ValkyriesWolf wrote: »I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....
Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.
I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.
This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.
There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?
This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.
It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
ValkyriesWolf wrote: »I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....
Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.
I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.
This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.
There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?
This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.
It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.
while I get where you are coming from, to be honest - the reason they are making positioning at least somewhat a requirement for healing is because otherwise you don't have to make any choices as a healer at all.
in other games where you can heal someone behind you - you have to actualy select that person as your target to heal them. in ESO, at least half the heals are of smart variety - you do not need to select anyone.
and before matriarch gets brought up, aka the only heal that heals whoever it pleases, regardless of where you are facing. it also comes at a cost, becasue it has to.
positioning and helping with dps/debuffing are THE challenges of healing in ESO. otherwise, it would be not challenging at all.
ValkyriesWolf wrote: »I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....
Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.
I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.
This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.
There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?
This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.
It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.
while I get where you are coming from, to be honest - the reason they are making positioning at least somewhat a requirement for healing is because otherwise you don't have to make any choices as a healer at all.
in other games where you can heal someone behind you - you have to actualy select that person as your target to heal them. in ESO, at least half the heals are of smart variety - you do not need to select anyone.
and before matriarch gets brought up, aka the only heal that heals whoever it pleases, regardless of where you are facing. it also comes at a cost, becasue it has to.
positioning and helping with dps/debuffing are THE challenges of healing in ESO. otherwise, it would be not challenging at all.
The challenge when it came to healing in ESO was traditionally resource management - such as building enough sustain to manage your magicka, using your ultimate wisely - keeping your regens and buffs active so you only had to spam heals during intense situiations.... etc. I preferred that method of challenge. And that is basically the challenge of healing on other MMORPG games as well. Because let's be honest here - it's not as if moving the target icon down a party list until to reach the person who needs a heal is very challenging.
This positional stuff where you have to spin around looking at different people or beg them to stack on top of you or in front of you just isn't a branch of "challenge" I'm crazy about. It just annoys me frankly. So if it's the lack of having to select people that is responsible for this change in course (because healing used to not be this way on this game) then I would prefer they just simply add a selection process to the game for healers to have to target specific party members. I would take that any day over this positional stuff that is almost totally dependent on the actions of other players instead of the healer itself.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
Honestly DPS feels like the hardest one.
Tank is easy once you know all the mechanics. Healer is easy but a bit more stressful since everything is your fault, and you still get punished just as hard as DPS for mistakes.
Now DPS...the whole team falls apart without good DPS.
I've been able to clear all the end-game content as both healer and tank, but not DPS. I don't understand how the eff some people end up with those 100k rotations.
There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.
I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?