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Do champion points increase server load?

  • LiraTaurwen
    LiraTaurwen
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    Just get better servers that can handle all the calculations and problem is solved. Let's make a petition to every player to donate 1€ so ZoS can upgrade servers!! Poor things...have no money to spend on the most important, they need to pay artists to make many reskins for the clow store or carebears will cry if there are no new dresses and cuddly pets to buy.
  • ThanatosXR
    ThanatosXR
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    >people start zergin
    >Z introduces siege
    >People start zergin in much larger groups taking the servers down with them

    I said it a million times the world pvp needs a whole redesign, but Z will likely triple down on poor design and add tanks to defend holds and givw assaulters anti-tank weapons until it all adds up in cyo nuclear annihilation

    CP issues could be solved by boosting lower then 800cp to 800 with locked set trees champion point while in the pvp area, returning to normal level upon leaving
    Edited by ThanatosXR on May 2, 2019 2:20PM
  • Riejael
    Riejael
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    Guys, the calculation is likely done when you change your CP. Not while playing.

    Those 11.25% increases or whatever you have spent is calculated when you spend those CP points then applied to your character in the form of a database entry. When you use a skill, it simply uses the value in that entry to apply to a calculation. The CP MIGHT be used in that calculation after the fact rather than an entry. But the calculation is still a single or at most a few machine cycles. X+Y+Z=DMG is not much more than X+Y(1.1125)+Z=DMG

    The effect on the server is negligible. Since its on the database, and since you haven't changed your CP in combat, there is absolutely NO need for this to be included in a TCP/IP packet as its done server side. Packets involving CP only are sent when you look at your CP tree, and when you make changes to it.

    For CP to affect anything combat related, everyone in cyrodil would need to open and close their CP menu. And I'm not even sure that would even affect the server since its likely if no changes were made, the display for CP is in your local machines RAM.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Observable evidence indicates that the answer is a resounding yes. We had a PVP event a few years back that was no CP. Far and away the best performance I have ever seen during double AP.

  • david_m_18b16_ESO
    david_m_18b16_ESO
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    ThanatosXR wrote: »

    The effect on the server is negligible. Since its on the database, and since you haven't changed your CP in combat, there is absolutely NO need for this to be included in a TCP/IP packet as its done server side. Packets involving CP only are sent when you look at your CP tree, and when you make changes to it.

    Its not actualy how it is working.

    When you load into an area it must load everything related to your char CP,Motif,skill,time played etc. Everything is included and it must keep in loaded in the server rams.
  • LordTareq
    LordTareq
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    Gilvoth wrote: »
    Morgul667 wrote: »
    Gilvoth wrote: »
    lagg and high ping was present before the CP system, and seems to be just the same as it was after.
    imo

    Lag is much worst nowadays

    you have been here since beta 2013?

    I have, and lag is indeed worse.
  • Blinkin8r
    Blinkin8r
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    Absolutely it does which is why I think they're getting rid of percentage calculations. I know they've been saying you'll see "Incremental Changes" for years but here's what I think they're doing. They froze CP because I think they're going to end up getting rid of it. Then they "balanced" the races (gonna leave it at that) but the main thing they did with racial passives was make them all flat stats. No more percentage calculations there. I think CP is next. Eventually percentage calculations will be a thing of the past.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Knowledge
    Knowledge
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    Blinkin8r wrote: »
    Absolutely it does which is why I think they're getting rid of percentage calculations. I know they've been saying you'll see "Incremental Changes" for years but here's what I think they're doing. They froze CP because I think they're going to end up getting rid of it. Then they "balanced" the races (gonna leave it at that) but the main thing they did with racial passives was make them all flat stats. No more percentage calculations there. I think CP is next. Eventually percentage calculations will be a thing of the past.

    Argonian Increases your healing done by 6%

    Bosmer Gain 10% Movement Speed for 6s and a bonus to Physical and Spell Penetration of 1500 for the duration after using Roll Dodge.

    Khajiit Increases your Critical Hit Damage and Healing by 10%

    Orc Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%

    Imperial This effect has a 5 second cooldown. It also will reduce the cost of all abilities by 3%.

    Breton Reduces the Magicka cost of your abilities by 7%
  • frostz417
    frostz417
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    I believe that percentage based things are what contribute to lag mostly. It’s likely why zos is beginning to lean more towards flat stats
    Therefore I would not be surprised if zos reworked cp into making it flat based stats rather than percentage based.
  • zaria
    zaria
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    frostz417 wrote: »
    I believe that percentage based things are what contribute to lag mostly. It’s likely why zos is beginning to lean more towards flat stats
    Therefore I would not be surprised if zos reworked cp into making it flat based stats rather than percentage based.
    Remember that multiplication modifiers are added up before multiplied so extra load is very small compared to all the calculation you have to do.

    Now flat bonuses make the game easier to balance as min / max get less effective.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sylvermynx
    Sylvermynx
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    ThanatosXR wrote: »
    No the software design,for example look at all the ports it uses
    TCP / UDP Ports 10500 through 13800 ◦ TCP / UDP Ports 24100 through 24131 ◦ TCP / UDP Ports 24500 through 24507 ◦ TCP / UDP Ports 34600 through 34700 ◦ TCP / UDP Ports 49100 through 54000 ◦ TCP / UDP Ports 60300 through 61000
    Thats more ports then xbox live/PSN/ any other game combined, thats why I just use IPv6 no nat need to route packets.
    Still wondering why they need so many ports?
    Dont say because its a mmo, wow only requires 3 plus one range other mmos similar settings.
    Most people dont even know how do port or optimalize there routers, hell most still use there isp given dns.

    Open world pvp design here is gonna lag no matter what, cant beat the speed of light and players often live on the other side of the world and upside-down! A ton of players sending skill/move comands is gonna be a lagfest on top of the port routing design hence why alot of peoples clients get overhelmed nd logged out, poor xbox one OG/S users never had a fighting chance

    I managed to handle the port forwarding without issue. It's not that complex (then again, I've done it for years - ever since I started playing WoW in 2006 and then went on to RIFT in 2013); I WISH I had IPV6.... but with antique wildblue satband, that's not a possibility. I'm not sure even the "updated" exede/viasat setup uses IPV6.
  • burglar
    burglar
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    Casterial wrote: »
    Yes, its due to poor programmer imo, your calculations should all be presented onto the character as a prefab and already calculated, but then theres those "Reduce x, increase y" which probably can't be done this way. CP should just be removed.

    wat? do you know how a computer works?
    Bosmer Melee Magicka Nightblade
  • Riejael
    Riejael
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    Casterial wrote: »
    Yes, its due to poor programmer imo, your calculations should all be presented onto the character as a prefab and already calculated, but then theres those "Reduce x, increase y" which probably can't be done this way. CP should just be removed.

    wat? do you know how a computer works?

    Most people in this thread have no clue. The issue they are claiming is slowing down a server is something a TI-83 would easily be able to handle.
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