What's your excuse ZoS?

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    <blah> <blah>
    I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    ESO has 64bit client only more than 15 months now. Stop creating driveling posts without facts.

    FPS performance is down to DX11 API. To improve FPS ZOS needs to either move to DX12 or Vulcan.

    However that would render the game unplayable for half the players asking them to pay $150+ for brand new GPUs.
    And by "new" I mean the GPU tech shouldn't be older than AMD Polaris & Vega & Navi or Nvidia Turing, Pascal.

    Already the outcry from moving the Mac client to MoltenVK due to Apple demands, created a lot of posts back in October 2018. Rendering more than half the ancient Mac people had, completely unable to play the client, because Apple doesn't want to support OSX on their systems any more.

    Also is kinda daft for ZOS today to spend money moving API when the new consoles are out next year, without prior knowledge of the API they are going to use.

    Finally, the moment YOU demanded the game to stop being P2P (subscription), it was the moment ZOS changed route to profit over the game. Because B2P is not as profitable as you may think.

    DUDE can you read? where did I ask for a 64-bit client for ESO, I know Eso is 64-bit for a long time lol.

    ALL I'm asking is for server upgrades, ZoS should have enough money for that!

    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.
  • LiraTaurwen
    LiraTaurwen
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    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    <blah> <blah>
    I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    ESO has 64bit client only more than 15 months now. Stop creating driveling posts without facts.

    FPS performance is down to DX11 API. To improve FPS ZOS needs to either move to DX12 or Vulcan.

    However that would render the game unplayable for half the players asking them to pay $150+ for brand new GPUs.
    And by "new" I mean the GPU tech shouldn't be older than AMD Polaris & Vega & Navi or Nvidia Turing, Pascal.

    Already the outcry from moving the Mac client to MoltenVK due to Apple demands, created a lot of posts back in October 2018. Rendering more than half the ancient Mac people had, completely unable to play the client, because Apple doesn't want to support OSX on their systems any more.

    Also is kinda daft for ZOS today to spend money moving API when the new consoles are out next year, without prior knowledge of the API they are going to use.

    Finally, the moment YOU demanded the game to stop being P2P (subscription), it was the moment ZOS changed route to profit over the game. Because B2P is not as profitable as you may think.

    DUDE can you read? where did I ask for a 64-bit client for ESO, I know Eso is 64-bit for a long time lol.

    ALL I'm asking is for server upgrades, ZoS should have enough money for that!

    Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
    Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.

    That's what you talk about between the pointless drivel.

    did you read the bit about adding hardware to the server? or the bit about how EU server was not improved? Sorry english is not my native language but some people must have more problems reading than I have writing in a foreign language.
    Edited by LiraTaurwen on May 2, 2019 9:04AM
  • everlastingodeb17_ESO
    everlastingodeb17_ESO
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    Blaming dx11 for the lack of performance is the LOL of the century hahaha, please allow me a moment so I can ROFl
  • Edwin
    Edwin
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    Vasoka wrote: »
    ESO has no performance issues. Look into your crap PC. RTX2080 with i7 9700k - 0 problems. No lag in cyrodil either. Very very very rarely do I get a spike.

    You forgot to add the /s at the end of your comment.
  • DenMoria
    DenMoria
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    Why would ZoS change anything when the community, apparently isn't willing to put their money where their mouths are?

    As much complaining as people do on the forums, they keep playing, and subscribing and buying junk from the Crown Store, why would ZoS do much of anything?

    They're making money hand over fist with ESO.

    They do their best, but there really isn't any instigation to do what is being requested as long as they're making money on what they have.

    Such things cost money and that affects the bottom line.
  • Bhaal5
    Bhaal5
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    Nearly all over other mmos perform better than eso, Nothing new here.
    People silly enough to think eso runs fun and shovels money into it, nothing new either.
    Zos not fixing anything because of the second statement, again nothing new.
  • Malacthulhu
    Malacthulhu
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    Sillydill is an abomination. They thought going bigger was better and it was, bc people bought into it. It's crap, always has been always will be, then they scaled back design to battlegrounds to mitigate what will never work.
    Edited by Malacthulhu on May 3, 2019 5:41AM
    Xbox One Na
  • Ramber
    Ramber
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    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    i dont think your listening
  • eso_lags
    eso_lags
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    Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.

    This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …

    Much bigger and more powerful than the gods of Tamriel.

    Yours with paws
    Santie Claws

    Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game :/
    Seems the richer the company is the less they care about that.

    Trying to improve your game is different then not trying. Saying Zos is not trying to improve their game is just false. The game problems runs deep. There is no miracle cure that they can do that just fixes the problem. From the five years this game has been out Zos have upgraded their servers, change databases, update their client, and they change how some skills effect the server.
    They even said earlier this year that have performance changes happen later this year. I have drawn the conclusion that this problem runs way to deep and needs a lot changes to how the game is build and played. Yes this game has performance problems, yes it would be nice of they could fix it, but I am not going to say they are not trying to fix the problem.

    Even if they are working on it their communication is inexcusable. No communication, why should people think they are actually working on it?

    Sure maybe some things are getting worked on, but i have never once seen them acknowledge how bad cyrodil is on console. Or performance in places with large player pop. They RARELY will acknowledge a specific issue, like the EU mess, but when it comes to overall game performance decline over the last couple years they are silent.

    At this point i cant play in vivec on xbox, haven't been able to for a long time. Unfortunately using cast time abilities means i cant afford to have them go off 10 seconds later 90% of the time. Other than that slow laggy game play is not fun. Ill believe they are working on it when ii see results or hear it from them, about specific issues.
  • Casterial
    Casterial
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    My issues the servers tbh
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • russelmmendoza
    russelmmendoza
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    Zos is to busy counting the money you spend on eso to be bothered by your problems.

    Now go buy more crowns.
  • Runkorko
    Runkorko
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    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    As one who play both games i can tell you that here is no way to compare ZoS to SSG.
    Lotro is not dieing. Is dead. They promised 64b client like 6+ years ago.
    SSG have no comunication with his comunity neither they listen to us.
    Few days ago we get anniversary with no new mount and no more than recolored kite and few rags for cosmetic outfit.
    The only answer we get when we ask was "Sorry, we did not create a new steed for this year. - Cordowan"
    https://www.lotro.com/forums/showthread.php?672484-No-new-steed-for-2019-Anniversary-Festival
    64b client PTS release was anounced for early march- stil not here- stil not ANY news.
    Lets no talk about lotro and ssg. They become the worse expirience i have. And i have alot of expirience with mmo.
    So what about ZoS.
    I wont defend them. And in the same time i will.
    Ppl blame them because "they are greedy" How? Because they overcharge cosmetics in store? Ok.They do.Crown boxes too?Sure. Every game do that / more or less/ Do you need this cosmetics and boxes to play the game ? No. Do EsO sub plan cost more than in other games? No. Do you need sub plan to play the game? No.Do EsO subscription offet lot more benefits than other games? Yes. You can buy ALL dlc with in game curency. Everything outside Chapters. Yes in WoW you can buy EVERYTHING with in game currency but you cant play without subscription. Which also can get with ingame gold, but it turns the game to endles grind and stress only to be able to pay your montly sub.Unless you are in top guild.
    EsO have his problems, but they are not without reason. And they are not because ZoS are greedy, or refuse to listen to the comunity. Its even good that they dont follow blizzard strategy to please the masses. The ones who play wow know where this lead them and where is wow now...
    EsO is one of the best MMOS curently on the market. Be hapy you are part of it.
    With all his downsides. Its still fun. For me is the best.
  • LiraTaurwen
    LiraTaurwen
    ✭✭✭✭✭
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    As one who play both games i can tell you that here is no way to compare ZoS to SSG.
    Lotro is not dieing. Is dead. They promised 64b client like 6+ years ago.
    SSG have no comunication with his comunity neither they listen to us.
    Few days ago we get anniversary with no new mount and no more than recolored kite and few rags for cosmetic outfit.
    The only answer we get when we ask was "Sorry, we did not create a new steed for this year. - Cordowan"
    https://www.lotro.com/forums/showthread.php?672484-No-new-steed-for-2019-Anniversary-Festival
    64b client PTS release was anounced for early march- stil not here- stil not ANY news.
    Lets no talk about lotro and ssg. They become the worse expirience i have. And i have alot of expirience with mmo.
    So what about ZoS.
    I wont defend them. And in the same time i will.
    Ppl blame them because "they are greedy" How? Because they overcharge cosmetics in store? Ok.They do.Crown boxes too?Sure. Every game do that / more or less/ Do you need this cosmetics and boxes to play the game ? No. Do EsO sub plan cost more than in other games? No. Do you need sub plan to play the game? No.Do EsO subscription offet lot more benefits than other games? Yes. You can buy ALL dlc with in game curency. Everything outside Chapters. Yes in WoW you can buy EVERYTHING with in game currency but you cant play without subscription. Which also can get with ingame gold, but it turns the game to endles grind and stress only to be able to pay your montly sub.Unless you are in top guild.
    EsO have his problems, but they are not without reason. And they are not because ZoS are greedy, or refuse to listen to the comunity. Its even good that they dont follow blizzard strategy to please the masses. The ones who play wow know where this lead them and where is wow now...
    EsO is one of the best MMOS curently on the market. Be hapy you are part of it.
    With all his downsides. Its still fun. For me is the best.

    Oh don't get me wrong I know all too well how SSG sucks. But look 64-bit client is on bullroar now dude, even if lotro is dead and they have little resources they still invested in improving performance. I know it's shocking! That's why I think that if lotro can (a dead game) why can't ZoS, who has millions?

    Eso is a lot of fun, when it works. ZoS are fvcking *** for not investing in server improvements. It's killing all the fun, I never know when I'm able to play or not, there is login issues, lag issues, queues not working etc etc. It too frustrating and while this happens we get no comunication, no one seems to care.
  • CipherNine
    CipherNine
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    Alot of things have to do with ESO running on the Hero engine. It's same engine Star Wars: The Old Republic runs on. It also has performance issues.

    The Hero engine is complete garbage. Both ZOS and EA/Bioware made the mistake of using that utter trash of an engine.
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • Neoealth
    Neoealth
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    ✭✭
    Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.

    This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …

    Much bigger and more powerful than the gods of Tamriel.

    Yours with paws
    Santie Claws

    Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game :/
    Seems the richer the company is the less they care about that.

    Ah. This one has not been back there for just over five years. Many other people had already left and the kin this one was in suddenly disbanded. The borders to Tamriel opened and this one set sail for a new home.

    So if anyone wonders whatever happened to Rosiebelle just know that she is safe and sound right here :)

    Yours with paws
    Santie Claws

    I bet that really hurt your knees, a tall cat like you pretending to be a short dwarf.

    I can feline your pain







    (I'm so sorry that was a terrible joke)
  • Malacthulhu
    Malacthulhu
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    You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.
    Xbox One Na
  • aaisoaho
    aaisoaho
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    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)
  • ThanatosXR
    ThanatosXR
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    Lotro before RoR was by far the best mmo, ESO is catching up though. The games design while theme park based flows together much better then any Ive played, the amount of meta systems were awesome, skirmishes,instances, elite areas,titles,rep, even pvp while basic, I prefered it, it was tight and logically designed with a simple flow but complexed objectives and dungeons and the mode itself was a afterthought, raiding was top teir both pvp and pve. I've said it before ESO has an amazing base but lacks in depth and flow, adopt lotro metadesigns into ESO and ESO would be top dog. ESO is in dire need of deeds and skirmishes.
    Sad thing is ESO has way more money and experienced talent, yet cant beat what underfunded, inexperienced devs(litterally like there were only 5-6 people in the original lotro team that werent right out off school) did 12 years ago using a game engine from 1998!
    Some design is eso is single player rpg stuff, in the console verison you have to enabled your own stat/buff bar and player names, we cant even inspect other players, nor even apply our main characters ui settings as gobal.

    Hell we dont even have a /glff or open group panel, nor even stat tooltips
    In groups raid leaders have little ui commands to manage said groups
    Simple things like role status in group dungeons over the players heads and death symbols for a teammate needing a rez, i cant even see dead teammates with all the aoe effects, nor any other players debuffs

    Silly simple design

    Edited by ThanatosXR on May 3, 2019 8:43AM
  • Banana
    Banana
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    You cant usually charge for performance improvements. Although i would pay. Less lag and a ping less than 300 would excite more than a necromancer
  • LiraTaurwen
    LiraTaurwen
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    aaisoaho wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)

    The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.
  • Runkorko
    Runkorko
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    You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.

    Its easy. As new player you dont need to wory about profesions before you hit max lvl. get all/sell all/ upgrade inv/bank/alts craft holder space and you are gucci.
    End game items give more expirience when decosntructed so you cant catch up later.
    You can stild deconstruct the isnpiration trait ger/ will boost your profesion level + will give you enough mats for writs.
    Plenty of master crafters in game so if you need something just ask in zone/ guild chat sm1 to craft it for you.
    We play so many years without craft bag, i`m sure you can do it too.
    i`m not sub anymore btw.
    whatever....
    Good luck
  • Malacthulhu
    Malacthulhu
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    You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.

    Its easy. As new player you dont need to wory about profesions before you hit max lvl. get all/sell all/ upgrade inv/bank/alts craft holder space and you are gucci.
    End game items give more expirience when decosntructed so you cant catch up later.
    You can stild deconstruct the isnpiration trait ger/ will boost your profesion level + will give you enough mats for writs.
    Plenty of master crafters in game so if you need something just ask in zone/ guild chat sm1 to craft it for you.
    We play so many years without craft bag, i`m sure you can do it too.
    i`m not sub anymore btw.
    whatever....
    Good luck

    Disagree, there is way more junk for a new player now than before, what is the point of inventory being filled half way through a run? May as well just make everything drop gold for them. Simply put, it is bad game design and the solution is for said new player to sell everything? stupid (the scenario). I also do not sub anymore, not the point. I am also coming from the console player base.
    Edited by Malacthulhu on May 3, 2019 10:31AM
    Xbox One Na
  • Royaji
    Royaji
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    aaisoaho wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)

    The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.

    So what's your contradiction? A company with minimal profit and a dead game on their hands is forced to improve to get some players back and start making money again. A company with a successful and profitable game has less incentive to spend money on upgrades because they do not need them to make profit, they are already making it. Simple.
  • gepe87
    gepe87
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    Excuses?

    "look we have dragons and necromancer stuff to keep you busy and forget performance issues"
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Asys
    Asys
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    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Have you ever played ESO?

    The game runs like crap. One of the laggiest MMOs I've ever played.
    Proud member of the IDGAF+ community
  • AbysmalGhul
    AbysmalGhul
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    Asys wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Have you ever played ESO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    I've played laggier
  • LiraTaurwen
    LiraTaurwen
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    Royaji wrote: »
    aaisoaho wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)

    The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.

    So what's your contradiction? A company with minimal profit and a dead game on their hands is forced to improve to get some players back and start making money again. A company with a successful and profitable game has less incentive to spend money on upgrades because they do not need them to make profit, they are already making it. Simple.

    True, but sad and unfair for the people who login and can't play due to poor performance. Things should not work that way... But oh well this is the world we live in. Speaking for myself this company wont ever get another euro from me, wish more people would do the same so they could learn.
  • Aurielle
    Aurielle
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    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.
  • LiraTaurwen
    LiraTaurwen
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    Aurielle wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?

    Have you ever played LOTRO?

    The game runs like crap. One of the laggiest MMOs I've ever played.

    Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.

    ESO does perform a lot better than LOTRO does though.

    I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.

    LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.

    For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru

    ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.

    ZoS is walking the same road... just wait until ESO is 10 years old lol
  • aaisoaho
    aaisoaho
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    aaisoaho wrote: »
    So today I heard lotro a 12 year mmo is getting a 64-bit client.
    Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!

    And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.

    Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
    Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)

    The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.

    I'm not a native speaker either and I was just replying to the bolded part. So, you're saying ZoS is uninterested in improving their game, right? That they show no efforts in fixing bugs/causes of lag? If so, have you seen the plethora of patch notes? Because there has been tons of fixes and improvements in patch notes, which goes against what you're stating here.

    There is of course issues, there always will be. The server-side improvements are one thing that will take some time to do and I understand it might seem to be something they are not doing, even tho there might be some lengthy discussions and negotiations going. I myself do believe they are working on it.
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