With the latest buffs to Race against Time being a vampire is nothing more than a detriment, most especially in pvp. The 10% regen is peanuts, and you need to be nearly dead to get the full bonus of Undeath. With the latest buffs to magdk it will be a living nightmare as a vamp in Cyrodiil.
Either one of two things need to happen: race against time reverted to how it is on live, or vamps need a buff in some (or many) department(s). The cards are simply stacked to highly against them for it to be practical as it currently stands.
twilightwarrick wrote: »Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.
I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,
most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and
the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.
dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
race / alliance pack.
but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.
I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could
get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet
You run vampire only for its passives anyways and maybe mist Form. The only thing that needs a buff is the ugly looks of stage 4.
Yep, vampire needs to look worse in all stages.
Reistr_the_Unbroken wrote: »twilightwarrick wrote: »Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.
I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,
most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and
the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.
dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
race / alliance pack.
but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.
I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could
get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet
You run vampire only for its passives anyways and maybe mist Form. The only thing that needs a buff is the ugly looks of stage 4.
Yep, vampire needs to look worse in all stages.
Nooo, they should be like the vampires of Vampire Hunter D- decent looking, pale, but don’t look ugly with the white/red eyes and visible veins everywhere
Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
Say no more.twilightwarrick wrote: »I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
0/10
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanics
Lookie, another "please make vampires even more op."
OR
Give vampires an "I win" button thread.
Why is it so many vampires have 0 concept of gameplay balance?
Yes, the form that absorbs all healing received, stunts your magicka regen and where are you gonna get Major Protection post-patch? I suppose you could animation-cancel remembrance into mistform in a pinch but that's far from reliable. Also remember that %-based damage reductions are multiplicative, not additive. So having major protection while in mistform is practically a huge waste. You're better off saving it for when mistform just isn't the right skill to use.even with the new race agaist time, i bet many people gonna stay with mist form due to damage reduction which can be stacked by maj-min protection.
BlackMadara wrote: »Vampire has its negatives, but I run it on my mDK because I believe that the positives out weight the negatives. This is from a pvp perspective.
Mist form is an excellent ability, especially considering the upcoming wings change. It also pairs well with an mDKs ability to heal, if played well. Cauterize procs every five seconds. So one can cast cauterize, get the heal, cast mist form, and then get another heal on exit of mist. The same can be done with burning embers.
Bat swarm is very useful while outnumbered, and at stage four. The damage isn't very high, but the heal against multiple targets is fantastic. The cost reduction you get as you progress in stages applies to the ult as well, while retaining battle roar resource return based on the base cost of the ult. So you get 200 ult worth of resources for 158 ult.
The regen passive is useful but not amazing.
Undeath is an amazing, borderline op, passive and people don't seem to realize how effective it is. Up to 33% damage reduction when under 50% hp. That comes out to 0.66% damage reduction per 1% missing hp below 50% hp. At 20% hp, that comes to 20% damage reduction. At 35% hp, you have already have 10% damage reduction.
The only time your increased damage taken would not be outweighed by the overall damage mitigation of undeath is against a mDK. The 20% increased burst from dawn breaker is hefty, but you receive the damage mitigation from that and ALL other sources of damage. It adds up. Since a mDK is all fire damage, you will take more damage over time from them as a vamp no matter what.
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanics
They need to wipe the passives out and start over. If the passives are OP and what draws people to use vampire then they need to nerf the F out of them so they can add more skills. I would much rather have usable skills which would mix builds up.
If people are afraid of making it a no brainer to be a vamp then the way to counter that is making it vastly affect your build. I think the best way to do that is force skill slots.
And this talk about stamina morphs and skills needs to leave too. If you want to do that then make all werewolf skills have a magicka morph so I can be a magicka werewolf.
BlackMadara wrote: »Vampire has its negatives, but I run it on my mDK because I believe that the positives out weight the negatives. This is from a pvp perspective.
Mist form is an excellent ability, especially considering the upcoming wings change. It also pairs well with an mDKs ability to heal, if played well. Cauterize procs every five seconds. So one can cast cauterize, get the heal, cast mist form, and then get another heal on exit of mist. The same can be done with burning embers.
Bat swarm is very useful while outnumbered, and at stage four. The damage isn't very high, but the heal against multiple targets is fantastic. The cost reduction you get as you progress in stages applies to the ult as well, while retaining battle roar resource return based on the base cost of the ult. So you get 200 ult worth of resources for 158 ult.
The regen passive is useful but not amazing.
Undeath is an amazing, borderline op, passive and people don't seem to realize how effective it is. Up to 33% damage reduction when under 50% hp. That comes out to 0.66% damage reduction per 1% missing hp below 50% hp. At 20% hp, that comes to 20% damage reduction. At 35% hp, you have already have 10% damage reduction.
The only time your increased damage taken would not be outweighed by the overall damage mitigation of undeath is against a mDK. The 20% increased burst from dawn breaker is hefty, but you receive the damage mitigation from that and ALL other sources of damage. It adds up. Since a mDK is all fire damage, you will take more damage over time from them as a vamp no matter what.
Mist Form is pretty good for PvP. Their drain ability isn't half bad for PvP either.
But I don't share your enthusiasm for their passives. Assuming your calculations are correct: let's say at 20% health you are taking 20% less damage in PvP. At stage 4 you are taking 25% more fire damage all the time. So it doesn't even break you even when you are near death. That doesn't exactly impress me that much. And everyone and their mother uses fire damage.
So I'll never understand why this board thinks so highly of the Vampire Passives or why they believe they are so OP. It literally confuses the ____ out of me. I can maybe understand a Nightlblade who relies on stealth to sneak around and "gank" his or her enemies - why they would like Dark stalker. But that's really all I can come up with.
As I said earlier - if I could keep lock my Vampire into stage 1 so I could use their abilities freely in PvP without suffering the increases in fire damage I would do so in a heartbeat. Their passives hurt more than they help.
JumpmanLane wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanicsThey need to wipe the passives out and start over. If the passives are OP and what draws people to use vampire then they need to nerf the F out of them so they can add more skills. I would much rather have usable skills which would mix builds up.
If people are afraid of making it a no brainer to be a vamp then the way to counter that is making it vastly affect your build. I think the best way to do that is force skill slots.
And this talk about stamina morphs and skills needs to leave too. If you want to do that then make all werewolf skills have a magicka morph so I can be a magicka werewolf.
That’s just stupid. Vamp is as good as it’s gonna get. People forget the unkillable bats spamming emps of days gone by. The current passives ARE great but not op and are completely balanced in PvP by vamps being squishy against any competent MagDk and any competent player dropping dawnbreakers. Geeze.
JumpmanLane wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanicsThey need to wipe the passives out and start over. If the passives are OP and what draws people to use vampire then they need to nerf the F out of them so they can add more skills. I would much rather have usable skills which would mix builds up.
If people are afraid of making it a no brainer to be a vamp then the way to counter that is making it vastly affect your build. I think the best way to do that is force skill slots.
And this talk about stamina morphs and skills needs to leave too. If you want to do that then make all werewolf skills have a magicka morph so I can be a magicka werewolf.
That’s just stupid. Vamp is as good as it’s gonna get. People forget the unkillable bats spamming emps of days gone by. The current passives ARE great but not op and are completely balanced in PvP by vamps being squishy against any competent MagDk and any competent player dropping dawnbreakers. Geeze.
I remember batspam and I don't think anyone wants that to return. I think the vast majority want skill line reworks. When this game came out I just thought well hey, maybe they didn't finish it in time but it sure was cool they at least released some of the skills. That was like 4-5 years ago. No one here is asking to be OP we are asking to have actual skills and be viable. People say the passives are too strong well then nerf them so they are not. Hell make it that none of them work except the increased fire damage (not really a passive) unless you have all three skills on your bar I don't care. we want real abilities not 2 abilities and an ult.
JumpmanLane wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanicsThey need to wipe the passives out and start over. If the passives are OP and what draws people to use vampire then they need to nerf the F out of them so they can add more skills. I would much rather have usable skills which would mix builds up.
If people are afraid of making it a no brainer to be a vamp then the way to counter that is making it vastly affect your build. I think the best way to do that is force skill slots.
And this talk about stamina morphs and skills needs to leave too. If you want to do that then make all werewolf skills have a magicka morph so I can be a magicka werewolf.
That’s just stupid. Vamp is as good as it’s gonna get. People forget the unkillable bats spamming emps of days gone by. The current passives ARE great but not op and are completely balanced in PvP by vamps being squishy against any competent MagDk and any competent player dropping dawnbreakers. Geeze.
I remember batspam and I don't think anyone wants that to return. I think the vast majority want skill line reworks. When this game came out I just thought well hey, maybe they didn't finish it in time but it sure was cool they at least released some of the skills. That was like 4-5 years ago. No one here is asking to be OP we are asking to have actual skills and be viable. People say the passives are too strong well then nerf them so they are not. Hell make it that none of them work except the increased fire damage (not really a passive) unless you have all three skills on your bar I don't care. we want real abilities not 2 abilities and an ult.
JumpmanLane wrote: »JumpmanLane wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »i think the fact the only real viability vamps have is their passive damage reductions on a tank, that says a lot
Exactly when did they remove mistform?
if you honestly think mistform is good for anything other than pvp, you are dreaming.
No where in your post did you specify pvp only. The game has 2 sides.
i shouldn't have to because the almighty gods of ZoS have decreed that all balance changes be made in favor of putting everyone on equal footing in PvP while neglecting all PvE aspects.
Vampires are absolutely worthless for anything besides their passives which is complete lunacy. the fact that you can't find a viable build that implements any of their active skills says a lot about how worthless the skill line is overall.
no one is going to slot mistform, especially in endgame PvE content, that would be a wasted slot better suited to something actually useful, or did you forget that ZoS likes to put in one shot mechanicsThey need to wipe the passives out and start over. If the passives are OP and what draws people to use vampire then they need to nerf the F out of them so they can add more skills. I would much rather have usable skills which would mix builds up.
If people are afraid of making it a no brainer to be a vamp then the way to counter that is making it vastly affect your build. I think the best way to do that is force skill slots.
And this talk about stamina morphs and skills needs to leave too. If you want to do that then make all werewolf skills have a magicka morph so I can be a magicka werewolf.
That’s just stupid. Vamp is as good as it’s gonna get. People forget the unkillable bats spamming emps of days gone by. The current passives ARE great but not op and are completely balanced in PvP by vamps being squishy against any competent MagDk and any competent player dropping dawnbreakers. Geeze.
I remember batspam and I don't think anyone wants that to return. I think the vast majority want skill line reworks. When this game came out I just thought well hey, maybe they didn't finish it in time but it sure was cool they at least released some of the skills. That was like 4-5 years ago. No one here is asking to be OP we are asking to have actual skills and be viable. People say the passives are too strong well then nerf them so they are not. Hell make it that none of them work except the increased fire damage (not really a passive) unless you have all three skills on your bar I don't care. we want real abilities not 2 abilities and an ult.
What TWO abilities. At least on a MagDk it’s mist and Bats ( the ulti). I used to slot and love envigorating Drain but shouldn’t have slotted it over Fossilize (and stopped).
Unnatural recover is a GREAT passive. Undeath combined with mist and a bit of skill is a great ability. Snare removal, major expedition AND 75% damage mitigation is a super super ability. And bats is a great ultimate when fighting a bunch of enemies. It’s powerful stuff, but not op stuff as it’s balanced by dawnbreakers and fire damage. There’s trade offs.
Vampire itself is not a class, but rather skill line. It’s an affliction which COMPLIMENTS your chosen class. Vamp is in a good place. Encouraging ZOS to “look at it” will only lead to more nerfs.