well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
This right here sums up the everything wrong with this whole thread: PLEASE TEST IT OUT YOURSELF BEFORE COME HERE AND COMPLAIN, PLEASE DON'T BE A "THEORY CRAFTER" ON A TEST SERVER WHERE TESTING IS AVAILABLE AND VERY ACCESSIBLE.
And no, I'm not mad nor want attentions, but TYPING IN ALL CAPS IS MY UNDYING PASSION!!!
Ok, I'm sure that console users will just buy a PC, and re-buy this game, so that they can get on PTS to test things.
While I think I understand what the patch notes are saying, it isn't unreasonable for someone to not understand, and the PTS forum is the perfect place to come and ask or throw out questions, or theory crafting, for those with PTS access to attempt to answer.
I'm still confused why people think I didn't log in and test it...
and my assessment still stands...Unless you land a CC with the gap closer it'll be useless on anyone with any small amount of mobility.
GeorgeBlack wrote: »Yes. Streak is s better gap closer than chains.
Good luck trying to pursuit an enemy using Chains. You got one cast, then it's CC immunity and you cant close the distance any more.
Streak closes the gap as many times as necessary. And it also opens it.
You do understand what Gap and Closer means, right?
You do understand that the use gap closer abilities is to reliably bring you to where an enemy target is when you want it?
That is what a gap closer does. Not to apply slow, that's what snares are.
Not to stun, that's what stuns do.
Not to apply bleed. That's what bleeds do.
Not to deal dmg. That's what attacks do.
Gap closers eliminate distance in a moments decision
Again, a DK hwo doesn't know his class and come on forum to complain.
Empowering chains is a good gap close, dealing damage, being undogeable, giving you major expedition and buffing your damage.
It doesn't apply stun immunity, only abilities that pull ennemy to you does.
Also, streak cannot be used "as many times as necessary", there is 50% stackable cost increase if you use it again withtin 4s.
Try playing your class.
BlackMadara wrote: »well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
This right here sums up the everything wrong with this whole thread: PLEASE TEST IT OUT YOURSELF BEFORE COME HERE AND COMPLAIN, PLEASE DON'T BE A "THEORY CRAFTER" ON A TEST SERVER WHERE TESTING IS AVAILABLE AND VERY ACCESSIBLE.
And no, I'm not mad nor want attentions, but TYPING IN ALL CAPS IS MY UNDYING PASSION!!!
Ok, I'm sure that console users will just buy a PC, and re-buy this game, so that they can get on PTS to test things.
While I think I understand what the patch notes are saying, it isn't unreasonable for someone to not understand, and the PTS forum is the perfect place to come and ask or throw out questions, or theory crafting, for those with PTS access to attempt to answer.
I'm still confused why people think I didn't log in and test it...
and my assessment still stands...Unless you land a CC with the gap closer it'll be useless on anyone with any small amount of mobility.
Does the damage still go through? If it does, just use it again. Any instance where one has increased movement will drain more resources than a gap closer, unless one has stacked full movement speed and reach near cap without sprinting.
On a Kahjit with the shadow mundus. The elimination of the minimum range is pretty strong for an ability that always crits.
Stampede always critting might be ok....could end up being a spammable for DKs lol
Stampede always critting might be ok....could end up being a spammable for DKs lol
This is what makes me cringe about the gap closer changes. Gap closing in melee range is just so awful conceptually and with all the problems that currently exist with gap closers and lag, I think there could be a big problem with this.
From a NB POV, I really dread the idea of using Lotus Fan as part of rotation when a player is already close to me.
If one was designing a game from scratch and was conceptualizing a gap closer, they would never want it used this way. This issue is another product of a compromised design process.
I think ZOS is buffing gap closers and removing their minimum range because they see them as "PVP abilities" that won't hurt Trial balance. It's going to result in crap gameplay.
Stampede always critting might be ok....could end up being a spammable for DKs lol
This is what makes me cringe about the gap closer changes. Gap closing in melee range is just so awful conceptually and with all the problems that currently exist with gap closers and lag, I think there could be a big problem with this.
From a NB POV, I really dread the idea of using Lotus Fan as part of rotation when a player is already close to me.
If one was designing a game from scratch and was conceptualizing a gap closer, they would never want it used this way. This issue is another product of a compromised design process.
I think ZOS is buffing gap closers and removing their minimum range because they see them as "PVP abilities" that won't hurt Trial balance. It's going to result in crap gameplay.
Thanks, but I understand that already. As I said, I experimented with Lotus Fan as a spammable previously -- before the overall gap closer nerf last year when it was viable.As a NB, you already have 0 range required for a gap closer.
On a Kahjit with the shadow mundus. The elimination of the minimum range is pretty strong for an ability that always crits.
You'll find that cost will be the thing that prohibits you the most.
On a Kahjit with the shadow mundus. The elimination of the minimum range is pretty strong for an ability that always crits.
You'll find that cost will be the thing that prohibits you the most.
Will it though? Compare Crit Rush to Dizzying. Crit rush costs 520 more stam but requires zero cast time. Yes, Dizzying does more damage, but the cast time is often prohibitive against skilled opponents. A problem that Crit Rush does not have.
the minor vulnerability is enough reason to run lotus fan and the merciless change might make it so that melee magblade could make a return.Thanks, but I understand that already. As I said, I experimented with Lotus Fan as a spammable previously -- before the overall gap closer nerf last year when it was viable.As a NB, you already have 0 range required for a gap closer.
In the case of Lotus Fan, it is being made into a rotation ability because its damage is being buffed and, most of all, because Minor Vulnerability is being added.
At the very least, there should be a minimum range for the gap closer portion of the abilities as they are very inelegant on PTS.