Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
EcclesiaFides wrote: »Grim Focus needs a major overhaul, and it needs it NOW. This annoying juggle of a minigame we have to play in order to receive some wonky damage mitigation and a weak conditional heal needs to GO, and yesterday. No other skill in the game needs this much attention to get a benefit.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
Unpopular opinion: I would prefer to just remove the invisibility from Cloak entirely and let them actually balance this class on a level ground with the others. I know, I know, no one is going to agree, but I just don't use the skill, and the ones I do get butchered because of the class having such a broken and OP mechanic in PVP.you nightblades complain too much. How about we remove the mitigation entirely since you all have major evasion and dot removing cloak. Or we can remove major evasion
KatySpirit wrote: »Unpopular opinion: I would prefer to just remove the invisibility from Cloak entirely and let them actually balance this class on a level ground with the others. I know, I know, no one is going to agree, but I just don't use the skill, and the ones I do get butchered because of the class having such a broken and OP mechanic in PVP.you nightblades complain too much. How about we remove the mitigation entirely since you all have major evasion and dot removing cloak. Or we can remove major evasion
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
My understanding is NB healing was nerfed for multiple reasons, but the main reason was to make it more difficult for damage dealers and self-sufficient builds to complete dungeon and trial content without healers.I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
EcclesiaFides wrote: »Grim Focus needs a major overhaul, and it needs it NOW. This annoying juggle of a minigame we have to play in order to receive some wonky damage mitigation and a weak conditional heal needs to GO, and yesterday. No other skill in the game needs this much attention to get a benefit.
mr_wazzabi wrote: »Grim should heal for 100% of damage done
EcclesiaFides wrote: »Grim Focus needs a major overhaul, and it needs it NOW. This annoying juggle of a minigame we have to play in order to receive some wonky damage mitigation and a weak conditional heal needs to GO, and yesterday. No other skill in the game needs this much attention to get a benefit.
I actually agree with that, I hate the ability with a passion. Currently on live in PvP I often can’t even land 5 light attacks before the buff runs out.
KatySpirit wrote: »Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
This damage = healing is good for a DPS but it sucks for a tank to rely on doing damage to say alive, especially when the boss has high spell resistance. The tank deserves a heal that depends on health so that a DPS won't get much out of it, which Dark Cloak was (and still is, but is far too weak next patch). They could make Dark Cloak heal for more based on the one Shadow passive that scales on the pieces of heavy armor you wear, then DPS really couldn't make much use of it. Tanks need reliable healing that doesn't demand they take up a whole bar with various weak and inconsistent self heals that have to be kept up all the time in case they take a hard hit. Not all of Nightblade's healing is healing over time (Sap, Offering), and healing without doing damage to anything also isn't out of tune with the class: see Refreshing Path which has never REQUIRED anything take damage to offer healing (also under the Shadow line, like Dark Cloak is). They act like these changes to Grim Focus will make it useful to tanks, but I only see tanks using it because they won't have any choice. A tea saucer is a terrible umbrella but if it's all you have I guess you can hold it over your head and run.
On the other hand the damage = healing was GREAT for healers back before they trashed Funnel Health. I miss those days. Now far too much of my healing is just restoration staff golden glowing sparkles instead of my nice red. I loved being a healer that stole life and used it to heal my allies, but Funnel ticks for less than Mutagen now.
https://www.youtube.com/watch?v=BejB-bzkJ9w
https://www.youtube.com/watch?v=6Y2zqQhN3YsHealing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
If you compare with the original unnerfed skill, which have 8% damage, 10% stamina recovery unconditionally on stam, 8% damage, even higher damage on proc and a high snare on mag, for a crappy minigame, it is gutted.
Grim focus needs brutality+prophecy and a higher heal percentage. Move the brutality out of sap essence and give it a snare.
If you compare with the original unnerfed skill, which have 8% damage, 10% stamina recovery unconditionally on stam, 8% damage, even higher damage on proc and a high snare on mag, for a crappy minigame, it is gutted.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
No, you misunderstand. it wasn't a nerf to NB healers it was a nerf to Magblades self-heals. Swallow soul Gave Minor Vitality Blackrose Restoration staff gave Major Vitality therein Magblades would have major and minor Vitality up 100% of the time on themselves. if anything NB healers should be using Funnel health not Swallow soul, so it doesn't effect them as much as it did sap tanks and solo builds.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
No, you misunderstand. it wasn't a nerf to NB healers it was a nerf to Magblades self-heals. Swallow soul Gave Minor Vitality Blackrose Restoration staff gave Major Vitality therein Magblades would have major and minor Vitality up 100% of the time on themselves. if anything NB healers should be using Funnel health not Swallow soul, so it doesn't effect them as much as it did sap tanks and solo builds.
exeeter702 wrote: »Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
You arent really making any sense. The funnel health was nerfed twice because of what it yielded for its price. In pve, it was allowing NBs to just heal the party completely when funnel health applied to 2 additional targets, so they brought it to one target. Then it was hitting too hard for a healing utility so they cut the damage in half and turned into a healers tool. In pve, this is whatever, in pvp the ability was completely gutted. Swallow soul, likewise, the self heal is inconsequential for DDs and for tanks the tool tip is meh at best, still they stripped it of minor vit and just increased the percentage of damage to healing by 10 percent.
Having the heal based off of the tool tip would cause zero issues in pve and make a world of difference for magblades self healing in pvp.
Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
No, you misunderstand. it wasn't a nerf to NB healers it was a nerf to Magblades self-heals. Swallow soul Gave Minor Vitality Blackrose Restoration staff gave Major Vitality therein Magblades would have major and minor Vitality up 100% of the time on themselves. if anything NB healers should be using Funnel health not Swallow soul, so it doesn't effect them as much as it did sap tanks and solo builds.
exeeter702 wrote: »Healing from this ability is basically useless, as well as healing from all the other abilities Magblade. It only works against targets with low resistance or non-blocking targets. I have already written more than once that it is worth removing this damn link to the damage done and making the healing of these abilities permanent and stable. This system will be understandable and accessible. In addition, minor protection for 8 seconds I really like, but 4.5% HP per second? Are you seriously? This is not healing, it's just useless crap.
I disagree vehemently with that idea. it is static and boring, damage and healing being linked is what makes magblade, magblade that is a critical part of the classes identity. ZoS just needs to fix the class that was *** up beyond recognition by undoing many of the nerfs Magblade unjustly received to healing.
The direct link to damage is what causes the imbalance between PvE and PvP Magblade healing. While damage from swallow soul is very limited in PvP due to mitigation and mechanics, PvE fully benefits from all damage multipliers in raids and pulls insane damage and therefore healing by said skills.
Cutting the link to damage and apply seperate HoTs is the only solution, as it raises the floor for PvP but lowers the ceiling for PvE
No because the things they did only really affected PvP. I don't really notice a change in healing when PvEing as PvE is more about mechanics. So, no it's not really the classes that's the problem it's the predictability of PvE that's the problem.
Like with this Merciless heal, It's likely gonna give NB's the most healing they've ever had in PvE while being ultimately worthless in PvP. They Likely didn't even nerf NB heals because of PvE but because of a staff that hadn't even been released yet and rather than looking at said staff and adjusting it as Stacking Major and Minor Vit with all of NB's HoT's would have been broken. they just said "nah, lets just nerf everything"
I don't really get what you're saying. I should clarify that I mean nightblade self healing, not nightbaldes in a healer role. And yes, swallow soul and AW self healing is OP in PvE, while its completly *** in PvP
I don't know anything about NB healers never played one never will. what i'm saying is: MagNB got their healing nerfed because of the Blackrose Restoration staff which would have given Magicka nightblades 100% uptime on Minor Vitality and Major Vitality. the nerfs had little to do with how they where performing in PvE or PvP but how it was perceived they'd perform after the release of that staff....
which is what pisses me off about the entire thing. a class shouldn't be nerfed because of a set. the class is the important thing here not item sets, if they're gonna nerf something they should have nerfed the Blackrose resto staff.
Weird, if that was their reasoning it worked. I know of no NB healers who use it, in fact it’s not even on my radar as something I’d want to try. Have it unupgraded in my bank.
As a healer there’s no way to control who gets the ward. Trying to use it to apply the buff would be silly. I can think of 3-4 staves that are better.. I’m not sure if it’s 3 or 4, how many other 2 piece weapon sets are there?
I’m pretty sure there’s no association between the two at all.
No, you misunderstand. it wasn't a nerf to NB healers it was a nerf to Magblades self-heals. Swallow soul Gave Minor Vitality Blackrose Restoration staff gave Major Vitality therein Magblades would have major and minor Vitality up 100% of the time on themselves. if anything NB healers should be using Funnel health not Swallow soul, so it doesn't effect them as much as it did sap tanks and solo builds.
I dont think having minor and major vit up at the same time is some kind of red flag problem child on a magblade. If anything bolstered self hots was always kind of their thing when it came to defense.