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In your marvelous opinion what's the most difficult role to play? [Tank vs Healer]

  • Linaleah
    Linaleah
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    Jeremy wrote: »
    worrallj wrote: »
    Jeremy wrote: »
    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

    Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

    I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

    This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

    I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

    This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.

    It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.

    while I get where you are coming from, to be honest - the reason they are making positioning at least somewhat a requirement for healing is because otherwise you don't have to make any choices as a healer at all.

    in other games where you can heal someone behind you - you have to actualy select that person as your target to heal them. in ESO, at least half the heals are of smart variety - you do not need to select anyone.

    and before matriarch gets brought up, aka the only heal that heals whoever it pleases, regardless of where you are facing. it also comes at a cost, becasue it has to.

    positioning and helping with dps/debuffing are THE challenges of healing in ESO. otherwise, it would be not challenging at all.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Jeremy
    Jeremy
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    Linaleah wrote: »
    Jeremy wrote: »
    worrallj wrote: »
    Jeremy wrote: »
    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

    Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

    I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

    This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

    I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

    This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.

    It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.

    while I get where you are coming from, to be honest - the reason they are making positioning at least somewhat a requirement for healing is because otherwise you don't have to make any choices as a healer at all.

    in other games where you can heal someone behind you - you have to actualy select that person as your target to heal them. in ESO, at least half the heals are of smart variety - you do not need to select anyone.

    and before matriarch gets brought up, aka the only heal that heals whoever it pleases, regardless of where you are facing. it also comes at a cost, becasue it has to.

    positioning and helping with dps/debuffing are THE challenges of healing in ESO. otherwise, it would be not challenging at all.

    The challenge when it came to healing in ESO was traditionally resource management - such as building enough sustain to manage your magicka, using your ultimate wisely - keeping your regens and buffs active so you only had to spam heals during intense situiations.... etc. I preferred that method of challenge. And that is basically the challenge of healing on other MMORPG games as well. Because let's be honest here - it's not as if moving the target icon down a party list until to reach the person who needs a heal is very challenging.

    This positional stuff where you have to spin around looking at different people or beg them to stack on top of you or in front of you just isn't a branch of "challenge" I'm crazy about. It just annoys me frankly. So if it's the lack of having to select people that is responsible for this change in course (because healing used to not be this way on this game) then I would prefer they just simply add a selection process to the game for healers to have to target specific party members. I would take that any day over this positional stuff that is almost totally dependent on the actions of other players instead of the healer itself.
    Edited by Jeremy on May 4, 2019 8:02PM
  • Ravena
    Ravena
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    Healer
    Honestly DPS feels like the hardest one.

    Tank is easy once you know all the mechanics. Healer is easy but a bit more stressful since everything is your fault, and you still get punished just as hard as DPS for mistakes.

    Now DPS...the whole team falls apart without good DPS.

    I've been able to clear all the end-game content as both healer and tank, but not DPS. I don't understand how the eff some people end up with those 100k rotations.
    Edited by Ravena on May 4, 2019 8:48PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Handholder is the hardest to play.
  • Linaleah
    Linaleah
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    Jeremy wrote: »
    Linaleah wrote: »
    Jeremy wrote: »
    worrallj wrote: »
    Jeremy wrote: »
    I main a tank. I once tried to use a healer, but boy, how do you healer guys see everything at the same time and can give heals accordingly when everyone is running (like) crazy??? And I am kind of a movement hater, I like standing firm and as a tank you can stand in more sh*t before you die. I think it's far easier, just hold taunt and not die, instead of having to look where I can stand without dying ans simultaneously looking where other ppl are dying and need help....

    Same here. I like to stand my ground and actually engage in melee. Not run around like a headless chicken. I don't know when it became fashionable on MMORPGs to run all over the ___ _____ place but it's irritating and I prefer more traditional MMORPGs in that respect.

    I also have the same issue you do when I play as my healer. It's just so annoying trying to heal people when they are are spread out running all over the place. It's just not fun. At all.

    This game needs to hire a new team to design their healers and healing generally. They don't seem to understand the role very well or how to make it effective and fun to play.

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

    I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

    This game just seems to enjoy making it extra annoying for healers. I wonder how damage dealers would like it if in order to do damage to enemies they would have to have all their party many members lined up in front of them. Or in order for tanks to use their taunt they had to have all their party members in front of them.

    It's just stupid in my opinion and I've never played an MMORPG where the healer has to be looking at the person to heal them. Making breath of life have a frontal cone was one of the dumbest changes ever to this game. There just isn't enough time to run around to stare at people before healing them. People die in like a second and need instant healing. And it's so rare for other players to actually stay in front of me or within the range of of my ritual I don't even consider that an option anymore.

    while I get where you are coming from, to be honest - the reason they are making positioning at least somewhat a requirement for healing is because otherwise you don't have to make any choices as a healer at all.

    in other games where you can heal someone behind you - you have to actualy select that person as your target to heal them. in ESO, at least half the heals are of smart variety - you do not need to select anyone.

    and before matriarch gets brought up, aka the only heal that heals whoever it pleases, regardless of where you are facing. it also comes at a cost, becasue it has to.

    positioning and helping with dps/debuffing are THE challenges of healing in ESO. otherwise, it would be not challenging at all.

    The challenge when it came to healing in ESO was traditionally resource management - such as building enough sustain to manage your magicka, using your ultimate wisely - keeping your regens and buffs active so you only had to spam heals during intense situiations.... etc. I preferred that method of challenge. And that is basically the challenge of healing on other MMORPG games as well. Because let's be honest here - it's not as if moving the target icon down a party list until to reach the person who needs a heal is very challenging.

    This positional stuff where you have to spin around looking at different people or beg them to stack on top of you or in front of you just isn't a branch of "challenge" I'm crazy about. It just annoys me frankly. So if it's the lack of having to select people that is responsible for this change in course (because healing used to not be this way on this game) then I would prefer they just simply add a selection process to the game for healers to have to target specific party members. I would take that any day over this positional stuff that is almost totally dependent on the actions of other players instead of the healer itself.

    honestly to each their own, but in other MMO's challenge was not about selecting an icon, it was about which icon to select to heal. genuine triage. which of your group members needs heals RIGHT now, whom to prioritize, etc. in ESO, becasue healing is smart - resource management is part of it, but positioning is the other part. and well... buffing/debuffing. its a different playstyle and it took me a bit of time to get used to.

    that said... spinning around is the same sort of "challenge" as having to run around between your group members in other MMO's becasue half of them are out of your range of heals. its a "bad group" challenge.
    Edited by Linaleah on May 5, 2019 12:53AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • slicksteezin
    slicksteezin
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    Silly and biased that DPS isn't included in this poll.

    Generally speaking for most content yes DPS is the easiest. Between the three roles I would say tank is the most difficult as it is the most mechanic intensive.

    But if we're talking the hardest group content in the game, it's DPS no question. The strict DPS race and enrage timers far outway other roles in difficulty. IMO it's no question
  • dtsharples
    dtsharples
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    If your DPS are all on point and stand the *** still neither is difficult.
    Once they start running around like morons - Healer.
  • paulychan
    paulychan
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    Heals is easiest for me. Tanking is super annoying. Dps is work and practice and adjusting build every stinking patch
  • oddbasket
    oddbasket
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    I play both healer and tank, and neither is hard to play at all.
    Competent healers or tanks can both can carry a team when the other 3 is lacking through vet dungeons.

    Vet dlc dungeons on the hand, the tank shoulders much more responsibility, having to face tank damage that would otherwise 1 shot your squishies, or control add spawns that can wipe the team, or direct aoes away from the team. And the more lacking the team, the harder the tank's job becomes, and the whole team is punished for the tank's mistakes.

    On my healer, I can just merrily spam heals and buffs in vet dlc dungeons and bear none of those burdens.

    So the choice boils down to the individual, one's more laid back, the other can get a bit stressful. Some players lose sleep or get stressed easily over a game, then it's not about which is harder, and more about how much responsibility one can handle.
    Edited by oddbasket on May 5, 2019 7:18PM
  • Sahidom
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    Jeremy wrote: »

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

    I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

    [/quote]

    Healers can heal people that are not in front of them. It's called Regeneration (and its morphs) on the restoration skill-line, Healing Ritual (and its morphs) for Templars, and the Twilight (and one morph) for Sorcerers. Years ago, you would see the healers using such skills but not their built for "stack-n-burn" groups using only area-affect healing. Their healing becomes significantly LESS when boss fight mechanics scatter the trail group; hence, another reason why DPS roles need to have the health and stamina (block, dodge-roll, whatever..) to survive through those mechanics or be capable of keeping themselves in the fight than being over-dependent on heals or tanks holding taunt (tanks can't hold taunt on everything and random target mechanics can one-shot weak players)

    For example, I will boast about a good friend on his stamina Sorcerer who solo-finished Ra Kotu, boss in vHRC, after the party wiped except him. The group watched as he single-handed killed the boss from the 6 million health mark to zero. He kept fighting than resetting the fight to see how long it would take for the boss to kill him; the boss didn't and the group cheered him on.
    Edited by Sahidom on May 7, 2019 12:42PM
  • Mirrrr
    Mirrrr
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    Tank
    As a healer who has tanked only a few times. Defo tank. I still get panic attacks of tanking
  • Jeremy
    Jeremy
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    Ravena wrote: »
    Honestly DPS feels like the hardest one.

    Tank is easy once you know all the mechanics. Healer is easy but a bit more stressful since everything is your fault, and you still get punished just as hard as DPS for mistakes.

    Now DPS...the whole team falls apart without good DPS.

    I've been able to clear all the end-game content as both healer and tank, but not DPS. I don't understand how the eff some people end up with those 100k rotations.
    Sahidom wrote: »
    Jeremy wrote: »

    There are only certain fights where the DPS should be running around like that. Most of the time they're doing it because they are inexperienced and don't know what they're doing. In general they should stay together behind the boss, so you can just lay down the love and everyone gets a taste.

    I don't understand why they just don't let healers heal people who are behind them or to the side of them. They let you use shields on people who are standing behind you. Why not heals too?

    Healers can heal people that are not in front of them. It's called Regeneration (and its morphs) on the restoration skill-line, Healing Ritual (and its morphs) for Templars, and the Twilight (and one morph) for Sorcerers. Years ago, you would see the healers using such skills but not their built for "stack-n-burn" groups using only area-affect healing. Their healing becomes significantly LESS when boss fight mechanics scatter the trail group; hence, another reason why DPS roles need to have the health and stamina (block, dodge-roll, whatever..) to survive through those mechanics or be capable of keeping themselves in the fight than being over-dependent on heals or tanks holding taunt (tanks can't hold taunt on everything and random target mechanics can one-shot weak players)

    For example, I will boast about a good friend on his stamina Sorcerer who solo-finished Ra Kotu, boss in vHRC, after the party wiped except him. The group watched as he single-handed killed the boss from the 6 million health mark to zero. He kept fighting than resetting the fight to see how long it would take for the boss to kill him; the boss didn't and the group cheered him on.[/quote]

    I am referring to heals like breath of life.

    Regeneration is ok - but it's not going to keep someone taking heavy damage alive. Healing ritual just sucks in my opinion. It's insanely expensive and has crap range. So it's even more restrained than breath of life is. But if you like it more power to you.

    I agree with you it helps for DPS not to be dependent on healers for heals during boss fight mechanics that involve the group scattering. Because if they are - they are likely going to die due to the limitations of healing on this game which require players to be positioned near the healer and in front of them. That's one of the reasons healers aren't as useful or effective on this game as they are in many others. It's also why it's nearly impossible to heal a group that is running all over the place - which is why I say it is often the most frustrating role to play.

    I enjoyed playing as my Templar healer a lot more back before they changed breath of life to only being able to target people in front of you. It used to not be that way, and I wish they would consider changing it back. It was a dumb change IMHO.
    Edited by Jeremy on May 7, 2019 4:33PM
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