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What's your excuse ZoS?

  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance).

    LOTRO switching to a 64-bit client will not improve performance in that game. The devs are just spinning it as such. You will likely find that they had no choice BUT to upgrade to 64-bit, as 32-bit is insanely outdated. I’m no dev, but I wouldn’t be surprised if most modern developer tools don’t even support 32-bit anymore.
  • LiraTaurwen
    LiraTaurwen
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    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance).

    LOTRO switching to a 64-bit client will not improve performance in that game. The devs are just spinning it as such. You will likely find that they had no choice BUT to upgrade to 64-bit, as 32-bit is insanely outdated. I’m no dev, but I wouldn’t be surprised if most modern developer tools don’t even support 32-bit anymore.

    ESO on a bad day...you can't even login to play lol
  • LiraTaurwen
    LiraTaurwen
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    aaisoaho wrote: »
    aaisoaho wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)

    The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.

    I'm not a native speaker either and I was just replying to the bolded part. So, you're saying ZoS is uninterested in improving their game, right? That they show no efforts in fixing bugs/causes of lag? If so, have you seen the plethora of patch notes? Because there has been tons of fixes and improvements in patch notes, which goes against what you're stating here.

    There is of course issues, there always will be. The server-side improvements are one thing that will take some time to do and I understand it might seem to be something they are not doing, even tho there might be some lengthy discussions and negotiations going. I myself do believe they are working on it.

    I believed them when they said they were upgrading EU server to remove queues and so it could handle more players. Guess what they just removed queue and performance is same or worse as before so it makes alot of us think that nothing was done.

    They can say whatever they like in their patch notes, the reality tells otherwise. Even last night there were problems and people could not login to EU server, last sunday server went kaput... So yea difficult to trust them! They could at least come out and say "hey sorry guys we are stilk working on it" but nope.
  • Iluvrien
    Iluvrien
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    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance.

    When was the last time you played on PC-EU?
  • Aurielle
    Aurielle
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    Iluvrien wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance.

    When was the last time you played on PC-EU?

    Never? PS4 NA is fine. ZOS obviously needs to fix the issues on the EU servers, but to suggest that the game is heading in LOTRO’s direction is hyperbolic in the extreme.
  • Runkorko
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    You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.

    Its easy. As new player you dont need to wory about profesions before you hit max lvl. get all/sell all/ upgrade inv/bank/alts craft holder space and you are gucci.
    End game items give more expirience when decosntructed so you cant catch up later.
    You can stild deconstruct the isnpiration trait ger/ will boost your profesion level + will give you enough mats for writs.
    Plenty of master crafters in game so if you need something just ask in zone/ guild chat sm1 to craft it for you.
    We play so many years without craft bag, i`m sure you can do it too.
    i`m not sub anymore btw.
    whatever....
    Good luck

    Disagree, there is way more junk for a new player now than before, what is the point of inventory being filled half way through a run? May as well just make everything drop gold for them. Simply put, it is bad game design and the solution is for said new player to sell everything? stupid (the scenario). I also do not sub anymore, not the point. I am also coming from the console player base.

    remove auoto loot
  • Iluvrien
    Iluvrien
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    Aurielle wrote: »
    Iluvrien wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance.

    When was the last time you played on PC-EU?

    Never? PS4 NA is fine. ZOS obviously needs to fix the issues on the EU servers, but to suggest that the game is heading in LOTRO’s direction is hyperbolic in the extreme.

    Thank you for confirming that you have no direct experience of the problems that prompted the OP.
  • LiraTaurwen
    LiraTaurwen
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    Aurielle wrote: »
    Iluvrien wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance.

    When was the last time you played on PC-EU?

    Never? PS4 NA is fine. ZOS obviously needs to fix the issues on the EU servers, but to suggest that the game is heading in LOTRO’s direction is hyperbolic in the extreme.

    I advise you to take some time and read the forum and read about what's happening on PC-EU. It should be something that concerns all the community, today it's EU tomorrow it could be your server... and then you might see that ESO can indeed become as bad as lotro.
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Iluvrien wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol

    Is it, though? Outside of occasional wayshrine stuttering (which is fixed with /reloadui) and lag during massive AvAvA Cyrodiil battles (which is fixed by switching to BGs for your PVP fix), ESO on a bad day is still leaps and bounds ahead of other big MMOs where performance is concerned. And that’s on console. Could it be better? Yes. Could it be much, much worse? YES (see LOTRO, for instance.

    When was the last time you played on PC-EU?

    Never? PS4 NA is fine. ZOS obviously needs to fix the issues on the EU servers, but to suggest that the game is heading in LOTRO’s direction is hyperbolic in the extreme.

    I advise you to take some time and read the forum and read about what's happening on PC-EU. It should be something that concerns all the community, today it's EU tomorrow it could be your server... and then you might see that ESO can indeed become as bad as lotro.

    I’m well aware of what’s going on — I read these forums daily. It is an EU-specific anomaly, however, that is being worked on. I have absolutely no reason to believe that it will affect NA servers.

    I feel bad for you guys, but sit tight. They’ll fix it.
  • Casdha
    Casdha
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    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?
    Edited by Casdha on May 3, 2019 12:04PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Royaji
    Royaji
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    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.
  • Juhasow
    Juhasow
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    todokete wrote: »
    Hero Engine

    Which ESO is not using.
  • Khipu
    Khipu
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    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    Never moved from EU, no. Never in US, not true, EU server was in the US;

    https://forums.elderscrollsonline.com/en/discussion/71672/server-location-where


    There are many of these, just picked this one rq as it is a quick read. Ppl where knocking them for not having a server in EU, they put one over there. People are never satisfied and forget all too quickly but somehow always have a complaint and know how to be absolutely negative while doing so. I guess that's what's stands for grit these days. I honestly feel bad for you guys, I know how it feels when a game is unplayable. However, this was absolutely asked for, expected and given. Whatever competence is present now, one thing I do know is it does Zos absolutely no good to ignore problems with their game. So, I find it hard to believe they are ignoring anything.
    Sejreia-Efeliel-Olympias-Emerald Ire-Asifi Kare-Skips~on~Starfire-Everbloom-Sugrahdun-Elsreia-Ceruval
    PC NA
    MMORPG:2004-2019
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty. - @Cundu_Ertur
    “Keep your face always toward the sunshine - and shadows will fall behind you.” ― Walt Whitman
  • Mathius_Mordred
    Mathius_Mordred
    ✭✭✭✭✭
    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    I live near Nottingham in the UK. The EU server is in Frankfurt, Germany. Here are the ping times:

    1cDdRjC.png

    Bearing in mind it takes a minimum of 6ms return journey at light speed my average ping is therefore 27ms. I do not know the exact distance via the different hops but I am pretty sure there isn't a direct pathway from my PC to their servers, and if someone told me it was 200Km further than the 988Km from here to the servers I would find that quite believable. The response time then for the EU servers seems to be around 25ms.

    I use a 200 mpbs fibre optic connection and my PC is very powerful and would not be adding much lag to that number.
    This ping was taken just now, at 13:45 UK time. I will check it again at peak times this evening.

    Other than the dungeon finder not always working I never have had any difficulties logging in and playing and to my knowledge never been kicked.

    I posit therefore that many of the issues experienced by players may well be a combination of the pathway to the servers, their ISP connection speed, their own wifi system and their own PC which may have multiple conflicts upsetting the game.

    ZoS have stated that they continue to increase capacity as the game becomes even more popular with refugees arriving from other failing MMOs, I see no reason to doubt that statement and are prepared to be thankful that they are doing something about it.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Arunei
    Arunei
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    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.

    I'm gonna be the person to point out that you entirely misread OP's first post. They said nothing about ESO getting a 64-bit client and have also clarified they know ESO has one. They were comparing an old, dead MMORPG spending the money to convert to 64-bit system and improve performance to ZOS and their utter unwillingness to spend some of the revenue THEY get to provide upgrades and resolve issues that have been in the game since launch.
    Aurielle wrote: »

    Never? PS4 NA is fine. ZOS obviously needs to fix the issues on the EU servers, but to suggest that the game is heading in LOTRO’s direction is hyperbolic in the extreme.
    Aurielle wrote: »
    I’m well aware of what’s going on — I read these forums daily. It is an EU-specific anomaly, however, that is being worked on. I have absolutely no reason to believe that it will affect NA servers.

    I feel bad for you guys, but sit tight. They’ll fix it.

    Er, if you read the forums every day then surely you read the post Matt made a while back regarding PC EU, right? And how in that post he mentioned that PC NA would also be getting upgraded because it's starting to go the way EU is? It's already affecting the NA servers, just not to the degree it is EU.

    EDIT: Oops you're talking about PS4 not PC, don't mind me haha.
    Edited by Arunei on May 3, 2019 1:08PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Druid40
    Druid40
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    To be fair, you have to have a really high IQ to play a laggy MMORPG.
  • Royaji
    Royaji
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    ✭✭✭✭✭
    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    I live near Nottingham in the UK. The EU server is in Frankfurt, Germany. Here are the ping times:

    1cDdRjC.png

    Bearing in mind it takes a minimum of 6ms return journey at light speed my average ping is therefore 27ms. I do not know the exact distance via the different hops but I am pretty sure there isn't a direct pathway from my PC to their servers, and if someone told me it was 200Km further than the 988Km from here to the servers I would find that quite believable. The response time then for the EU servers seems to be around 25ms.

    I use a 200 mpbs fibre optic connection and my PC is very powerful and would not be adding much lag to that number.
    This ping was taken just now, at 13:45 UK time. I will check it again at peak times this evening.

    Other than the dungeon finder not always working I never have had any difficulties logging in and playing and to my knowledge never been kicked.

    I posit therefore that many of the issues experienced by players may well be a combination of the pathway to the servers, their ISP connection speed, their own wifi system and their own PC which may have multiple conflicts upsetting the game.

    ZoS have stated that they continue to increase capacity as the game becomes even more popular with refugees arriving from other failing MMOs, I see no reason to doubt that statement and are prepared to be thankful that they are doing something about it.

    It is a bit of a different picture if you were to compare that ping from cmd and ping in-game. I live even closer to the server and my cmd ping can be as nice as 20-25 ms but I've never seen that number in-game. 50+ with common 70+ seems to be the standard. And ping of 120-150 is nothing uncommon for busy PvP areas.
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    Arunei wrote: »
    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.

    I'm gonna be the person to point out that you entirely misread OP's first post. They said nothing about ESO getting a 64-bit client and have also clarified they know ESO has one. They were comparing an old, dead MMORPG spending the money to convert to 64-bit system and improve performance to ZOS and their utter unwillingness to spend some of the revenue THEY get to provide upgrades and resolve issues that have been in the game since launch.

    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.
  • LiraTaurwen
    LiraTaurwen
    ✭✭✭✭✭
    Aurielle wrote: »
    Arunei wrote: »
    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.

    I'm gonna be the person to point out that you entirely misread OP's first post. They said nothing about ESO getting a 64-bit client and have also clarified they know ESO has one. They were comparing an old, dead MMORPG spending the money to convert to 64-bit system and improve performance to ZOS and their utter unwillingness to spend some of the revenue THEY get to provide upgrades and resolve issues that have been in the game since launch.

    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.

    I never sais lotro devs are more devoted, just that now, even with far less resources than ZOS, they managed to invest in improvements while we get empty promises. We get zos telling they did something to help but improvement only got worse... Maybe they are learning with lotro devs how to promise and be misleading lol
  • Mathius_Mordred
    Mathius_Mordred
    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    I live near Nottingham in the UK. The EU server is in Frankfurt, Germany. Here are the ping times:

    1cDdRjC.png

    Bearing in mind it takes a minimum of 6ms return journey at light speed my average ping is therefore 27ms. I do not know the exact distance via the different hops but I am pretty sure there isn't a direct pathway from my PC to their servers, and if someone told me it was 200Km further than the 988Km from here to the servers I would find that quite believable. The response time then for the EU servers seems to be around 25ms.

    I use a 200 mpbs fibre optic connection and my PC is very powerful and would not be adding much lag to that number.
    This ping was taken just now, at 13:45 UK time. I will check it again at peak times this evening.

    Other than the dungeon finder not always working I never have had any difficulties logging in and playing and to my knowledge never been kicked.

    I posit therefore that many of the issues experienced by players may well be a combination of the pathway to the servers, their ISP connection speed, their own wifi system and their own PC which may have multiple conflicts upsetting the game.

    ZoS have stated that they continue to increase capacity as the game becomes even more popular with refugees arriving from other failing MMOs, I see no reason to doubt that statement and are prepared to be thankful that they are doing something about it.

    It is a bit of a different picture if you were to compare that ping from cmd and ping in-game. I live even closer to the server and my cmd ping can be as nice as 20-25 ms but I've never seen that number in-game. 50+ with common 70+ seems to be the standard. And ping of 120-150 is nothing uncommon for busy PvP areas.

    But that's not ping, that's UDP Packet header time, it includes server overheads and is more representative of your real in game performance as it includes actual data in the packet, whereas ping is just a signal and return echo, it's important for folks to understand which is which and which they are actually talking about. The post here talks about ping, that's what I was showing as an example, it is quite useful as the UDP figure should only be a bit higher, if you have a low ping and a high UDP then there are serious server issues, that's what people should be checking as I understand it.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Royaji
    Royaji
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    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?

    NA servers are in Texas and EU ones are in Germany. EU servers have never been moved from EU.

    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    I live near Nottingham in the UK. The EU server is in Frankfurt, Germany. Here are the ping times:

    1cDdRjC.png

    Bearing in mind it takes a minimum of 6ms return journey at light speed my average ping is therefore 27ms. I do not know the exact distance via the different hops but I am pretty sure there isn't a direct pathway from my PC to their servers, and if someone told me it was 200Km further than the 988Km from here to the servers I would find that quite believable. The response time then for the EU servers seems to be around 25ms.

    I use a 200 mpbs fibre optic connection and my PC is very powerful and would not be adding much lag to that number.
    This ping was taken just now, at 13:45 UK time. I will check it again at peak times this evening.

    Other than the dungeon finder not always working I never have had any difficulties logging in and playing and to my knowledge never been kicked.

    I posit therefore that many of the issues experienced by players may well be a combination of the pathway to the servers, their ISP connection speed, their own wifi system and their own PC which may have multiple conflicts upsetting the game.

    ZoS have stated that they continue to increase capacity as the game becomes even more popular with refugees arriving from other failing MMOs, I see no reason to doubt that statement and are prepared to be thankful that they are doing something about it.

    It is a bit of a different picture if you were to compare that ping from cmd and ping in-game. I live even closer to the server and my cmd ping can be as nice as 20-25 ms but I've never seen that number in-game. 50+ with common 70+ seems to be the standard. And ping of 120-150 is nothing uncommon for busy PvP areas.

    But that's not ping, that's UDP Packet header time, it includes server overheads and is more representative of your real in game performance as it includes actual data in the packet, whereas ping is just a signal and return echo, it's important for folks to understand which is which and which they are actually talking about. The post here talks about ping, that's what I was showing as an example, it is quite useful as the UDP figure should only be a bit higher, if you have a low ping and a high UDP then there are serious server issues, that's what people should be checking as I understand it.

    Fair point but I really do not think that original post I've answered to meant "ping" in a strict way as you do. As you say in your post, people usually care about what is more representative of their gameplay and tend to call it "ping". Maybe "latency" is more appropriate.
  • freespirit
    freespirit
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    Last Sunday evening many PC-EU players could not even log in for most of the evening!

    Last night I logged in to collect my event tickets and restock my stores...... I had around 90 items to list...... each one of those items took anywhere from 30 to 60 seconds to actually list! That's when the "list" option actually appeared at all :(

    Currently I'm finding less and less reason to log in at all, the EU server is still...... even with the "supposed" upgrade..... pretty much unfit for purpose!

    Oh and OP your English is fine, at no point did I think you were asking for a 64bit client, it was completely obvious you were making a comparison :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    Aurielle wrote: »
    Arunei wrote: »
    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.

    I'm gonna be the person to point out that you entirely misread OP's first post. They said nothing about ESO getting a 64-bit client and have also clarified they know ESO has one. They were comparing an old, dead MMORPG spending the money to convert to 64-bit system and improve performance to ZOS and their utter unwillingness to spend some of the revenue THEY get to provide upgrades and resolve issues that have been in the game since launch.

    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.

    I never sais lotro devs are more devoted, just that now, even with far less resources than ZOS, they managed to invest in improvements while we get empty promises. We get zos telling they did something to help but improvement only got worse... Maybe they are learning with lotro devs how to promise and be misleading lol

    I’m not sure you can say they invested in performance improvements; they were likely forced to upgrade to 64-bit, as there is hardly any support for 32-bit anywhere in the modern tech industry. NVIDIA, for instance, stopped supporting 32-bit systems and applications earlier this year. 32-bit is a relic of the past, and it is frankly shameful that LOTRO’s devs continued to support 32-bit for as long as they did. Believe me, they are not “investing” in 64-bit out of the goodness of their little dev hearts. I can guarantee you that it was a choice of either switching to a 64-bit client, or shuttering the game completely.
  • Arunei
    Arunei
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    ✭✭✭✭
    Aurielle wrote: »
    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.

    Never played it, but even with all that, the comparison is still relatively founded. If a dead/dying game with fewer financial resources can scrape together the money do to any sort of upgrade, then it should stand to reason that a flourishing game like ESO ought to easily be able to afford upgrading/adding more servers (hardware servers, not mega servers) to help with performance issues. I mean look at ESO, it's already five years old and we have much the same issue; issues that have been ongoing for years with little to no effort made to repair them. In three more years it'll have been the same amount of time you were playing LOTRO, with the same problem of things not being dealt with.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    Arunei wrote: »
    Aurielle wrote: »
    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.

    Never played it, but even with all that, the comparison is still relatively founded. If a dead/dying game with fewer financial resources can scrape together the money do to any sort of upgrade, then it should stand to reason that a flourishing game like ESO ought to easily be able to afford upgrading/adding more servers (hardware servers, not mega servers) to help with performance issues. I mean look at ESO, it's already five years old and we have much the same issue; issues that have been ongoing for years with little to no effort made to repair them. In three more years it'll have been the same amount of time you were playing LOTRO, with the same problem of things not being dealt with.

    The comparison is not founded at all.

    This is what I left:

    https://youtu.be/l858bH8TCbs

    If ESO ever reaches this point on a consistent basis, I will leave ESO too. Even at its prime time worst, Cyrodiil performance on PS4 NA doesn’t even come close to the utter garbage that is LOTRO.

    If LOTRO’s devs are scraping together money to upgrade to a 64-bit client, it’s because they had no choice. We begged them for YEARS to upgrade the client, and they sat on their asses.

    You guys are assuming ZOS is doing nothing to fix EU’s problems. Again, sit tight; this game is a cash cow, they’re not about to let it devolve into what I linked above.
  • LiraTaurwen
    LiraTaurwen
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    Aurielle wrote: »
    Arunei wrote: »
    Aurielle wrote: »
    Out of curiosity, did you ever play LOTRO? Long term? If so, you will know that the LOTRO devs have a very long history of paying empty lip service to clients, saying they’re doing something for the “betterment” of the game, when in actual fact, it has nothing to do with any real willingness to fix performance. They made a big song and dance over their data centre move a few years back and how they “anticipated” it would improve performance significantly — when it actually did the opposite. This affected all of Turbine’s MMOs at the time, and there was considerable speculation that Turbine was forced to downgrade to a cheaper data centre to cut losses due to bleeding subs across all their games. This 64-bit client thing? That likely has more to do with SSG being forced to enter the 21st century and upgrade to a 64-bit client to continue developing the game in a modern game development environment, and less to do with an “active” effort to improve performance. LOTRO players were asking for a 64-bit client and server upgrades literal YEARS ago, and it was simply easier for Turbine (and now Standing Stone Games) to sell P2W stat tomes in the store.

    The OP’s comparison between ZOS and SSG, along with the implication that LOTRO’s devs are more devoted to improving performance, is simply unfounded. I left LOTRO after eight years in that game due to years of ongoing performance issues that were never addressed. LOTRO’s 64-bit client will not improve performance in that game whatsoever. Period.

    Never played it, but even with all that, the comparison is still relatively founded. If a dead/dying game with fewer financial resources can scrape together the money do to any sort of upgrade, then it should stand to reason that a flourishing game like ESO ought to easily be able to afford upgrading/adding more servers (hardware servers, not mega servers) to help with performance issues. I mean look at ESO, it's already five years old and we have much the same issue; issues that have been ongoing for years with little to no effort made to repair them. In three more years it'll have been the same amount of time you were playing LOTRO, with the same problem of things not being dealt with.

    The comparison is not founded at all.

    This is what I left:

    https://youtu.be/l858bH8TCbs

    If ESO ever reaches this point on a consistent basis, I will leave ESO too. Even at its prime time worst, Cyrodiil performance on PS4 NA doesn’t even come close to the utter garbage that is LOTRO.

    If LOTRO’s devs are scraping together money to upgrade to a 64-bit client, it’s because they had no choice. We begged them for YEARS to upgrade the client, and they sat on their asses.

    You guys are assuming ZOS is doing nothing to fix EU’s problems. Again, sit tight; this game is a cash cow, they’re not about to let it devolve into what I linked above.

    It sure is taking them too damn long...!
  • Casdha
    Casdha
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    Royaji wrote: »
    Casdha wrote: »
    Didn't ZOS have servers on that side of the world somewhere at one point? Then I think around One Tamriel they moved everything back over here. I admit I could be wrong on all of this, that is why it is a question.

    The thing I find odd is that I have a Fiber Connection and I live in the mid-South US and my ping is constantly around 100 and I saw videos of a friend who is in California with a ping of 30. Wouldn't that mean that their servers are actually on the US West Coast rather than the east coast? If so that would be about as far away as you can get from the EU?


    But having 30 ping in ESO is something from the realm of Tamriel and general fantasy. Even people living next to the server have 50-70 at the very least.

    You are correct. I went back and watched the video again and where my ping is on screen with signal bars, theirs had a 30 next to an eye symbol.
    Edited by Casdha on May 3, 2019 4:40PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • baltic1284
    baltic1284
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    Star Trek Online went 64bit last year, it made absolutely no difference at all, and in fact disconnects during map transfers were worse. So don't expect much if they bother to do this.
    Star Trek Online went 64bit last year, it made absolutely no difference at all, and in fact disconnects during map transfers were worse. So don't expect much if they bother to do this.

    That is cause the staff for that game I also play it is about as profession as 3 year old baby playing football. They couldn't fix a problem if it slapped theme in the face with out breaking the half of the game for no reason. This company compared to STO is better but not by much in my view, do wish they took quality a lot more serious and actually did research and invest in better stuff but as the old saying is money talks and well BS walks. They will only do the bar minimum in inprovment and fixes to keep costs down and profits up.
  • StormeReigns
    StormeReigns
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    ✭✭
    Nice to see that arm chair programmers are the same everywhere.

    One day, I too might apply to Laz-E Boy community college. Nice that it isn't so exclusive.
    Edited by StormeReigns on May 3, 2019 5:25PM
  • Malmai
    Malmai
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    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Like ESO?
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