im not talking about beta,
as i said
IMO
"lagg and high ping was present before the CP system, and seems to be just the same as it was after."
i stand by that opinion.
Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.
Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.
So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.
Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.
Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.
So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.
Guys the lag is much worst nowadays for me than pre cp
It gets worst every year and yet cyrodill population is much lower
I lag in every trial
We may disagree on this but i honestly feel this way
lagg and high ping was present before the CP system, and seems to be just the same as it was after.
imo
Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.
Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.
So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.
Guys the lag is much worst nowadays for me than pre cp
It gets worst every year and yet cyrodill population is much lower
I lag in every trial
We may disagree on this but i honestly feel this way
Many buffs and debuffs have also been added to the game during this time. Zos also moved many calculations from client side to server side since CP was added to the game.
That is the point of what I was saying if you read my first post above. I have also said, clearly, that CP does in fact add to server lag, but it is far from the sole culprit or a majority of the problem.
fastolfv_ESO wrote: »zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop
Emma_Overload wrote: »fastolfv_ESO wrote: »zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop
Quoted for truth. It's crazy that I had to scroll so far down this thread before someone mentioned this indisputable fact.
ZOS already tested with and without CP and found no significant difference in performance. I really wish "armchair developers" on the forums would quit spreading misinformation about CP!
TriangularChicken wrote: »Don't be ridiculous, it's no secret that CP adds calculations and causes lags/delay. Standing in the base on Vivec EU I get a ping of 180 while standing same spot on Sotha gives me 100. In both scenarios the populations are locked.
My guess is that Sota Sill tend to be less crowded and have fewer large zergs.CatchMeTrolling wrote: »Emma_Overload wrote: »fastolfv_ESO wrote: »zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop
Quoted for truth. It's crazy that I had to scroll so far down this thread before someone mentioned this indisputable fact.
ZOS already tested with and without CP and found no significant difference in performance. I really wish "armchair developers" on the forums would quit spreading misinformation about CP!
Their testing was to get people to stack up even more , basically promoted zerging during that test. But what’s funny about that is people that play no cp on a regular basis will tell you it’s less lag than in vivec. I haven’t been confident in the data zos gives ever since they said the average pvp player only makes 10k ap in a day.
The CP system requires additional calculations to be made by the server. Does the ever increasing variety of CP point builds along with the amount of CP one has further the load the server must take on?
In essence, would we be able to mitigate some lag if CP was not being calculated or is it a minuscule amount of load on the server?
He is obviously technically correct however like racial passives CP is pretty constant, buffs and a few proc.The CP system requires additional calculations to be made by the server. Does the ever increasing variety of CP point builds along with the amount of CP one has further the load the server must take on?
In essence, would we be able to mitigate some lag if CP was not being calculated or is it a minuscule amount of load on the server?
Do you pull these facts from where the sun doesn't shine??