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Do champion points increase server load?

Knowledge
Knowledge
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The CP system requires additional calculations to be made by the server. Does the ever increasing variety of CP point builds along with the amount of CP one has further the load the server must take on?

In essence, would we be able to mitigate some lag if CP was not being calculated or is it a minuscule amount of load on the server?
  • Siohwenoeht
    Siohwenoeht
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    The server wouldn't care about the number of calculations as much as what kind. Not to say that quantity doesn't have any effect, but the move away from percent bonuses in racial passives is in part an attempt to simplify what the server is calculating. I imagine if they reworked CP to be flat values instead of percent modifiers we'd see a notable increase in performance.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • idk
    idk
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    Zos has stated CP does add to the calculations the server needs to do and that does add to server load. Logically speaking it is a no brainer that the more calculations the server needs to do the more load that is on the server.

    However, that is just one part of what Zos has added to the game over the years that adds to the load. Even if Zos reworks CP so it does not add as much to the load you will not notice a significant difference. BTW, Zos is reviewing CP ATM.

    Over the yeas Zos has added buffs and debuffs and other things that add to the lag. During all of this they moved most of the client side calculations to the server side to combat the use of CE. This is a big load in and of itself. CP may have been part of this as well.

    The solution is far from making changes to CP.
  • Gilvoth
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    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo
  • Morgul667
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    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays
  • Gilvoth
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    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?
  • ThanatosXR
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    Placing 300 people in a small area was a really bad design idea from a technical point
  • idk
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    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.

    Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.

    So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.
  • Gilvoth
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    idk wrote: »
    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta.



    im not talking about beta,
    as i said
    IMO

    "lagg and high ping was present before the CP system, and seems to be just the same as it was after."

    i stand by that opinion.

    Edited by Gilvoth on May 2, 2019 4:59AM
  • idk
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    Gilvoth wrote: »
    idk wrote: »
    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta.



    im not talking about beta,
    as i said
    IMO

    "lagg and high ping was present before the CP system, and seems to be just the same as it was after."

    i stand by that opinion.

    You made a comment seemingly belittling what another said becsue it is clear they have been here since 2016 and you have been here since 2013. So what I state concerning that comment is correct. It did seem to be an odd comment since it is expected during official beta testing that server performance is not perfect.

    Further, OP is not asking if lag was present before CP or if there were spikes. OP is asking if CP adds to the load, though answers their own question. We know it does. Not only because Zos has told us it adds to the load and lag but it is logical that the more calculations one asks the server to perform the more load that is being put on that server.

    I gave an overview of this in my post above and included a synopsis of changes Zos has made to the game, and server calculations that have increased the load over the past couple years.
    Edited by idk on May 2, 2019 5:07AM
  • Morgul667
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    idk wrote: »
    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.

    Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.

    So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.

    Guys the lag is much worst nowadays for me than pre cp

    It gets worst every year and yet cyrodill population is much lower

    I lag in every trial

    We may disagree on this but i honestly feel this way
  • idk
    idk
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    Morgul667 wrote: »
    idk wrote: »
    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.

    Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.

    So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.

    Guys the lag is much worst nowadays for me than pre cp

    It gets worst every year and yet cyrodill population is much lower

    I lag in every trial

    We may disagree on this but i honestly feel this way

    Many buffs and debuffs have also been added to the game during this time. Zos also moved many calculations from client side to server side since CP was added to the game.

    That is the point of what I was saying if you read my first post above. I have also said, clearly, that CP does in fact add to server lag, but it is far from the sole culprit or a majority of the problem.
  • fastolfv_ESO
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    zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop
  • CatchMeTrolling
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    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Don’t know what game you been playing but it’s getting factually worse over time with less players to fit in a campaign. Performance as a whole has gone down tremendously since 2015, to the point prime time pvp can be unplayable.

  • Casterial
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    Yes, its due to poor programmer imo, your calculations should all be presented onto the character as a prefab and already calculated, but then theres those "Reduce x, increase y" which probably can't be done this way. CP should just be removed.
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  • Morgul667
    Morgul667
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    idk wrote: »
    Morgul667 wrote: »
    idk wrote: »
    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    Lag in beta is irrelevant as it is beta. They are testing stuff so it is fairly irrelevant to how things have been on live.

    Now, to what Morgul said, the worst server performance for an MMORPG that was live I have ever experienced was when this game launched.

    So Morgul was not correct. The game has improved. However, there was a decline a couple years ago Much related to the comment I made above. Also, some experience more lag than others due to latency and how Zos handles that in ESO vs other games. This issue was increased when Zos moved more calculations server side.

    Guys the lag is much worst nowadays for me than pre cp

    It gets worst every year and yet cyrodill population is much lower

    I lag in every trial

    We may disagree on this but i honestly feel this way

    Many buffs and debuffs have also been added to the game during this time. Zos also moved many calculations from client side to server side since CP was added to the game.

    That is the point of what I was saying if you read my first post above. I have also said, clearly, that CP does in fact add to server lag, but it is far from the sole culprit or a majority of the problem.

    Ok noted

    I also think cp impact performance quite a lot, cause for me vivec is much worst than sotha sil when both are pop locked

    I agree it isnt the sole culprit but it’s part of the problem
  • Commancho
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    No, but I can BET that custom outfits and mounts have large impact on performance.
  • Emma_Overload
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    zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop

    Quoted for truth. It's crazy that I had to scroll so far down this thread before someone mentioned this indisputable fact.

    ZOS already tested with and without CP and found no significant difference in performance. I really wish "armchair developers" on the forums would quit spreading misinformation about CP!

    #CAREBEARMASTERRACE
  • HowlKimchi
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    Yep, ZOS tested no CP in the main campaign while a double AP event was ongoing as well. Made no difference.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Eliahnus
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    CP (partly) respponsible for lagging is utter nonsense, just part of yet another anti-CP campaign.
  • ThanatosXR
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    No the software design,for example look at all the ports it uses
    TCP / UDP Ports 10500 through 13800 ◦ TCP / UDP Ports 24100 through 24131 ◦ TCP / UDP Ports 24500 through 24507 ◦ TCP / UDP Ports 34600 through 34700 ◦ TCP / UDP Ports 49100 through 54000 ◦ TCP / UDP Ports 60300 through 61000
    Thats more ports then xbox live/PSN/ any other game combined, thats why I just use IPv6 no nat need to route packets.
    Still wondering why they need so many ports?
    Dont say because its a mmo, wow only requires 3 plus one range other mmos similar settings.
    Most people dont even know how do port or optimalize there routers, hell most still use there isp given dns.

    Open world pvp design here is gonna lag no matter what, cant beat the speed of light and players often live on the other side of the world and upside-down! A ton of players sending skill/move comands is gonna be a lagfest on top of the port routing design hence why alot of peoples clients get overhelmed nd logged out, poor xbox one OG/S users never had a fighting chance
    Edited by ThanatosXR on May 2, 2019 6:44AM
  • TriangularChicken
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    Don't be ridiculous, it's no secret that CP adds calculations and causes lags/delay. Standing in the base on Vivec EU I get a ping of 180 while standing same spot on Sotha gives me 100. In both scenarios the populations are locked.
  • CatchMeTrolling
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    zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop

    Quoted for truth. It's crazy that I had to scroll so far down this thread before someone mentioned this indisputable fact.

    ZOS already tested with and without CP and found no significant difference in performance. I really wish "armchair developers" on the forums would quit spreading misinformation about CP!

    Their testing was to get people to stack up even more , basically promoted zerging during that test. But what’s funny about that is people that play no cp on a regular basis will tell you it’s less lag than in vivec. I haven’t been confident in the data zos gives ever since they said the average pvp player only makes 10k ap in a day.

  • ChefZero
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    Don't be ridiculous, it's no secret that CP adds calculations and causes lags/delay. Standing in the base on Vivec EU I get a ping of 180 while standing same spot on Sotha gives me 100. In both scenarios the populations are locked.

    CPs add calculations but doesn't matter that much. I also play on EU.

    It should be no secret that most ballgrp guilds running on Sotha and they cause the real lag.
    PC EU - DC only
  • zaria
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    zenimax already tested this in cyro and it was proven cp is not lagging anything from the word of zos themselves, so the rumor being passed around about this as fact can stop

    Quoted for truth. It's crazy that I had to scroll so far down this thread before someone mentioned this indisputable fact.

    ZOS already tested with and without CP and found no significant difference in performance. I really wish "armchair developers" on the forums would quit spreading misinformation about CP!

    Their testing was to get people to stack up even more , basically promoted zerging during that test. But what’s funny about that is people that play no cp on a regular basis will tell you it’s less lag than in vivec. I haven’t been confident in the data zos gives ever since they said the average pvp player only makes 10k ap in a day.
    My guess is that Sota Sill tend to be less crowded and have fewer large zergs.
    Large zergs clashing is the obvious performance killer. Each players has two or more AoE up and this has to be calculated for all players in zerg, they time out and get recast while players move in and out of effects.
    Edited by zaria on May 2, 2019 8:34AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Girl_Number8
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    Maybe because they don't want to spend a decent amount of 'cha-ching' on the performance upgrades for the servers. Making it the hallmark standard of quality for all other mmos.

    Though I noticed all these events one after the next sure don't help the situation and the scrambled dlcs bring more issues then fun. It would honestly be nice if Zos would just stop concentrating on the next dlc and just take the time to focus on the games performance. Unless it would nerf someones paycheck that is muy importante :#

    Which in that case Cp, aliens, etc will be the scapegoat for the never ending laggggg.
    Edited by Girl_Number8 on May 2, 2019 10:06AM
  • NeillMcAttack
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    Nobody will ever convince me that the CP campaign and No-CP campaigns are even remotely comparable. Fighting a final emp keep battle in Sotha during pop-locked prime time is actually viable and fun. In Vivec it’s not possible (sure you are there, but what commands get processed, or wether your bar will actually swap anytime soon, is a total crap shoot).

    The issue is so obvious it makes me believe that people are just giving opinions instead of seeing for themselves, seriously, just go look for yourselves!!!
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  • Billdor
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    Knowledge wrote: »
    The CP system requires additional calculations to be made by the server. Does the ever increasing variety of CP point builds along with the amount of CP one has further the load the server must take on?

    In essence, would we be able to mitigate some lag if CP was not being calculated or is it a minuscule amount of load on the server?

    Do you pull these facts from where the sun doesn't shine??
  • zaria
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    Billdor wrote: »
    Knowledge wrote: »
    The CP system requires additional calculations to be made by the server. Does the ever increasing variety of CP point builds along with the amount of CP one has further the load the server must take on?

    In essence, would we be able to mitigate some lag if CP was not being calculated or is it a minuscule amount of load on the server?

    Do you pull these facts from where the sun doesn't shine??
    He is obviously technically correct however like racial passives CP is pretty constant, buffs and a few proc.

    Now look other skills and you got all sort of short term buffs of various types who generates way more calculations this multiplies in groups

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • bigelle.x3_ESO
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    So what we are all saying is remove/replace cp right?
  • david_m_18b16_ESO
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    The problem is not just CP alone. Its the sum of everything. Your motif known, CP, Skill pts, etc.

    If you take an old game like everquest 2 they started to have loading issue when player started to learn over 10 000 craftings formulas.
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