
Don't kill your hulk fast enough in vMOL? Double smashes will wipe your group.
Don't kill the spider in vCR fast enough? Tank can't dodgeroll forever. Orbs aren't dying fast enough? They'll collide on someone, lots of damage. Shards in the basement? Well, if the DPS aren't killing them fast enough you're just going to flat out wipe.
Felms amd Llothis in vAS+2 will both enrage if they're up too long.
That one boss in vAA who spawns multiple adds that have to die in X amount of time or she will aoe wipe the group...
So yeh, there are timers.
Now it depends on your definition of lenient, to be fair. A halfway competent group can handle all these, but the higher the DPS, the easier it is on the whole group. Low DPS is a dealbreaker if things aren't dying fast enough.
Yes, on that I do agree...there does have to be a "certain" threshold that needs to be hit within reason, that's just common sense. I just hope people aren't excluded for being not quite up to to snuff, that's all.
bulbousb16_ESO wrote: »No, not at all. "Parsing" has nothing whatsoever to do with "Raiding". "Parsing" has nothing whatsoever to do with damage, or target dummies, or anything remotely related to ESO. It's almost as if one guy, probably a non-native English speaker, misused a word one time and people just picked up and ran with it...Your analogy is bad. The difference between parsing and raiding is more like the difference between knowing the alphabet and knowing how to write. One gives you the tools to do the other.
Let's take that at face value. It may have been historically correct, but it is certainly not the case in ESO, where training dummies show you exactly how much damage is done. There is no interpretation of logs necessary.Parsing is how damage is calculated from combat logs. It’s a program that looks through combat logs and compiles everything to show dps.