LiraTaurwen wrote: »p_tsakirisb16_ESO wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
<blah> <blah>
I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
ESO has 64bit client only more than 15 months now. Stop creating driveling posts without facts.
FPS performance is down to DX11 API. To improve FPS ZOS needs to either move to DX12 or Vulcan.
However that would render the game unplayable for half the players asking them to pay $150+ for brand new GPUs.
And by "new" I mean the GPU tech shouldn't be older than AMD Polaris & Vega & Navi or Nvidia Turing, Pascal.
Already the outcry from moving the Mac client to MoltenVK due to Apple demands, created a lot of posts back in October 2018. Rendering more than half the ancient Mac people had, completely unable to play the client, because Apple doesn't want to support OSX on their systems any more.
Also is kinda daft for ZOS today to spend money moving API when the new consoles are out next year, without prior knowledge of the API they are going to use.
Finally, the moment YOU demanded the game to stop being P2P (subscription), it was the moment ZOS changed route to profit over the game. Because B2P is not as profitable as you may think.
DUDE can you read? where did I ask for a 64-bit client for ESO, I know Eso is 64-bit for a long time lol.
ALL I'm asking is for server upgrades, ZoS should have enough money for that!
p_tsakirisb16_ESO wrote: »LiraTaurwen wrote: »p_tsakirisb16_ESO wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
<blah> <blah>
I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
ESO has 64bit client only more than 15 months now. Stop creating driveling posts without facts.
FPS performance is down to DX11 API. To improve FPS ZOS needs to either move to DX12 or Vulcan.
However that would render the game unplayable for half the players asking them to pay $150+ for brand new GPUs.
And by "new" I mean the GPU tech shouldn't be older than AMD Polaris & Vega & Navi or Nvidia Turing, Pascal.
Already the outcry from moving the Mac client to MoltenVK due to Apple demands, created a lot of posts back in October 2018. Rendering more than half the ancient Mac people had, completely unable to play the client, because Apple doesn't want to support OSX on their systems any more.
Also is kinda daft for ZOS today to spend money moving API when the new consoles are out next year, without prior knowledge of the API they are going to use.
Finally, the moment YOU demanded the game to stop being P2P (subscription), it was the moment ZOS changed route to profit over the game. Because B2P is not as profitable as you may think.
DUDE can you read? where did I ask for a 64-bit client for ESO, I know Eso is 64-bit for a long time lol.
ALL I'm asking is for server upgrades, ZoS should have enough money for that!
Did you read your initial post before you made it? Thats what you talking about, nothing about the server.
Only talking about the 64bit client LOTRO got, and how difficult might be to make the 64bit client for ESO.
That's what you talk about between the pointless drivel.
LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
Darkonflare15 wrote: »LiraTaurwen wrote: »SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game
Seems the richer the company is the less they care about that.
Trying to improve your game is different then not trying. Saying Zos is not trying to improve their game is just false. The game problems runs deep. There is no miracle cure that they can do that just fixes the problem. From the five years this game has been out Zos have upgraded their servers, change databases, update their client, and they change how some skills effect the server.
They even said earlier this year that have performance changes happen later this year. I have drawn the conclusion that this problem runs way to deep and needs a lot changes to how the game is build and played. Yes this game has performance problems, yes it would be nice of they could fix it, but I am not going to say they are not trying to fix the problem.
LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
runkorkoeb17_ESO wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
As one who play both games i can tell you that here is no way to compare ZoS to SSG.
Lotro is not dieing. Is dead. They promised 64b client like 6+ years ago.
SSG have no comunication with his comunity neither they listen to us.
Few days ago we get anniversary with no new mount and no more than recolored kite and few rags for cosmetic outfit.
The only answer we get when we ask was "Sorry, we did not create a new steed for this year. - Cordowan"
https://www.lotro.com/forums/showthread.php?672484-No-new-steed-for-2019-Anniversary-Festival
64b client PTS release was anounced for early march- stil not here- stil not ANY news.
Lets no talk about lotro and ssg. They become the worse expirience i have. And i have alot of expirience with mmo.
So what about ZoS.
I wont defend them. And in the same time i will.
Ppl blame them because "they are greedy" How? Because they overcharge cosmetics in store? Ok.They do.Crown boxes too?Sure. Every game do that / more or less/ Do you need this cosmetics and boxes to play the game ? No. Do EsO sub plan cost more than in other games? No. Do you need sub plan to play the game? No.Do EsO subscription offet lot more benefits than other games? Yes. You can buy ALL dlc with in game curency. Everything outside Chapters. Yes in WoW you can buy EVERYTHING with in game currency but you cant play without subscription. Which also can get with ingame gold, but it turns the game to endles grind and stress only to be able to pay your montly sub.Unless you are in top guild.
EsO have his problems, but they are not without reason. And they are not because ZoS are greedy, or refuse to listen to the comunity. Its even good that they dont follow blizzard strategy to please the masses. The ones who play wow know where this lead them and where is wow now...
EsO is one of the best MMOS curently on the market. Be hapy you are part of it.
With all his downsides. Its still fun. For me is the best.
SantieClaws wrote: »LiraTaurwen wrote: »SantieClaws wrote: »Khajiit spent six years in Middle Earth disguised as a very delightful dwarfess.
This one recalls the overlords of that land were a very, very big company indeed called Warner Brothers …
Much bigger and more powerful than the gods of Tamriel.
Yours with paws
Santie Claws
Yes Santie it used to be Warner Bros.. but that was a long time ago, now they are just a small company keeping an old game alive. Funny thing.. while warner bros was the "boss" they didn't bother trying to improve the game
Seems the richer the company is the less they care about that.
Ah. This one has not been back there for just over five years. Many other people had already left and the kin this one was in suddenly disbanded. The borders to Tamriel opened and this one set sail for a new home.
So if anyone wonders whatever happened to Rosiebelle just know that she is safe and sound right here
Yours with paws
Santie Claws
Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Malacthulhu wrote: »You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.
runkorkoeb17_ESO wrote: »Malacthulhu wrote: »You do not need to sub, someone please do a poll of how many sub amd why lol. This game is unplayable without the crafting bag unless you like spending most of your time micromanaging inventory. I couldn't even imagine for a new player with nothing unlocked.
Its easy. As new player you dont need to wory about profesions before you hit max lvl. get all/sell all/ upgrade inv/bank/alts craft holder space and you are gucci.
End game items give more expirience when decosntructed so you cant catch up later.
You can stild deconstruct the isnpiration trait ger/ will boost your profesion level + will give you enough mats for writs.
Plenty of master crafters in game so if you need something just ask in zone/ guild chat sm1 to craft it for you.
We play so many years without craft bag, i`m sure you can do it too.
i`m not sub anymore btw.
whatever....
Good luck
LiraTaurwen wrote: »Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.
LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Have you ever played ESO?
The game runs like crap. One of the laggiest MMOs I've ever played.
LiraTaurwen wrote: »Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.
So what's your contradiction? A company with minimal profit and a dead game on their hands is forced to improve to get some players back and start making money again. A company with a successful and profitable game has less incentive to spend money on upgrades because they do not need them to make profit, they are already making it. Simple.
LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
LiraTaurwen wrote: »LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Have you ever played LOTRO?
The game runs like crap. One of the laggiest MMOs I've ever played.
Yes I have played lotro for many years and quit due to lag. The point is they are doing something even with limited resources, even if it took them an awfull long time. ZoS has alot more money than lotro so it seems logical that they would be on top of their game when it concerns to game performance.
ESO does perform a lot better than LOTRO does though.
I don't even want to imagine what Cyrodil would look like on LOTRO. It would just be comically unplayable. But I do get your point that they should spend more resources on performance upgrades. I don't disagree with you there.
LOL, right? All I did in my last year of eight years in LOTRO was play in the Moors. There was a lone multiboxing RK on Landroval who could basically lag out the entire map (which was tiny compared to Cyrodiil) with his dwarven centipede. Turbine did not ban this utter reject of humanity because he paid for 20 VIP accounts. PVE side, just APPROACHING Minas Tirith would make you rubberband all over the place. Once there, you had to dismount and switch to a regular mount, since the game could not handle war steeds in that area.
For poops and giggles, I found my quit thread on the LOTRO forums: https://www.lotro.com/forums/showthread.php?637480-Some-advice-for-VIPs-who-feel-like-they-re-not-getting-their-money-s-worth&highlight=Freawaru
ZOS, please don’t take performance pointers from LOTRO, AKA the laggiest, most poorly optimized MMO I’ve ever played.
LiraTaurwen wrote: »Server-side upgrades are completely different beast than client-side upgrades. On client-side, you deal with programming and digital assets, but on server-side you have hardware and software to do. And server upgrades costs way more than your average rig upgrades. On top of upgrading the rigs, you need to update the software to support the new setup. And because the game is growing, they sometimes need to upgrade the databases, my best guess is they are dealing with no-SQL database because the amount of data is so huge. (and no-SQL has it's issues, like no ACID so the data is not always up to date, it'll eventually be up-to-date, just like in social media)LiraTaurwen wrote: »So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
The difficulty or not of the improvements are not my point here, I was not clear enough since english is not my native language. The point is seeing a poor company spending their resources improving a dead game while zos, a rich company, seems uninterested in doing so.