Lightspeedflashb14_ESO wrote: »brandonv516 wrote: »
Yep. A 10k merciless in no-CP = 3300 heal = 1650 after battle spirit.
That one will save ya!
do damage percent based heals get halved? i am pretty sure they they don't, as they are already halved in the damaged part.
Doesn't matter. Devs trying to pass it off as a burst heal truly is comical
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Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
Lightspeedflashb14_ESO wrote: »brandonv516 wrote: »
Yep. A 10k merciless in no-CP = 3300 heal = 1650 after battle spirit.
That one will save ya!
do damage percent based heals get halved? i am pretty sure they they don't, as they are already halved in the damaged part.
Doesn't matter. Devs trying to pass it off as a burst heal truly is comical
Lol do you get a heal in one chunk? Then that's a burst heal.
Lightspeedflashb14_ESO wrote: »brandonv516 wrote: »
Yep. A 10k merciless in no-CP = 3300 heal = 1650 after battle spirit.
That one will save ya!
do damage percent based heals get halved? i am pretty sure they they don't, as they are already halved in the damaged part.
Doesn't matter. Devs trying to pass it off as a burst heal truly is comical
Lol do you get a heal in one chunk? Then that's a burst heal.
You heard it folks, 1-2k hp is a “burst heal”
My CP gives me a “burst heal” when I get crit too.
Can’t forget stamplar’s “burst heal” from Jabs
Or stamsorc’s “burst heals” from Surge
Or Warden’s “burst heal” from using an animal companion
If it’s not returning a noticeable chunk of HP, it’s not a burst heal. If it can be dodged, it’s not a reliable heal. If it can be reduced by an enemy’s resists, it’s not a good heal.
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Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
The same day when cloak will recive streak increase cost treatment lol. Seriously sorry but I cant stop laughing when I see dodge roll spamming stamblades complaining about curse in context of counterplay.
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Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
The same day when cloak will recive streak increase cost treatment lol. Seriously sorry but I cant stop laughing when I see dodge roll spamming stamblades complaining about curse in context of counterplay.
Yeah I know magsorcs hate the thought of their opponents defending themselves. It would go against the class's identify of effortlessly killing people.
Tommy_The_Gun wrote: »[removed quote]
NB never rly had anything else. They are trash as tanks and healers. DPS was where they shined.
Warden & Necro are classes designed from the ground to have DPS, Healing and Tanking class "tree" skills. They even mentioned that on the last ESO stream.
NB as all base game classes were designed by certain "archetype", with NB being an "Assassins". So for a long time it made a perfect sense that They should be very good at DPS, but weaker at other roles.
The frustration almost all NB are having right now is that DPS role for NB has been nerfed but there were little to no buffs for healing & tanking role. Those in fact were nerfed too for a bizarre reason...
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Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
The same day when cloak will recive streak increase cost treatment lol. Seriously sorry but I cant stop laughing when I see dodge roll spamming stamblades complaining about curse in context of counterplay.
Yeah I know magsorcs hate the thought of their opponents defending themselves. It would go against the class's identify of effortlessly killing people.
Yeah i know stamblades hate the thought of their opponents having chance to deal any damage to dodging , cloaking and shading stamblades. It would go against stamblades identity to think about the balance not just about them being able to effortlesy avoid most of the builds damage.
dps class, is suppose to D P S
so this is good.
thats why im not a healer
thats why im not a tank
i chose D P S because i want a dps class.
brandonv516 wrote: »
Yep. A 10k merciless in no-CP = 3300 heal = 1650 after battle spirit.
That one will save ya!
Typically the heal that is based on a damage skill in PVP does not have the same half restriction of normal heals because the damage is already cut in half.
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Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
The same day when cloak will recive streak increase cost treatment lol. Seriously sorry but I cant stop laughing when I see dodge roll spamming stamblades complaining about curse in context of counterplay.
[removed quote]
Curious when sorcs are going to get similar treatment. Maybe making haunting a projectile to allow better counterplay?
The same day when cloak will recive streak increase cost treatment lol. Seriously sorry but I cant stop laughing when I see dodge roll spamming stamblades complaining about curse in context of counterplay.
and that'll happen when ZoS adds potions that prevent sorcs from streaking and Shielding for 15 seconds.
Aren’t sorcs considered the strongest pvp class along with stamwarden? Why are sorcs coming in and whining about cloak in this thread?
No one’s trying to nerf NBs, but maybe nerfing sorcs should be on the agenda.
Aren’t sorcs considered the strongest pvp class along with stamwarden? Why are sorcs coming in and whining about cloak in this thread?
No one’s trying to nerf NBs, but maybe nerfing sorcs should be on the agenda.
I think it’s a matter on context for if it’s a buff or a nerf. For those who’re glass canon, it’s a nerf. For those with pvp defenses it’s a buff.
If someone’s so glass canon that extra mitigation won’t help them they’re likely not going to see a difference. If someone plays giving up all defense for offense they’ll continue being free AP.
I think it’s a matter on context for if it’s a buff or a nerf. For those who’re glass canon, it’s a nerf. For those with pvp defenses it’s a buff.
If someone’s so glass canon that extra mitigation won’t help them they’re likely not going to see a difference. If someone plays giving up all defense for offense they’ll continue being free AP.
What do you mean continue being free ap? My glass canon gets way more kills then deaths. Maybe you are just doing it wrong?
rampant_cake wrote: »The minor berserk change will hurt the dps in trials groups that mainly consist of nightblades but have poor combat prayer uptime. I'm not saying that the change is bad, personally I'm pretty indifferent about it.
Damage in general is very high right now anyways.