Refreshing path doesn’t suck, but it’s not that great either. If it was anywhere else but the shadow line, where using it gives ward/resolve, I probably wouldn’t use it.
As is with healers running a lot of +healing it’s okay, nothing special. It’d put it as slightly better than ward ally right now. With RAT coming major expedition will be more common, so I’m not sure if I’ll keep using it, that will devalue the ability.
Well, considering I'm talking about PVE tanking and you just posted PVP videos where there are like 20 targets to sap from... honestly we're just playing different games, and the devs need to realize that. Sap is no use at all on a single boss, and it never has been. Nightblade tanks in PVE used to run restoration staves because they couldn't heal themselves. And those that did it well have all my respect and could tank most of the content at that time, but I have never heard of a nightblade tanking a veteran trial until Dark Cloak became a heal.KatySpirit wrote: »Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
This damage = healing is good for a DPS but it sucks for a tank to rely on doing damage to say alive, especially when the boss has high spell resistance. The tank deserves a heal that depends on health so that a DPS won't get much out of it, which Dark Cloak was (and still is, but is far too weak next patch). They could make Dark Cloak heal for more based on the one Shadow passive that scales on the pieces of heavy armor you wear, then DPS really couldn't make much use of it. Tanks need reliable healing that doesn't demand they take up a whole bar with various weak and inconsistent self heals that have to be kept up all the time in case they take a hard hit. Not all of Nightblade's healing is healing over time (Sap, Offering), and healing without doing damage to anything also isn't out of tune with the class: see Refreshing Path which has never REQUIRED anything take damage to offer healing (also under the Shadow line, like Dark Cloak is). They act like these changes to Grim Focus will make it useful to tanks, but I only see tanks using it because they won't have any choice. A tea saucer is a terrible umbrella but if it's all you have I guess you can hold it over your head and run.
On the other hand the damage = healing was GREAT for healers back before they trashed Funnel Health. I miss those days. Now far too much of my healing is just restoration staff golden glowing sparkles instead of my nice red. I loved being a healer that stole life and used it to heal my allies, but Funnel ticks for less than Mutagen now.
I Disagree with that too. it's was one of the things that made sap tank unique and fun.
i miss sap tank
The irony is that this all just hurts nigthblade healers, who have lower damage than DPS and still are expected to rely on damage to heal allies. The concept behind the change to Funnel Health was okay, but they made it too weak. They never should have removed damage from Refreshing Path, however. And honestly I anticipate a nerf to our healing passives coming up when they change passives so that will remove the last and only reason to EVER roll a nightblade healer.Nightblade healing has been nerfed for dps because healers should be needed. Speed has been nerfed because of the inherent delay in an MMO that meant during the Swift meta we moved to fast to hit each other. Nightblade is not getting more damage because the class is pretty set on PVE dps.
I don’t think they’d do it, or at least I hope they wouldn’t. Having the best healing passives is what makes NB healing work because we’re more reliant on restoration staff abilities.
Wouldn’t be an issue for pve where healers overheal but it would effect pvp a lot. Unless they added a bunch of mitigation things to NB or self healing, which are both unlikely, it would break the class in pvp.