No. The simple solution if you want to set standards like that is to form your own group. When using the GF you are asking for randomness in who you are paired with. Zos already set standards required for each dungeon. Most dungeons I can provide enough dps for the group to clear without issue even when I am the healer.
"Most dungeons"I wasn’t in favor of this previously but that’s because I always ran as DPS lol. As a new healer I can see the pain a lot more clearly. The other day I did 50% of the damage and of course all the healing in my dungeon with just shards, WoE and heavy attacks lol. Luckily it was normal but still. It was also a 3 dps queue, the tank was fake. But for vet dungeons random queue I think a minimum of 20k would be good. With a basic rotation and some easy to get gear that’s not hard to get to at all. It would also push DPS to learn their class.
Funny, I used to queue solo to help groups out and helped many get their first clear of a dungeon. I queued as a healer because I could carry the group dps wise while still healing. Unless the group was really, really bad at taking as much damage as they could I would normally out dps the group.
Zos will not be implementing this, mostly because there is no justification for what OP suggests since few fights in the game require X amount of DPS. Zos gave us the ability to form our own group when we want requirements like this.
It really is that easy.
Everyone saying stuff like this is obviously talking about normal dungeons, or maybe base game vets. You actually need a functional group to do dlc vets. That's why it's not a bad idea to suggest something in game to divert people who just don't know any better away from those particular dungeon ques.
I wasn’t in favor of this previously but that’s because I always ran as DPS lol. As a new healer I can see the pain a lot more clearly. The other day I did 50% of the damage and of course all the healing in my dungeon with just shards, WoE and heavy attacks lol. Luckily it was normal but still. It was also a 3 dps queue, the tank was fake. But for vet dungeons random queue I think a minimum of 20k would be good. With a basic rotation and some easy to get gear that’s not hard to get to at all. It would also push DPS to learn their class.
Funny, I used to queue solo to help groups out and helped many get their first clear of a dungeon. I queued as a healer because I could carry the group dps wise while still healing. Unless the group was really, really bad at taking as much damage as they could I would normally out dps the group.
Zos will not be implementing this, mostly because there is no justification for what OP suggests since few fights in the game require X amount of DPS. Zos gave us the ability to form our own group when we want requirements like this.
It really is that easy.
LeagueTroll wrote: »I wasn’t in favor of this previously but that’s because I always ran as DPS lol. As a new healer I can see the pain a lot more clearly. The other day I did 50% of the damage and of course all the healing in my dungeon with just shards, WoE and heavy attacks lol. Luckily it was normal but still. It was also a 3 dps queue, the tank was fake. But for vet dungeons random queue I think a minimum of 20k would be good. With a basic rotation and some easy to get gear that’s not hard to get to at all. It would also push DPS to learn their class.
Funny, I used to queue solo to help groups out and helped many get their first clear of a dungeon. I queued as a healer because I could carry the group dps wise while still healing. Unless the group was really, really bad at taking as much damage as they could I would normally out dps the group.
Zos will not be implementing this, mostly because there is no justification for what OP suggests since few fights in the game require X amount of DPS. Zos gave us the ability to form our own group when we want requirements like this.
It really is that easy.
no thx, as a tank main i deserve real dps or be paid like those folks sell carries.
and ok, I see you are hard defender of noobs in dungs so I see you are probably on of them wanting get free carry through dungs, sorry but probably I dont have anything more to say with you and with your arguments as you probqabl have never played on higher level and you are not that much exp to be able to grind dlc dungs for which even more its annyoing when you ar getting lower than 500cp dd doing full 10k dps!!
No. I'm max. CP, fully geared, ran most of the vet trials and can pull my 35k dps, thanks very much. I just refuse to be an elitist jerk like you.
russelmmendoza wrote: »And yet people doing pug dungeons and or pledges, complains that their dps guy is hitting like a wet noodle in a vet dungeon, now if a dps is doing less than 10k in a pledge and cant finish said pledge, youll kick them out, or carry them to the unending boss fight.
russelmmendoza wrote: »Those 3 undaunted guys giving pledges should ask for you to do a dps test before giving you the actual pledge. They would only give you pledge if you reach their desired dps parse.
So what would the test be for tank and healer?
so no, my opinion isnt from elitist site but from someone who jsut want to play properly with someone with mind which know how to play his own role
russelmmendoza wrote: »Just to lessen the casualty and the grief that comes with this pledge.
Specially new players, when they get an invitation to do a dungeon/pledge, they tend to do it in curiousity and get a dose of bad medicine.
Unless your a newtoon with cp810.
New players will really find this a huge challenge, or even a stumbling block, maybe even a dead end.
Because CP isn't a measure of skill but rather how much time you've played the game? Seriously where do you people get the idea that CP means anything skill-wise? You literally get it just for gaining experience, and that can come from so many places that aren't combat-related it's silly. Discovering new locations, learning motifs, unlocking chests, completing quests, turning in crafting writs, doing scouting missions in Cyrodiil...even just doing overworld questing and killing trash mobs isn't really combat experience when it comes to things like dungeons.I even cant understand how someone with higher cp cant do more than this 10k+ dps which is achieving just good healer supporting team while for average dd with good gear 10k dps is jsut by LA spam
Which dungeon requires 30-40k to clear? Even on vHM? I'm fairly certain being able to follow mechanics and know when/where to focus your damage is a lot more important. I'm not trying to be argumentative or anything I'm actually curious because I'm pretty sure no dungeon actually needs that much DPS.MartiniDaniels wrote: »When I leave because of low group dps, I always write something like "Guys, nothing personal but your dps is too low for this dungeon. It's not your problem since game doesn't explain a heck how to produce those 30-40k required, try to check alcasthq.com for build/rotations"
if you got 2 thumbs and a slight bit of knowledge about the game you can easiliy if you are an end game player with more than average understanding of game mechanics and know the dungeons by heart you can probably solo almost every (some exceptions where mechanics require 2 or more people) nondlc dungeon on vethm and just run the dlc pledge on normal for 5 keys a day, easily doable with how much powercreep there is these days.
russelmmendoza wrote: »10 to 20 k dps your good for normal pledges.
20 to 30 k dps your good for veteran pledges.
ManwithBeard9 wrote: »@russelmmendoza If you're quitting and deleting characters when Elsweyr drops, why do you care about the future of the game? Why would you even need to suggest this gate keeping idea?
Because these people don't actually care about other players and just care for themselves. Also the whole "Rule for thee not for me" thing applies to these narcissistsrusselmmendoza wrote: »10 to 20 k dps your good for normal pledges.
20 to 30 k dps your good for veteran pledges.
Why does it have to be my good? Why can't it be your good?
MartiniDaniels wrote: »Why so many people are so concerned about dps tests for PUGs etc? If you are queuing on tank/healer you can always leave group if dps is too low at first boss, and if you queue on dps, if other (second) dps is bad, you may rock and carry and explain mechanics, so in the end all group will be in the very positive mood?
Fake tanks are an issue because they f**k up 30+ minutes waiting in queue for 2 deeps, but "fake dps" receive such negative feedback when group stuck at dps checks, so I doubt they will attempt same dungeon until they improve their build/rotation.
If you are doing 90% of the damage in a vet dungeon, why not just carry your group?Facefister wrote: »I've reached a point where I don't care anymore: When CMX tells me that I am 80%~90% single-target DPS there will be a votekick. Getting real tired about all these mind gymnastics. Stay on normal if you're a "casual".
OP, the problem is that you are thinking of benchmark DPS.
Even if ZOS thought this was a good idea, they would probably go with baseline DPS and the check would be 3k for normal dungeons and 10k for vet.Crafts_Many_Boxes wrote: »2) Some dungeons are vastly more difficult than others. A new player may get vFG1 and think they can do anything. I have been advocating a re-balancing of ALL dungeons to be in-line with each other for about a year now, but it's mostly fallen on deaf ears. I've heard rumors that they'll be taking another look at DLC dungeons, so we'll have to see.
(*snip*)
If you want to fix dungeons and PvE as a whole in this game, ZOS needs to
B ) Rebalance ALL dungeons to create a standard - you know, like every other MMO on the market
I disagree. The dungeons are scaled nicely from FG1 to CoA II and the DLCs so that a player can start with simple mechanics and move up the difficulty ladder. If you make all dungeons the same level of difficulty, then there will be no learning path. They'll either have to be ridiculously easy so new players can do them, which will discourage vets from running them, or they have to be challenging enough for vets, which means new players will never try them.
They are fine as they are. If people are not paying attention to the order in which they unlock as you level, maybe ZOS can make this clearer, but I think the difficulty scale is important to keep.