russelmmendoza wrote: »Those 3 undaunted guys giving pledges should ask for you to do a dps test before giving you the actual pledge. They would only give you pledge if you reach their desired dps parse.
So what would the test be for tank and healer?
stuff
Grats!
You used the word "noob" six times in one reply. Still doesn't change the fact that:
a. "noobs" are entitled to queue for groups as long as they meet the level/CP requirements
b. you might not like that, but nobody cares what you like or do not like, let alone how brilliant you are or since when you are playing this game
c. if you want to avoid being hassled by "noobs", form your own group
russelmmendoza wrote: »Teach new players about weaving, dot, aoe and rotation to help them in their dps.
so sorry but as for VET dung you shouldng go with such low dps which can acheve even tank/healer role...
So sorry, but the game allows people to do that. Now what?
russelmmendoza wrote: »Those 3 undaunted guys giving pledges should ask for you to do a dps test before giving you the actual pledge. They would only give you pledge if you reach their desired dps parse.
So what would the test be for tank and healer?
WoW had a system where you had to be tested as a "Silver" or "Gold" DPS, tank, or healer to use LFG for certain modes.
Parrot1986 wrote: »There shouldn’t be any test for any of them....
It’s content in a game not an exam. The pledge itself is the “test” I.e can you do it or not
No. The simple solution if you want to set standards like that is to form your own group. When using the GF you are asking for randomness in who you are paired with. Zos already set standards required for each dungeon. Most dungeons I can provide enough dps for the group to clear without issue even when I am the healer.
I wasn’t in favor of this previously but that’s because I always ran as DPS lol. As a new healer I can see the pain a lot more clearly. The other day I did 50% of the damage and of course all the healing in my dungeon with just shards, WoE and heavy attacks lol. Luckily it was normal but still. It was also a 3 dps queue, the tank was fake. But for vet dungeons random queue I think a minimum of 20k would be good. With a basic rotation and some easy to get gear that’s not hard to get to at all. It would also push DPS to learn their class.
Funny, I used to queue solo to help groups out and helped many get their first clear of a dungeon. I queued as a healer because I could carry the group dps wise while still healing. Unless the group was really, really bad at taking as much damage as they could I would normally out dps the group.
Zos will not be implementing this, mostly because there is no justification for what OP suggests since few fights in the game require X amount of DPS. Zos gave us the ability to form our own group when we want requirements like this.
It really is that easy.
No. The simple solution if you want to set standards like that is to form your own group. When using the GF you are asking for randomness in who you are paired with. Zos already set standards required for each dungeon. Most dungeons I can provide enough dps for the group to clear without issue even when I am the healer.
"Most dungeons"I wasn’t in favor of this previously but that’s because I always ran as DPS lol. As a new healer I can see the pain a lot more clearly. The other day I did 50% of the damage and of course all the healing in my dungeon with just shards, WoE and heavy attacks lol. Luckily it was normal but still. It was also a 3 dps queue, the tank was fake. But for vet dungeons random queue I think a minimum of 20k would be good. With a basic rotation and some easy to get gear that’s not hard to get to at all. It would also push DPS to learn their class.
Funny, I used to queue solo to help groups out and helped many get their first clear of a dungeon. I queued as a healer because I could carry the group dps wise while still healing. Unless the group was really, really bad at taking as much damage as they could I would normally out dps the group.
Zos will not be implementing this, mostly because there is no justification for what OP suggests since few fights in the game require X amount of DPS. Zos gave us the ability to form our own group when we want requirements like this.
It really is that easy.
Everyone saying stuff like this is obviously talking about normal dungeons, or maybe base game vets. You actually need a functional group to do dlc vets. That's why it's not a bad idea to suggest something in game to divert people who just don't know any better away from those particular dungeon ques.
If they add some sort of qualifications I can guarantee it will be on the low part of the scale or around 10K.Dps requirement for pledges? No. I see a problem with implementing this (I mean ZOS made a group finder which is not working, so don't give them more ideas about broken tools) and deciding what the numbers are gonna be. What if ZOS decides 10k is enough for get dungeons? Or what is they decide 50k should be enough? A lot of people would be unhappy.
And do I have to do a dps for every plegde I pick up? That would take some time for ally chars. What about tanks and healers?
I find this very restricting and that is not the spirit of ESO.
Should ESO implement a system that explains weaving and rotations? Yes.
Lot of new players don't even know what weaving is or how to do a rotation. So make something that explains that would help a lot of players improve.
Bolded for emphasis. Unfortunately there are enough dps check-y bosses to sour the experience.Elwendryll wrote: »There is no actual dps requirement for most of the dungeons. There is no "if you don't have X group dps, you die", in most of the dungeons. It's harder with a lower dps but you can still make it, but there is less room for mistakes. Anyway, there is already a CP restriction, and it's more than enough.
phantasmalD wrote: »Bolded for emphasis. Unfortunately there are enough dps check-y bosses to sour the experience.Elwendryll wrote: »There is no actual dps requirement for most of the dungeons. There is no "if you don't have X group dps, you die", in most of the dungeons. It's harder with a lower dps but you can still make it, but there is less room for mistakes. Anyway, there is already a CP restriction, and it's more than enough.
Crypy of Hearts 2 is a classic example, the Ebony Blade mechanism is a pure DPS check, afaik there's no clever way to solve it, just a simple 'burn down the shield'.
Darkshade 2 is pretty miserable with low dps and Banished 2 final boss on HM is very close to being a straight up dps check.
The spriggan boss (Aghaedh of the Solstice) in vMoS is pretty much the poster child of dps checks. Quite simply if you can't put out ~30-40k single target group dps than at least one person is guaranteed to die. And even if you don't wipe as you are trying to get a rez off it's going to be a slow slog as you whittle down the boss' hp between Lurcher spawns.
Moon Hunter Keep also has dps race-y stuff. In the Archivist fight if you can't kill the Werewolf Behemoths fast enough than they will put a heavy bleed on the tank, almost guaranteeing a wipe.
That can kinda be circumvented by an agile and experienced tank tho, but still.
As a side note, the spriggan boss in MoS is prob the worse tuned boss in the game as the absolute minimum dps required to perfectly deal with her mechanism is also just about enough to nuke her down, ignoring the Lurchers.
Crafts_Many_Boxes wrote: »2) Some dungeons are vastly more difficult than others. A new player may get vFG1 and think they can do anything. I have been advocating a re-balancing of ALL dungeons to be in-line with each other for about a year now, but it's mostly fallen on deaf ears. I've heard rumors that they'll be taking another look at DLC dungeons, so we'll have to see.
(*snip*)
If you want to fix dungeons and PvE as a whole in this game, ZOS needs to
B ) Rebalance ALL dungeons to create a standard - you know, like every other MMO on the market
This game generally just has way too many "DPS checks". I wish they would just get rid of them. The game would be better as a result in my opinion.
and ok, I see you are hard defender of noobs in dungs so I see you are probably on of them wanting get free carry through dungs, sorry but probably I dont have anything more to say with you and with your arguments as you probqabl have never played on higher level and you are not that much exp to be able to grind dlc dungs for which even more its annyoing when you ar getting lower than 500cp dd doing full 10k dps!!
https://www.youtube.com/watch?v=6L8-2C8VcUE